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Thread: RE: Age 1 Bug fix on 2/11/2011

  1. #51
    Join Date
    Aug 2009
    Location
    evony
    Posts
    8

    Default BUG fixes

    The defence issue should be addressed . bean playing evony for a long time now some changes are ok but the ability to move out troops is something that needs to be done in the game.If age 2 offered some of the same game options you would have more go to age 2 but, point in fact .This is age one and there is no place for cry babiess that didnt like the way things were becouse they say unfair at some point the valley transport wasnt unfair they could have done it also but the tampering with Defence issues to try and eliminate one issue isn't the way to go.Tell the cry babies to play age 2 it is more fitting to there needs. And next time there should be a vote from all players on certain issues like this one it was after all a option available to all players to use so it should have been left alone.

  2. #52

    Default

    server collapse....u have done that by fixing the fix...this is how the game will be played now...3 easy steps.
    1....Players quit the game

    2...Server Dies

    3...GAME OVER

    when u have spent the hours i have spent building heros and armies...and for what reason..so i can farm...Fix the FIX before the valentine cockies are over...or it will be goodbye evony

  3. #53

    Default

    Quote Originally Posted by maddogf View Post
    it was after all a option available to all players to use so it should have been left alone.
    If a jewelry store accidentally leaves the door open and the alarm off and you go and steal something, do you honestly expect a defense of "anyone could've walked in there and did the same thing, so I'm innocent" to work? What would happen is you'd be laughed at and then put in jail.



    It's time to accept responsibility rather than blame those who chose to not exploit something to get an advantage.

  4. #54

    Default

    Quote Originally Posted by davemata View Post
    Evony is a constantly evolving and changing game. Games mechanics are adjusted to keep the game fresh and balanced, as well as to allow us to fix exploits and to prevent other wide spread issues. In this case today we closed an exploit that allowed a small percentage of players to play the game outside the intended mechanic. We have identified this as being unhealthy to the long term fitness of the servers by analyzing player data and trends. The player data includes how people play the game, and the overall effects on each server. We determined that this exploit was used to an extent where it was trending servers towards a collapse.

    We are constantly monitoring the status of all servers and we will most likely be tweaking other mechanics over the next few weeks and months to support game balance and we will keep you guys in the loop.


    I find it hilarious that Evony has been around for almost 2 years and you're still finding "exploits".

    First of all, what does that really say about your programmers? They either put these exploits in deliberately so that the dev accounts could use them. Or, you're actually expecting your customer base to believe that your programmers are so incompetent that they didn't think about what people would do with the valleys. Either way, it looks bad on your programmers.

    Second, I don't buy for one minute that Evony has their customers best interest in mind when they make these changes. Not when on several different occasions I have reported issues and the response that I get is, "That simply does not happen."

    And as I said before, if you're going to take out the valley movement process, why aren't you taking out the other methods of suspending troops?

    Oh yea, btw Dave, thanks for editing my previous post instead of actually responding to it. Great customer service there.

    -AJ
    Last edited by aegisjones54; 02-11-2011 at 08:59 PM.

  5. #55

    Default

    The idea of in the future giving 2 days notice on bug fixes...

    Watch and you will realize that with what has happened today.. there will be no future. 2 days notice on what fixes for what game? there will be no evony age 1.

    Please, starting today, keep track of the money you make... and the activeness on the servers. From today until 30 days from now. And compare that to any 30 day period before now.

    Thats probably the best place to be seated to watch the demise.

    I wish I could say I was exagerating. I lost 4 friends today... they aren't even waiting to see if you will reverse this... they just flat out gave their accounts away and quit. without batting an eye. Thats how devastating this is. You are delusional to think otherwise.

  6. #56
    Join Date
    Jan 2011
    Location
    under water
    Posts
    26

    Default

    u say this helps the majority... who is this majority you talk about, most people i no

    oppose this supposed "fix" and many PAYING players including me are quiting the game,

    because

    we realize our money is going to nothing, there are never any updates improving the

    game may it be new items, new troops or just a better experience in general. All i ever

    see from evony is taking taking taking from its players making the game experience worse

    for the MAJORITY of players not the minority.

    And also, your explanation when u remove or "fix" something is thats not how it was

    intended to be used, so what next? lvl 5 npc's are not intended to be farmed with no

    losses? max heroes making instant troops was not how it was "intended" to be used?

    farming tens at the cost of a couple thousand archers was not how it was "intended" to

    be? i mean common i feel like theres no limit to the complete stupidity of the evony staff,

    if you where smart you would listen to your players and by doing that, you would get

    MORE people to spend.

    if one of the devs could atleast respond to part of this post... i would appreciate it.
    __________________

  7. #57
    Join Date
    Sep 2009
    Location
    The Moon
    Posts
    18

    Default

    Quote Originally Posted by Lazzzzzzzzalicious! View Post
    I guess it's going to be one of those, "i'll believe it when i see it moments" You guys have been "working" on it since the land before time and aside from 2 massive sweep of permabanns that happened about a year ago we havent seen much action.

