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Thread: PROPOSAL to curb botting (I)

  1. #161
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    Getting back to the original post...

    It does make sense...
    End game players legitimately would be farming 10's to support their armies.. (maybe afew 5's)
    whereby the botters mass farm the 5's.

    limiting the food from the 5's would cause the botters to switch to farming the 10's, and would greatly decrease the advantage obtained by them. (by no means is this an absolute stop but it would help to minimize their advantage)

    However, like someone posted earlier it would greatly hurt the population who arent at the end game stage.. which is the vast majority especially on the newer servers. A solution would be needed for this aswell

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    Quote Originally Posted by Threefifty View Post
    Getting back to the original post...

    It does make sense...
    End game players legitimately would be farming 10's to support their armies.. (maybe afew 5's)
    whereby the botters mass farm the 5's.

    limiting the food from the 5's would cause the botters to switch to farming the 10's, and would greatly decrease the advantage obtained by them. (by no means is this an absolute stop but it would help to minimize their advantage)

    However, like someone posted earlier it would greatly hurt the population who arent at the end game stage.. which is the vast majority especially on the newer servers. A solution would be needed for this aswell
    it makes minimal impact. The advantage to botters is not that they accumulate gobs of resources, any player can do the same if they are willing to invest tons of time. Its that they do so with no investment of time.

    The advantage of botters is that they can farm 24x7 365 days a year with zero time invested by the player the resources are "free" from his perspective because he didn't have to invest time in gathering them. It won't matter if he gets 3 billion resources or only 1 billion because the bot had to replace troop losses in the process. Its still lets him outstrip the player.

    Several people have made the point that there are always going to be people who are willing to take the easy way out and cheat. You can't stop them 100%. To make a significant reduction though, you have to have a 2 pronged approach.
    1) reduce the reasons they cheat and
    2) increase the consequences.

    Instead of penalizing botters personaly I would suggest streamlining the farming process where its easier on the players and at the same time crack down on enforcement. Players will have less reason to WANT to bot and every reason to want to quit.


    This means that legit players who still farm 5s for direct food or to supplement their food

  3. #163
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    How about just implementing a code you have to type in hourly as well as every time you log in

    One of those annoying codes that you have to enter any time you get a new account for anything, the ones that are hard to read

    Can't see a bit getting past that


    Would be annoying for everyone, but would still keep the playing field equal

  4. #164
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    Yes botters dont need to be on but.. with this proposed idea their no longer that much further ahead when they sit down at the end of the day then the people who legitimately farmed their 10s. However this isnt a solution either because it would greatly hinder all the mid game players still relying on 5's and be too radical of a change for the little effect it will gain

    I like the idea of the random event (code popup) you have to enter on a random interval.

    Idk if it will work for bots, but should cause major problems to Auto clickers which are even harder to detect.
    Last edited by Threefifty; 02-15-2011 at 12:15 PM.

  5. #165
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    Quote Originally Posted by AeroAgg06 View Post
    How about just implementing a code you have to type in hourly as well as every time you log in

    One of those annoying codes that you have to enter any time you get a new account for anything, the ones that are hard to read

    Can't see a bit getting past that


    Would be annoying for everyone, but would still keep the playing field equal
    Best idea yet, And its called a captcha

  6. #166

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    Quote Originally Posted by Threefifty View Post
    Yes botters dont need to be on but.. with this proposed idea their no longer that much further ahead when they sit down at the end of the day then the people who legitimately farmed their 10s. However this isnt a solution either because it would greatly hinder all the mid game players still relying on 5's and be too radical of a change for the little effect it will gain

    I like the idea of the random event (code popup) you have to enter on a random interval.

    Idk if it will work for bots, but should cause major problems to Auto clickers which are even harder to detect.
    you dont seem to understand.. the resources are FREE for botters.. they are still greatly ahead because the resources are free. it doesnt matter if they accumulate 5b free food at the end of the day or if you drop that number to 1 billion, its still FREE resources. they will still have their bots running all day every day accumulating free resources.

    the idea of a captcha every hour or something seems nice.. but what if you dont enter it what happens? it logs you out? locks your account? im sure there would be a simple work around to this, which would simply be the bot logs out the account every 59 minutes so it doesnt have to do the captcha and logs back in 2 minutes later. but then the simple solution to that, would be there is a captcha every time you log in, and im sure they wont do that.
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  7. #167
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    Ya I was meaning at login as well as random intervals. If you don't enter it the account just sits there unable to take inputs (don't wanna hurt people who just leave the game on)

    It would be a nuisance but would remedy the problem IMO

    Biggest prob would be if it popped up while you were controlling gates on D

  8. #168
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    I think the idea of making farming harder is the worst possible solution. Most of the people I know that have quit the game did so because they got tired of the constant farming. Wether you like it or not, farming is a major part of this gme. Without farming you cannot support even a decent sized army unless you happen to be on a very active server and have money to constantly port around and plunder other players. Making farming harder will only drive more people away.

