So if we are going with the idea that a man can run faster than a catapult, your saying the scout can run faster then a horse? just being realistic and going along with your line of thinking here dave/neko. Unless that scout is super human and has more endurance and speed then the pony i guess they shud be slowed down rite? since we are trying to be realistic aparently here. O and also since wen in reality can whole cities be teleported hundreds of miles aswell?
This has wheels... this should TOTALLY be supa-fast and not at all ungainly.
YES, I CAN. Cars mainly can got at their great speeds because: they run on roads, so the friction of travel is GREATLY reduced, vehicles meant for off-terrain are suspended a bit higher off the ground, can quickly maneuver around obstacles, and cars have fuel and motors and oil and all that junk to work on moving the weight of the car (sorry, I can't speak car terms well).
If you haven't noticed, Evony has no roads. Even if it did, you think they'd all be conveniently placed directly toward your enemy? That catapult must be INCREDIBLY heavy, and difficult to move over/around bumpy terrain. The huge size is ungainly. One man or even a troop of men running would go farther faster, because he can surmount obstacles much easier than a single catapult. If you had 100k catapults... going single, or double file, it'd take FOREVER. Also, you'd need teams of men and/or horses to push/pull that thing... which makes sense why they require a lot of food to move.
Now, if they put in giant warrior elephants, then we can talk.
Ok, remember way back when they gave that poll on moving from Age1 to Age2? I think the majority of people choose the "mirror account" feature, where you could stay on Age1, and also have a duplicate of your account moved to Age2. It was nice that they wanted to know what we wanted, but then it never happened. Maybe it was just too unfeasible for them to do, but then it caused a bit a disenchantment because we knew it was an option at one point and we weren't listened to. I think a lot of people would have been happier never knowing that it was even considered. Ignorance is bliss, sometimes.
Oh, ya... there is no way that Evony can change anything without some segment of the Evony population getting upset. For example, the biggest outcry over the latest changes have been from big mech users, and some for the valley stacking thing. The movement speed thing affects everyone, really, so more people can agree that that bites and needs a change. People who didn't know/utilize/weren't at that point/whatever didn't get so bent out of shape. Despite what people said, 95% of the Evony population did not come out screaming... the forum traffic doesn't even seem to even hit the same as when Age1 to Age2 idea was floated to us. That could be because there was no system mail for one thing alerting people (if I hadn't used the forums regularly, I never would have known about the fix, I don't see updates cause they put that on the main evony login, whereas I do the direct server login), but I think it's cause it didn't really impact even 50% percent of the Evony population. We all see the people that have a big opinion on what happened... why would people who's opinions range from "eh" to "ok, I accept the change, move on" have much reason to make the effort to sign up to say that? Especially when the topic is so argumentative, that saying anything puts you in the line of fire?
BTW... no one believes you when you say "me and 50 of my friends are quitting over this!" Numbers matter, and we aren't taking your word for it. Yall would make a bigger statement if each of those 50 sign up and then complain en masse WITH you. Really.
Waves are better done with lots of people
Last edited by Starr Spark; 02-13-2011 at 02:12 PM. Reason: Car stuff, haha and waves
If you decrease the food, then the legit players are hurt more than the bots. The bots don't care if they plunder 1 food or 3mil food, they'll keep right on plundering 24/7, unlike the legit player who will read the reports, curse a lot, and quit the game. Your solution sux.
People without networking experience are able to know what he's talking about too. I do, and the most networking I've done was picking up the phone and calling someone's number off a business card
Common people without experience in proxies will not need to gain any. They will wait 2 weeks until Straydog or bob release a new version of AutoEvony that tells them to go to Google and search for "public proxy server", copy an IP found off one of the thousands that search will give, and then paste it into a nifty new box they've added in AutoEvony that says "Enter Proxy IP here:".
Do you even know botters? Or fight against them? Or play on a server with them? I could name you off a dozen people botting 10's with their alts, off the top of my head. Bots can build the rally spot and academy, do the research for military techs, que the troops, and farm the 10's... FASTER THAN A PLAYER CAN DO IT. Hell, the bot can even hit local 5's for you to level up a main hero while it does those researchs and troops, so that it's ready to farm 10's when the techs are.
