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Thread: RE: Age 1 Bug fix on 2/11/2011

  1. #221
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    Quote Originally Posted by Xeonrf View Post
    The grief wasn't going from 1 hour to 8 hours, it went from 1 hour to 24 hours. There were so many complaints to this that it was then changed to 8 hours and a reasonable compromise.
    The point is, there was grief. And there still is a little bit of grief over it now.

  2. #222
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    So if we are going with the idea that a man can run faster than a catapult, your saying the scout can run faster then a horse? just being realistic and going along with your line of thinking here dave/neko. Unless that scout is super human and has more endurance and speed then the pony i guess they shud be slowed down rite? since we are trying to be realistic aparently here. O and also since wen in reality can whole cities be teleported hundreds of miles aswell?

  3. #223
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    Quote Originally Posted by Furbz5 View Post
    youre right it has wheels it should be faster
    This has wheels... this should TOTALLY be supa-fast and not at all ungainly.




    Quote Originally Posted by Furbz5 View Post
    i was not joking by any means. If we are trying to be so literal and "realistic" about the gameplay now, you cant tell me people can run faster than something on wheels? Just need to get some momentum going then all that weight will make pults way faster. So, lets have rams push pults for the first 10 miles and then theyll be slow, but then they will be faster unit? that sound good neko?
    YES, I CAN. Cars mainly can got at their great speeds because: they run on roads, so the friction of travel is GREATLY reduced, vehicles meant for off-terrain are suspended a bit higher off the ground, can quickly maneuver around obstacles, and cars have fuel and motors and oil and all that junk to work on moving the weight of the car (sorry, I can't speak car terms well).

    If you haven't noticed, Evony has no roads. Even if it did, you think they'd all be conveniently placed directly toward your enemy? That catapult must be INCREDIBLY heavy, and difficult to move over/around bumpy terrain. The huge size is ungainly. One man or even a troop of men running would go farther faster, because he can surmount obstacles much easier than a single catapult. If you had 100k catapults... going single, or double file, it'd take FOREVER. Also, you'd need teams of men and/or horses to push/pull that thing... which makes sense why they require a lot of food to move.

    Now, if they put in giant warrior elephants, then we can talk.





    Quote Originally Posted by SaluBadsha View Post
    ...No one said you have to implement every requested feature or it is better for everyone. Polls could help in these cases. Most people will be happy as long as they get a reasonable answer from evony for rejecting a popular idea which they haven't for last 2 years...
    Ok, remember way back when they gave that poll on moving from Age1 to Age2? I think the majority of people choose the "mirror account" feature, where you could stay on Age1, and also have a duplicate of your account moved to Age2. It was nice that they wanted to know what we wanted, but then it never happened. Maybe it was just too unfeasible for them to do, but then it caused a bit a disenchantment because we knew it was an option at one point and we weren't listened to. I think a lot of people would have been happier never knowing that it was even considered. Ignorance is bliss, sometimes.

    Quote Originally Posted by acer5200 View Post
    The point is, there was grief. And there still is a little bit of grief over it now.
    Oh, ya... there is no way that Evony can change anything without some segment of the Evony population getting upset. For example, the biggest outcry over the latest changes have been from big mech users, and some for the valley stacking thing. The movement speed thing affects everyone, really, so more people can agree that that bites and needs a change. People who didn't know/utilize/weren't at that point/whatever didn't get so bent out of shape. Despite what people said, 95% of the Evony population did not come out screaming... the forum traffic doesn't even seem to even hit the same as when Age1 to Age2 idea was floated to us. That could be because there was no system mail for one thing alerting people (if I hadn't used the forums regularly, I never would have known about the fix, I don't see updates cause they put that on the main evony login, whereas I do the direct server login), but I think it's cause it didn't really impact even 50% percent of the Evony population. We all see the people that have a big opinion on what happened... why would people who's opinions range from "eh" to "ok, I accept the change, move on" have much reason to make the effort to sign up to say that? Especially when the topic is so argumentative, that saying anything puts you in the line of fire?

    BTW... no one believes you when you say "me and 50 of my friends are quitting over this!" Numbers matter, and we aren't taking your word for it. Yall would make a bigger statement if each of those 50 sign up and then complain en masse WITH you. Really.