    I hope when you say making sure it's accurate you mean that you are coming up with a system for people who get unfairly tagged/suspended/banned to prove they havent botted and that the people who actualy are botting get IP banned so they cant return to do the exact same thing on a different account

    Only 1 problem with that laz.... on a older server i played with 3 brothers that lived together and all shared the same computer, the game was just social for them but if one of them decided to start botting and their IP was banned due to this, does that mean that the other 2 would also be blocked from the game?

    I full agree botting is a major issue but i dont think blocking an IP is possible due to situations like this.

  8. #58

    Default Evony and forum mods

    Its simple if you were so called watching servers to see how they are being dominated by these "glitches" then that proves a couple thing there that are not our problems but yours. The players found these, not your so called programming dept, you then watched...so you noticed and just now are doing something about it??? Wasn't it update the gamer Age 2 week?!... did it cross your mind that if in fact some can use it and others cant that may be an indication that perhaps servers should not be open to just anyone. Perhaps you should have the same skill level players on advanced servers so there is no room for complaint. If everyone is familiar with the issue, well its not an issue if they all practice it.

    Does it mean a guy that spends $30 complaint holds as much weight as a guy with 100k prest to 1 mill prest or a history of over $5000 dollars, I mean its money your after...so lets be real. Perhaps a scoring system...this way you could at least show the players that complained or show some statical information, you know FACTS, to us under educated players...lmao.

    Otherwise you just look greedy....I mean if you could charge for lag you would be onto something....
    Last edited by xICERx; 02-11-2011 at 10:16 PM.

  9. #59

    Default

    Quote Originally Posted by xICERx View Post
    I mean if you could charge for lag you would be onto something....
    LMAO Good point.

    Oh, and as for their statement of this "exploit" leading to the servers collapsing, did it ever occur to the developers to establish a better ranking system and/or allow people to pay to move to a server of their choosing? By doing that, the servers themselves could have a ranking of difficulty, or experience level etc.

    Obviously, you're not going to please everyone but if you allowed people to move their account to whatever server they wanted to (for a fee of course to satisfy your pockets), you might even be able to offer these so-called "exploits" as "features" for the more experienced players. Who knows? It may even prevent the developers from being their own worst enemy and alienating their customers.

    -AJ
    Last edited by aegisjones54; 02-11-2011 at 11:18 PM.

  10. #60

    Default

    Quote Originally Posted by Zebastian View Post
    I am reposting this in this thread because I think its a very important issue and it might not be seen in the gigantic complaining thread :-)

    -------------------------------------------------------------
    Hi Dave

    I haven't seen the biggest problem this fix has created addressed yet. The fact that it has changed defence in a major way. The ability to move troops out when under attack and online to defend is a crucial part of gameplay.

    Previously... when under attack... a player could move troops out and set up a proper defence to have a long and drawn out battle (this is a war game yes?) Now... if a player has 2 mill cav and 500k phracts in their city and is under attack, they will have to truce, port, holiday or stay with gates closed to save their troops because they can't be moved out. Where's the fun in that for anyone? If they want to set up mech defence... it is now virtually impossible unless they have another city within a few miles of the one being attacked.

    If they want to save any troops at all and store them in a valley... they can only save 1 million ( a very VERY small number by today's standards) and then lose all ability to stage a counter attack because all rally spots are full.

    This change has completely changed the way defence works in this game... and not for the better.

    Why can't the exploits have been fixed by just asigning the correct times and food consumption to travel times between valleys? Instead of crippling defence?

    People will get used to not having the exploits but the defence issue is going to be very very hard to get around.
    ---------------------------------------------------------
    Quote Originally Posted by davemata View Post

    Good call, I missed it.

    You mentioned, "virtually impossible unless..." fixing this exploit does mean some previously established strategies will have to change. In high school I was taught naval strategy in WW2 - no longer relevant due to changes. This is a comparable situation, you know a strategy which is now obsolete, and a new one will rise in its stead.

    Defense was not crippled. One strategy is now obsolete because we fixed a bug. Initially we had intended for valleys to be hot spots where wars played out before an attacker got to a defender's city. Now in the current status quo a player will send an attack directly to another's city, where the defender will open gates, and it starts a troop v. troop war. It becomes more difficult to self reinforce, but it doesn't change the fundamentals of defense - the city's garrison defends from attack.
    I'm very glad the altered defense strategy that this causes was brought up. And Dave, I would love to hear your explaination of how the defense is not crippled. The only defense that I am aware of when a mech wave is coming is two part:
    1. Pull the layers from your city
    2. have mech of your own in the city

    Now, both parts of that defense used the so called "exploit". When someone ports a city next to you and sends a mech wave there isn't enough time to get your million warriors and 500k swords to your other city...only option is to reo them to the closest valley. Now that can't be done. The second part of that strategy is having mechs in the city. Without having the fast transfer rate that the valley "exploit" gave us there is no way possible to get your own mechs to the city fast enough when someone ports withing a couple miles of you and sends in their mech.

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