    The idea of the captcha, even though I despise the things, is not a bad idea. But not ideal either. Captcha is often known to be hard for many people to get correct. It would certainly put a damper on any 3rd party software for some time, but not forever. The coders will always find a way around.

    The best way I know to stop 3rd party software is to run anti-b0t software from teh servers, but that requires more access to the end-users system than a flash-based game allows, and Evony has already stated they have absolutely no intent on moving away from flash.

    While any possible solution is going to have side effects, we shouldn't be so quick to willingly punish a majority of the players just to possibly hinder the minority.

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  9. #169
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    Quote Originally Posted by thorvinrhuebarb View Post
    I play Age1 mostly and I can say that the risk level is absolutely more than on age2. It is true in Age2 (particularly earlier servers) you can "set your risk level" to a certain extent, but then in those servers it takes a LOT of work (or money) to get to the point where you can cap a HC. And it can still be overturned in a matter of hours. Lower level of "Risk" but still completely out of balance with the amount of time it takes to lose it and how complete that loss is.

    In age1 you can take a long lunch, come back and find your city capped, hero ran away and the city ported away. Having mega armies can help prevent this but ANY city can be cracked given the right circumstances. As long as the risk of losing close to a years investment can be lost while you are running a few errands there is always going to be pressure to bend the rules.

    With the balance THAT upsidedown people are always going to gamble on not getting caught (for account sharing). With evony's existing poor track record on enforcing anything frankly its a GOOD gamble (from a risk versus benefit).

    IF evony managed to overnight come down like gangbusters on every account sharer many of them would endup just quitting. Because since it takes so long to recover from those losses most will just opt not to.
    Excellent response. That is the most honest and crap free response I have ever read. You just told it how it really is. Totally awesome.


    Quote Originally Posted by thorvinrhuebarb View Post
    it makes minimal impact. The advantage to botters is not that they accumulate gobs of resources, any player can do the same if they are willing to invest tons of time. Its that they do so with no investment of time.

    The advantage of botters is that they can farm 24x7 365 days a year with zero time invested by the player the resources are "free" from his perspective because he didn't have to invest time in gathering them. It won't matter if he gets 3 billion resources or only 1 billion because the bot had to replace troop losses in the process. Its still lets him outstrip the player.

    Several people have made the point that there are always going to be people who are willing to take the easy way out and cheat. You can't stop them 100%. To make a significant reduction though, you have to have a 2 pronged approach.
    1) reduce the reasons they cheat and
    2) increase the consequences.

    Instead of penalizing botters personaly I would suggest streamlining the farming process where its easier on the players and at the same time crack down on enforcement. Players will have less reason to WANT to bot and every reason to want to quit.


    This means that legit players who still farm 5s for direct food or to supplement their food
    Another good point. So far thorvinrhuebarb is scoring points in my "knows how to argue" box.

    Quote Originally Posted by AeroAgg06 View Post
    How about just implementing a code you have to type in hourly as well as every time you log in

    One of those annoying codes that you have to enter any time you get a new account for anything, the ones that are hard to read

    Can't see a bit getting past that


    Would be annoying for everyone, but would still keep the playing field equal
    Yes, that would stop botters cold. But wow, can you imagine players having to deal with a constant pop-up?

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  10. #170

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    Originally Posted by japanpimp
    Melri, that is the key point.
    In order to discourage cheating then game conditions need to change so that cheating offers little to no advantage. This should apply to much more than just botting for food. It should also apply to multi-accounting, account sharing.

    So why do players bot/multi/acc share?
    1. Resources (Food/Wood/Iron). Solution: Cap Resources so players may only have so many resources in the city at any given time. This will take advantages away from botters and give everyone the same amount to work with. Those who use their resources most efficiently win..


    2. Constant round the clock defense/offense from a single account. Solution: Create "sleep" window in which players cannot do certain things during that window. Players may schedule the window for their account. This will take advantages away from account sharers and give everyone the same amount of time per day to attack/defend but NOT 24 hours round the clock ability. That is silly because it is just asking for account sharing.


    3. Huge armies. Solution: Cap army sizes. Tie the army size to number of barracks and barrack levels. Players who use their troops most efficiently win.
    imagine evony realy listen to this guy. we all gonna be free to find another real war game.

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