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    Last edited by Starr Spark; 02-13-2011 at 02:12 PM. Reason: Car stuff, haha and waves
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  4. #224
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    Quote Originally Posted by Melri View Post
    Let me edit my previous proposal

    Instead of making it difficult to farm npc 5s and 4s..

    Decrease the amount of food in an npc 3-5 by 1/10th



    180k food in an npc 4, 300k food in an npc 5.


    How many players do you think understand what you've just said?

    And how many of those will go through all the hassle of running several VMs using a distinct proxy server just to multi account?

    We all know you have years and years of experience in networking, IT, marketing, etc etc...

    But not all of us are as smart and lucky as you. In fact the majority of us aren't. So please stop acting like we all are
    If you decrease the food, then the legit players are hurt more than the bots. The bots don't care if they plunder 1 food or 3mil food, they'll keep right on plundering 24/7, unlike the legit player who will read the reports, curse a lot, and quit the game. Your solution sux.

    People without networking experience are able to know what he's talking about too. I do, and the most networking I've done was picking up the phone and calling someone's number off a business card

    Common people without experience in proxies will not need to gain any. They will wait 2 weeks until Straydog or bob release a new version of AutoEvony that tells them to go to Google and search for "public proxy server", copy an IP found off one of the thousands that search will give, and then paste it into a nifty new box they've added in AutoEvony that says "Enter Proxy IP here:".


    Quote Originally Posted by Melri View Post
    NPC 10s can be botted.. by main accts... not small alts..

    The trend nowadays is to use small alts w/ nothing but farming troops to hit 5s.

    Its very hard to setup an alt acct who can farm 10s continuously. as losses will take too long to replace. and you need around 1m archers for 10 waves of npc 10 farmers.

    Nowadays most botters dont farm from their main accts anyway..

    No one's stupid enough to risk losing billions and billions of rez (halved) when they can just use a disposable alt to farm 5s all day.
    Do you even know botters? Or fight against them? Or play on a server with them? I could name you off a dozen people botting 10's with their alts, off the top of my head. Bots can build the rally spot and academy, do the research for military techs, que the troops, and farm the 10's... FASTER THAN A PLAYER CAN DO IT. Hell, the bot can even hit local 5's for you to level up a main hero while it does those researchs and troops, so that it's ready to farm 10's when the techs are.

    Quote Originally Posted by Blackthorn6 View Post
    So if we are going with the idea that a man can run faster than a catapult, your saying the scout can run faster then a horse? just being realistic and going along with your line of thinking here dave/neko. Unless that scout is super human and has more endurance and speed then the pony i guess they shud be slowed down rite? since we are trying to be realistic aparently here. O and also since wen in reality can whole cities be teleported hundreds of miles aswell?
    Scout parties would be on horseback, single rider horses, when they travel between cities. They would be on horseback when they accompany large armies to function as a forward-scout on the trail. They would be on horseback when they travel into a new city to scout out it's defenses. You don't need to be on foot to look up at the walls as you ride in, or nod to the enemy captain as you pass him along the street.

    EDIT -

    And so I can stay on topic... the rally spots being taken up 1 per 100k (125k) troop is ridiculous. I didn't actually get the point of the outcry in the first few pages of this thread, until I defended a forest of mine from an attacking bot doing his every-morning valley grab. I was pretty suprised to see my 100k archers not stacking with the layers I sent.

    I npc-hopped to fight reds for a very long time, moving troops the slow and costly way. I preferred it on server 78 when the map was smaller, but it's still doable, and anyone quitting over having to wait to move troops is already looking for an excuse to go. I knew of the exploit to move troops at scout speed, but not until a couple months ago and by then I was done npc-hopping anyways. I never knew of the exploit to have no upkeep and still don't, unless you guys are just talking about the fact you don't have to feed them for moving but a couple miles rather than dozens or hundreds.

    With the rate they wipe npcs and flatfillers nowadays, you shouldn't have issues with PORTING a war city instead of moving them city to city anyways. Either way, it's still doable. You shouldn't have more mechs than you can afford to feed or use.

