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Thread: AgeII Idea End Game needs desperate help

  1. #41
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    i dont think i have read one person agree with your 6 hour window idea jp...drop it.

    this thread is not about alts/sharers/bots

    YNWA

    RETIRED
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    S137 ~ SS54 ~ NA13 ~ NA21 ~ CA1

  2. #42

    Default Na3 500 500

    ALL of us at Outlaws been hitting the red 16(500 500) for over 48rs and we cant take it because loyalty keeps getting raised, im sure they got at least 3 people managing the account we broke more than 15 times 700k arch plus 100ks of layer balls included every time. We can keep going, BIA keeps bringing in more and more people in their alliance for troop help is a matter of time of who has the most troops BUT Evony needs o fix the loyalty drop.

  3. #43
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    Quote Originally Posted by acer5200 View Post
    But then you go ahead and say most people like the old Age II servers. Who? The only input I've ever seen considering the old servers is people either asking for a merge or asking for an attack button.
    I like the colonize only servers. Rather not risk losing my cities that I worked hard on or my heros. I also dont want a server merge cause of all the trouble it would bring. As for a AgeII End Game need....no such thing is needed, and there is already a end game for AgeII. Your cities get colonized, your troops are all gone, and you lose your best heros then thats your end game, cause by that time you be like screw it, I quit.

    I guess suspending me for a day changed me...NOT

    Ardee, you will be missed.

  4. #44

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    True, not everyone account shares. But most key HC owners do. That is a fact. Now, the spirit of this game is that players will be sleeping/working/school for more than 6 hours per day. And during those times the player must rely on their alliance to hold their cities by way of embassy reinforcement, period. Now, MOST humans sleep between 6-8 hours.
    Personally, I think the best way to eliminate account sharing is give a 24 hour cooldown on Speech Texts and Comforting. Then the HCs have to be held by troops and not 24/7 comforting and free speech texts from FB.

  5. #45
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    Quote Originally Posted by Deagen View Post
    Personally, I think the best way to eliminate account sharing is give a 24 hour cooldown on Speech Texts and Comforting. Then the HCs have to be held by troops and not 24/7 comforting and free speech texts from FB.
    That won't work. Here is why....

    1. Honest players who do not account share should be able to use comforting and speech texts as much as they want.

    2. Honest players who do not account share WILL be offline for hours on end everyday. That is a fact. Nobody lives on the internet. Honest players will sleep/work/school/go to a movie/shopping/clean the house/beach/dinner/etc... and I would say the lnongest time an honest player will be away from the computer will be 12 hours. But usually honest players will be away from the computer for 8-10 hours everyday while they do the things I already mentioned. So let's cut that down more, say 6 hours. SUPER generous. Make HC owners set a 6 hour window eveyday that will only allow them to chat and buy items. No viewing reports to see what is coming in to attack them. No moving troops of any kind. No strategems. No building. No comforting. Just like they were sleeping. Last I checked, when people sleep they cant view war reports or do anything in their cities. Players can schedule the sleep 6 hour window for anytime they want. And during that time they must rely on the alliance for embassy reinforcements just as if they were actually sleeping.

    Thanks to Boleslav for the Afro Samurai Signature series.
    I have made a few video guides that may help you.
    Please read the link below.
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  6. #46

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    Quote Originally Posted by japanpimp View Post
    That won't work. Here is why....

    1. Honest players who do not account share should be able to use comforting and speech texts as much as they want.

    2. Honest players who do not account share WILL be offline for hours on end everyday. That is a fact. Nobody lives on the internet. Honest players will sleep/work/school/go to a movie/shopping/clean the house/beach/dinner/etc... and I would say the lnongest time an honest player will be away from the computer will be 12 hours. But usually honest players will be away from the computer for 8-10 hours everyday while they do the things I already mentioned. So let's cut that down more, say 6 hours. SUPER generous. Make HC owners set a 6 hour window eveyday that will only allow them to chat and buy items. No viewing reports to see what is coming in to attack them. No moving troops of any kind. No strategems. No building. No comforting. Just like they were sleeping. Last I checked, when people sleep they cant view war reports or do anything in their cities. Players can schedule the sleep 6 hour window for anytime they want. And during that time they must rely on the alliance for embassy reinforcements just as if they were actually sleeping.
    So teenagers on Mountain Dew binges and insomniacs aren't allowed on. Cool!

    If I wake up in the middle of the night and want on, DENIED! Cool!

    I get a phone call from an alliance member saying, "Um you really should get on now" - either to defend myself or something big went down and my troops are needed in a mass assault. (Both have happened). --- DENIED! Right on!


    JP--- Learning from the 'Colonized' position DID warp you and warp you in one specific way. You are tatooed into losing in the back of your eyelids. You look at things from a worst case loss scenario.

