Good call, I missed it.

You mentioned, "virtually impossible unless..." fixing this exploit does mean some previously established strategies will have to change. In high school I was taught naval strategy in WW2 - no longer relevant due to changes. This is a comparable situation, you know a strategy which is now obsolete, and a new one will rise in its stead.

Defense was not crippled. One strategy is now obsolete because we fixed a bug. Initially we had intended for valleys to be hot spots where wars played out before an attacker got to a defender's city. Now in the current status quo a player will send an attack directly to another's city, where the defender will open gates, and it starts a troop v. troop war. It becomes more difficult to self reinforce, but it doesn't change the fundamentals of defense - the city's garrison defends from attack.

If it was just one strategy that was now dead it wouldn't be as big a problem... but not being able to move out more than a million troops in any defence situation and then having each 100k of troops tie up a rally spot changes EVERY defence strategy. I'm not even talking about the loss of being able to move troops in fast... that part was obviously a glitch and it being fixed is understandable.

I'm also not talking about using valleys as the base for battle... but using them as storage for extra troops so that defence can be set up properly in your city when under attack and a battle can be entered.

Defence strategies that are now broken include:

a) Being able to move out cav and phracts so they don't all die

b) Being able to move out foot soldiers to present a pure mech defence against a mech wave

c) Being able to move out excess pikes, swords, warriors so optimal troop loss in defence can be achieved

d) Being able to launch counter attacks if you have moved out your cav


It is now far too easy to cripple any war city that ports in to attack. Without being able to move troops out... there ARE no strategies that can be implemented unless everyone reduces their army size down to around the 1 million troop number... but then that still doesn't allow a counter attack.

This changes a key fundamental element of battle and you will now see a loss of extended battles between players and more trucing and porting.... ie. 'no fun'


This issue is extremely concerning for me... even though it gives me a huge advantage seeing as I have the ability to set my cities up to never have to move troops out ( instant walls/troops) but this game will be no fun for me if all my targets are sitting ducks with no options except to port. I prefer my enemies online so I can have fun outwitting them with battle tactics. I thought that was what Evony wanted to promote?

I'm still confused why the glitch couldn't have been fixed by just asigning the speed of the slowest unit in the group being moved and applying correct food consumption.