Scout parties would be on horseback, single rider horses, when they travel between cities. They would be on horseback when they accompany large armies to function as a forward-scout on the trail. They would be on horseback when they travel into a new city to scout out it's defenses. You don't need to be on foot to look up at the walls as you ride in, or nod to the enemy captain as you pass him along the street.
EDIT -
And so I can stay on topic... the rally spots being taken up 1 per 100k (125k) troop is ridiculous. I didn't actually get the point of the outcry in the first few pages of this thread, until I defended a forest of mine from an attacking bot doing his every-morning valley grab. I was pretty suprised to see my 100k archers not stacking with the layers I sent.
I npc-hopped to fight reds for a very long time, moving troops the slow and costly way. I preferred it on server 78 when the map was smaller, but it's still doable, and anyone quitting over having to wait to move troops is already looking for an excuse to go. I knew of the exploit to move troops at scout speed, but not until a couple months ago and by then I was done npc-hopping anyways. I never knew of the exploit to have no upkeep and still don't, unless you guys are just talking about the fact you don't have to feed them for moving but a couple miles rather than dozens or hundreds.
With the rate they wipe npcs and flatfillers nowadays, you shouldn't have issues with PORTING a war city instead of moving them city to city anyways. Either way, it's still doable. You shouldn't have more mechs than you can afford to feed or use.
I'd much rather see people here complaining they can no longer defend by moving horses and meatshields out on incoming attacks without choking up their rally spot, than a bunch of people crying they can no longer use glitches to get stuff cheaper or faster. Because contrary to the outcry by the glitch-users, the fact we can no longer keep a decent sized army around for fear of being unable to defend it IS a legitimate problem.
Last edited by Ailuros; 02-13-2011 at 02:49 PM.
Well, actually if we're gonna stay true to form, (historical accuracy and all that), no-one has ever been able to teleport an entire city anywhere at anytime. At least to the best of my knowledge. Seems to me they would have moved Hiroshima and Nagasaki if that were the case. So we accept certain non-conventional enhancements to the game in order to make it more playable. Valley movement could easily be considered one of those enhancements.
That's why I think they need a little more story element to the game. Instead of just doing a "teleport?", it can be: "Gather the court magicians to move to a new land?"
This game is all medieval and stuff. Merlin is medieval-ly, why not? Can still have a basic grounding of rules, but with a twist. Valley movement still doesn't make sense.
As some others have said, the game isn't historically accurate, as there is no "teleportation".
That said though...
Stragego: The scout unit has the most movement capability in that game, not the Marshal.
Chess: The Queen has the most movement capability in that game, not the King, not the Pawn, not the Rook (although closer), and not the Knight.
As for this game:
The scout has faster movement to offset their weak attack.
The catapult has a slower movement to offset their strong attack.
Not to mention it's highly likely that any historically accurate scouting in the technological era that this game takes place in would've had the scout on horseback to the edge of the area, then on foot if a closer look was needed.
Moving catapults required oxen, elephants, or slaves / conscripts, and the thing is HEAVY.
The bottom line here is you all that are complaining had an exploit taken away. You were able to have this gigantic armies that you had no real way of feeding otherwise. Most of you knew this wasn't completely kosher, despite the feigning innocence, but you did it anyway.
Can we just play fair and square for once? That's all I ask...
Last edited by neko_lord; 02-13-2011 at 04:48 PM.
how about you stop talking out of your ass? look up my posts regarding my frustrations of the fix, i am happy about the no upkeep fix, upset about it taking forever to move my pults.
and for whoever forgot what they learned in physics well momentum= mass x velocity...so "they weigh so much" actually ends up helping in the long run....war elephants? no thanks, we have battering rams those seem like they could cut it. Pults move less than 1 mile per minute with lvl 10 relief and hbr as is...say pushing them makes them go .1 miles per minute faster every 1 mile they are pushed...100 mile march and during the 11th mile they are already doubly as fast as they would be otherwise!
Last edited by Furbz5; 02-13-2011 at 05:24 PM.
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<20:15>From [Nina] : you are hurricane katrina :-)
Ok, historically speaking, catapults weren't transported intact. They were moved disassembled and put together when their target was reached, then rolled into place and fired. Does this make them faster? I would think so. How much faster, I don't know for sure. Anyway, it isn't so much the speed at which they move but the enormous consumption of food required to move them. This game take time - we all realize that and I don't really have a problem with that aspect. But when moving 50k pults uses more food than 300k scouts, I have a problem with that.
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