
Originally Posted by
Zebastian
I am reposting this in this thread because I think its a very important issue and it might not be seen in the gigantic complaining thread :-)
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Hi Dave
I haven't seen the biggest problem this fix has created addressed yet. The fact that it has changed defence in a major way. The ability to move troops out when under attack and online to defend is a crucial part of gameplay.
Previously... when under attack... a player could move troops out and set up a proper defence to have a long and drawn out battle (this is a war game yes?) Now... if a player has 2 mill cav and 500k phracts in their city and is under attack, they will have to truce, port, holiday or stay with gates closed to save their troops because they can't be moved out. Where's the fun in that for anyone? If they want to set up mech defence... it is now virtually impossible unless they have another city within a few miles of the one being attacked.
If they want to save any troops at all and store them in a valley... they can only save 1 million ( a very VERY small number by today's standards) and then lose all ability to stage a counter attack because all rally spots are full.
This change has completely changed the way defence works in this game... and not for the better.
Why can't the exploits have been fixed by just asigning the correct times and food consumption to travel times between valleys? Instead of crippling defence?
People will get used to not having the exploits but the defence issue is going to be very very hard to get around.
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