    I'd much rather see people here complaining they can no longer defend by moving horses and meatshields out on incoming attacks without choking up their rally spot, than a bunch of people crying they can no longer use glitches to get stuff cheaper or faster. Because contrary to the outcry by the glitch-users, the fact we can no longer keep a decent sized army around for fear of being unable to defend it IS a legitimate problem.
    Last edited by Ailuros; 02-13-2011 at 02:49 PM.

  5. #225

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    Well, actually if we're gonna stay true to form, (historical accuracy and all that), no-one has ever been able to teleport an entire city anywhere at anytime. At least to the best of my knowledge. Seems to me they would have moved Hiroshima and Nagasaki if that were the case. So we accept certain non-conventional enhancements to the game in order to make it more playable. Valley movement could easily be considered one of those enhancements.

  6. #226
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    That's why I think they need a little more story element to the game. Instead of just doing a "teleport?", it can be: "Gather the court magicians to move to a new land?"

    This game is all medieval and stuff. Merlin is medieval-ly, why not? Can still have a basic grounding of rules, but with a twist. Valley movement still doesn't make sense.
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    Quote Originally Posted by Rota View Post
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  7. #227

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    Quote Originally Posted by Mati2 View Post
    Well if we were trying to be historically accurate, the horse should move faster than the scout and the swordsman faster than the pike. In light of that, I see no reason why the pult can't move a little bit faster.
    As some others have said, the game isn't historically accurate, as there is no "teleportation".

    That said though...

    Stragego: The scout unit has the most movement capability in that game, not the Marshal.

    Chess: The Queen has the most movement capability in that game, not the King, not the Pawn, not the Rook (although closer), and not the Knight.

    As for this game:

    The scout has faster movement to offset their weak attack.

    The catapult has a slower movement to offset their strong attack.

    Not to mention it's highly likely that any historically accurate scouting in the technological era that this game takes place in would've had the scout on horseback to the edge of the area, then on foot if a closer look was needed.

    Moving catapults required oxen, elephants, or slaves / conscripts, and the thing is HEAVY.

    The bottom line here is you all that are complaining had an exploit taken away. You were able to have this gigantic armies that you had no real way of feeding otherwise. Most of you knew this wasn't completely kosher, despite the feigning innocence, but you did it anyway.

    Can we just play fair and square for once? That's all I ask...
    Last edited by neko_lord; 02-13-2011 at 04:48 PM.

  8. #228

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    Quote Originally Posted by Curtiff View Post
    WE SHOULD ALL PUT OUR ACCTS IN HOLIDAY TILL THE DECIDE TO LISTEN TO US... MOST OF SS42 WILL BE PARTICIPATING SO HOPE YOU WILL TO...
    What and pay for what exactly?? remember your HCS arent protected.

    And anyway- isnt that just paying evony 4 the priviledge of NOT playing

  9. #229

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    Quote Originally Posted by neko_lord View Post

    The bottom line here is you all that are complaining had an exploit taken away. You were able to have this gigantic armies that you had no real way of feeding otherwise.
    how about you stop talking out of your ass? look up my posts regarding my frustrations of the fix, i am happy about the no upkeep fix, upset about it taking forever to move my pults.

    and for whoever forgot what they learned in physics well momentum= mass x velocity...so "they weigh so much" actually ends up helping in the long run....war elephants? no thanks, we have battering rams those seem like they could cut it. Pults move less than 1 mile per minute with lvl 10 relief and hbr as is...say pushing them makes them go .1 miles per minute faster every 1 mile they are pushed...100 mile march and during the 11th mile they are already doubly as fast as they would be otherwise!
    Last edited by Furbz5; 02-13-2011 at 05:24 PM.
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  10. #230

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    Ok, historically speaking, catapults weren't transported intact. They were moved disassembled and put together when their target was reached, then rolled into place and fired. Does this make them faster? I would think so. How much faster, I don't know for sure. Anyway, it isn't so much the speed at which they move but the enormous consumption of food required to move them. This game take time - we all realize that and I don't really have a problem with that aspect. But when moving 50k pults uses more food than 300k scouts, I have a problem with that.

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