    The important factor in Evony is the possibilty of loss. The feeling of loss when losing a city in Age I or Age II later servers honestly I think is somewhat of a test of character.

    If you lose a city and then throw your hands up and say, "I'm done!" you are honestly, a poor competitor and missed out some of the lessons taught in primary school. Loss is real, and is the ONLY thing that makes Winning sweeter.


    "If I could not laugh I could not bear to cry
    If I could not bear to cry I could not bear to live."

    Crap like this annoys me even more than botters... cause, well, I've beaten some botted cities before. This stuff never dies.
    And if there is a way to beat a botted city in Age I, there is a way to get past one of these HCs. It just might take 4 days of persistence, and coordinating things with your alliance to help.

    Oh and the biggest problem with Speech texts in Age II--- the FB bonuses. Like the war horn they are meaninless when you have infinite numbers. Most war horns in my alliance on NA21 run our in 2013.

  7. #47
    Join Date
    May 2010
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    Japan
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    Quote Originally Posted by Imrah View Post
    So teenagers on Mountain Dew binges and insomniacs aren't allowed on. Cool!

    If I wake up in the middle of the night and want on, DENIED! Cool!

    I get a phone call from an alliance member saying, "Um you really should get on now" - either to defend myself or something big went down and my troops are needed in a mass assault. (Both have happened). --- DENIED! Right on!


    JP--- Learning from the 'Colonized' position DID warp you and warp you in one specific way. You are tatooed into losing in the back of your eyelids. You look at things from a worst case loss scenario.

    The important factor in Evony is the possibilty of loss. The feeling of loss when losing a city in Age I or Age II later servers honestly I think is somewhat of a test of character.

    If you lose a city and then throw your hands up and say, "I'm done!" you are honestly, a poor competitor and missed out some of the lessons taught in primary school. Loss is real, and is the ONLY thing that makes Winning sweeter.


    "If I could not laugh I could not bear to cry
    If I could not bear to cry I could not bear to live."

    Crap like this annoys me even more than botters... cause, well, I've beaten some botted cities before. This stuff never dies.
    And if there is a way to beat a botted city in Age I, there is a way to get past one of these HCs. It just might take 4 days of persistence, and coordinating things with your alliance to help.

    Oh and the biggest problem with Speech texts in Age II--- the FB bonuses. Like the war horn they are meaninless when you have infinite numbers. Most war horns in my alliance on NA21 run our in 2013.
    I don't know whos alt you are, but you just made my perm ignore list.

    Thanks to Boleslav for the Afro Samurai Signature series.
    I have made a few video guides that may help you.
    Please read the link below.
    My Evony Videos

  8. #48

    Default

    Yet another assumption gone awry--- He assumes I'm someones alt! Rofl, well that is one way to not deal with (though very sarcastically given) my points.

    I've been watching in the shadows for a long time--- and have never played against JP. (Thank god, unless of course he plays on a different name!)

    I'm honestly tired of some of this trying to remold the game dren with baby and bathwater suggestions. Someday Evony might be crazy enough to listen to them.

  9. Default

    Quote Originally Posted by Thalin Athasian View Post
    One of the great things about the Evony games is the ability to enjoy the two different games in whatever manner you like; there is no set way to play really. Some people find how they like playing is for friendships and light building, some enjoy the collaborative work, some like being lone wolfs and seeing how well they can do against others or even groups.
    Game mechanics are just fine. Those "who know" how to attack can do so, but those persons expecting to be attacked by those "who know" what they're doing usually entrust someone with a means of contact. Either cell numbers, skype, pager....or just straight login info. But that issue is delicate and very complicated to address. Therefore, according to the OP, battles shouldn't be easier just because you want to "go out with a bang" and easily take down enemy (or allies) HC(s).

    Most people only really fight [End Game] when they decide to quit and move to a new server. However, if the OP is suggesting an End Game mode.....then one really has to review the decision (personal) to play a never- ending war game. Which no [End Game] exists.

    Specifically at mechanics, there are two sets of them. PVP and PVE. Latter being Player vs Evony. Silent changes are always 'fun' for players when something happens that's not expected. Such as recent changes to ballista attacks on HCs. But, not trying to be too long here- point is for PVE there's usually a set procedure or even a few different options to procedures. In PVP, one has to understand or be willing to understand a few things in order to accomplish the desired affects.

    And this game did not come from FB! Therefore, there is no reason for this game to have similar mechanics or feeling to FB games. All in all, seems as if OP wants an easier way to kill enemy troops as deemed by [End Game] quitting. But, mechanics shouldn't be changed to this degree. Evony team, PVP mechanics are fine. Friendly heads up on PVE changes appreciated.

    Thank you for your time

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