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Thread: February 11: Troop and Hero Bug Fixes

  1. #171
    Join Date
    Feb 2010
    Location
    Southern California
    Posts
    2

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    I am trying to hit a target now and we are talking like 20 hours to get set up if i am lucky
    there needs to be something done about movement

  2. #172

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    Quote Originally Posted by V... View Post
    Well curious fix/mistake...

    As many have pointed out there is a double part dispute on this..

    1. The valley being able to hold multiple troops.
    2. Valleys for food.

    First of the 2nd point is a glitch I can understand it being fixed (that don't me I agree or like it).

    Second troops moving to a valley filling one slot is 'not' a glitch and has been that way for years (aka from when I first started playing over 2yrs ago).

    This aspect is:

    a) a key component in defense
    b) if you call it a glith easy limit a valley to holding 1mil troops top, then players simply need to move troops to more than one valley. Just allowing the valley to count as one slot makes the defense system more functional.

    In disabling it the way that evony has they have really hindered and ruined a vital aspect of this game. It is not hard to see by the sheer volume of replies that this is a very badly handled fix.

    As for the valley move costing less it doesn't I have tried several times with various troops and the food bills 'DO NOT' match up. What it says will be removed and what actually is taken are two seperate and massively different totals.

    Already I know players on ss53 who are now prepared to stop playing the game over this particular 'fix' as Evony has labelled it. I, like many others, strongly suggest that the Evony representatives read this thread and have a serious rethink in how they have handled things..

    Very badly done..


    Regards
    V...

    Honestly...this says it all.

  3. #173
    Join Date
    Dec 2009
    Location
    Romagna
    Posts
    197

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    Absolute...straight up...BS!!!!!!!!!!!

    My 2 cents!


    Just cancelled my autocents!

    Awesome Siggy by ~Jade~

    The art of war is simple enough. Find out where your enemy is. Get at him as soon as you can. Strike him as hard as you can, and keep moving on.
    Ulysses S. Grant (1822 - 1885)

  4. #174
    Join Date
    Sep 2010
    Location
    That would b telling ;)
    Posts
    26

    Default

    Quote Originally Posted by V... View Post
    Well curious fix/mistake...

    As many have pointed out there is a double part dispute on this..

    1. The valley being able to hold multiple troops.
    2. Valleys for food.

    First of the 2nd point is a glitch I can understand it being fixed (that don't me I agree or like it).

    Second troops moving to a valley filling one slot is 'not' a glitch and has been that way for years (aka from when I first started playing over 2yrs ago).

    This aspect is:

    a) a key component in defense
    b) easily altered if you call it a glith by limiting an individual valley to holding 1mil troops top, then players simply need to move troops to more than one valley. Allowing the valley to count as one slot makes the defense system of the game functional.

    In disabling it the way that evony has they have really hindered and ruined a vital aspect of this game. It is not hard to see by the sheer volume of replies that this is a very badly handled fix.

    As for the valley move costing less it doesn't I have tried several times with various troops and the food bills 'DO NOT' match up. What it says will be removed and what actually is taken are two seperate and massively different totals.

    Already I know players on ss53 who are now prepared to stop playing the game over this particular 'fix' as Evony has labelled it. I, like many others, strongly suggest that the Evony representatives read this thread and have a serious rethink in how they have handled things..

    Very badly done..


    Regards
    V...
    Ummmm whats the point of sendin troops to more than 1 valley.... we r talkin about the point of only 10 waves been able to be sent out from the rally? ... 1 million troops = full rally... and u stuck wiv whatever is left in your city from a defensive stance

  5. #175
    Join Date
    Sep 2009
    Location
    The Moon
    Posts
    18

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    Fix the food consumption but ffs leave the troop movement... What benifit did evony get from fixing troops moving thru a valley?? NONE!!! The one thing u have done is made this game a whole lot more crap!! This has to be the dumbest ''fix'' u have done

    But really guy/gals what can we expect from these morons, they allways overlook the important fixes and problems or tell us they r working on them when really they r doing jack!!

  6. #176

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    ~ passing last straw around now ~

    Poorly played Evony... Poorly played!

  7. #177

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    My army is probably 5x bigger than yours.
    would love to see an scout report. noobs always make things up

  8. #178

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    so this means now if we want to defend an attack on all of our valleys we can only defend our valleys with 1 wave each?

  9. #179

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    Quote Originally Posted by Melri View Post
    Wow so many whiners

    IT WAS A BUG. IT WAS A GLITCH. THAT IS NOW FIXED.

    GO LIVE WITH IT.

    oh yea either you one of those players that log on send out a few lv farmers and only chat and dont really or you spend a shizz load of money to have vesta all day and many teleporters and now you just glad that most of 'normal players ' cant keep up with that BS - wich give you advantage and finally a chance to win....

    stick your smart comments in your

    cause for many its a pain that evony 'fix' stuff thats good and dont deal with important shizz!

    why is it a bug - glitch - any proof it wasnt ment to be like that from beginning? how about evony tell us one day that its a glitch that you ctually can build NPCs? they dont want them... why can we build em?
    OMG EVONY!!!! A BIG GLITCH IS: you can spend money in that free game and actually get stupid packs - but no service! FIX THAT

  10. #180

    Default

    Quote Originally Posted by Ginababy View Post
    Ummmm whats the point of sendin troops to more than 1 valley.... we r talkin about the point of only 10 waves been able to be sent out from the rally? ... 1 million troops = full rally... and u stuck wiv whatever is left in your city from a defensive stance
    Sorry I meant to say that you move 1mil troops to a valley and it stcaks as one slot allowing you upto 10 valleys with stacked troops, granted each woul d windle due to used rally spots..

    Its better than what they have proposed at least....

    Regards
    V...

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