Page 3 of 5 FirstFirst 12345 LastLast
Results 21 to 30 of 49

Thread: AgeII Idea End Game needs desperate help

  1. #21

    Default

    Quote Originally Posted by japanpimp View Post
    I fight to push Evony to take away the advantage that spending extra time gives people so the average working player who has a life with more important things to do and is not someone that is unemployed and thus less of a person than me can enjoy the game.
    Fixed your quote... Color-coded my changes in green, mostly because they represent your envy of people who have success / advantages in the virtual world that you have over us in the real world, despite the real-world succeses / advantages being of more importance to those of us deemed lesser than you.

  2. #22

    Default

    Quote Originally Posted by Mati2 View Post
    IMO, Evony doesn't want to attract the non-gamer audience that plays Farmville - why? Those people are not accustomed to large spending on online games. Evony wants the serious players who spend.
    You have no idea the major bucks many people spend on Farmeville etc. MAJOR - just as much as Evony and maybe more on an over-all basis.

    411 Never make assumptions about a gaming community unless you have been there, done that and have the bake-off ribbons.

    Just had to get that off my mind. People always saying - if you don't like it go play Farmville - yeah well it's not that simple and not a good insult either.

    EDIT- ADDITION: I want to add that although JP can stand up for himself I for one am appalled at people, even Neko-Lord O_O sinking to such depths to insult another player. It's sad, just sad to see how some of the forum posters - and mods - have written themselves into small soap opera characters. It's to a point I often pass over certain posters posts because I know they are going to be the same old same old BANANA!
    Last edited by Amikee; 02-17-2011 at 01:08 AM. Reason: at least my grandson is a cutie :)
    Lady Amikee
    Retired-Just Observing Now

  3. #23

    Default

    I'm the average non-coiner, player. I'm a guy who has taken the time to sit down, study the combat system, and learn how it works.

    I personally have no problems with the way Evony's combat system is currently. I find the majority of people who claim that it needs to be changed are the people who have not taken the time to learn the game. Farming is the same issue, a decent army can be held if you're willing to sit down and farm for them, not just complain about how hard farming is.

    To quote a since gone member of the forums...

    2) In all things, if you put in the time, you get the gains out, when I'm well enough to do so, I like to play my guitar, I didn't get as good as I am now (Not very!) by picking it up and playing around one day, it's taken 13 years of practice. Aren't you glad it doesn't take that long to learn Evony?
    As spoken by Malafae.

    This is the point precisely. Why should you be as good as Carlos Santana and put in anything less than the work he has into learning? Why should you be as good as *Insert decent Evony player's name here* without putting in the hard yards?

  4. #24
    Join Date
    May 2010
    Location
    Japan
    Posts
    2,473

    Default

    Quote Originally Posted by WarDuck View Post
    I'm the average non-coiner, player. I'm a guy who has taken the time to sit down, study the combat system, and learn how it works.

    I personally have no problems with the way Evony's combat system is currently. I find the majority of people who claim that it needs to be changed are the people who have not taken the time to learn the game. Farming is the same issue, a decent army can be held if you're willing to sit down and farm for them, not just complain about how hard farming is.

    To quote a since gone member of the forums...

    As spoken by Malafae.

    This is the point precisely. Why should you be as good as Carlos Santana and put in anything less than the work he has into learning? Why should you be as good as *Insert decent Evony player's name here* without putting in the hard yards?
    Putting in time is important. In fact in one of my recent Youtube Evony guides I mentioned it will take between 500-1000 hours of focused gaming time to become a strong player in Age II, to build yourself up.
    So yes, the more time you put into growing as a musician or growing your cities the better off you are.

    But here are the differences....
    In Evony Age I and Age II servers Na20+ you can invest hundreds, even thousands of hours building yourself up only to have someone come along and destroy hundreds and hundreds of hours of work while you sleep, work, go to school, gym, beach, etc...
    Last I checked you could not lose the thousands of hours you put into the guitar by going to sleep for 8 hours.
    I hear the argument alot from players they they should be rewarded for their hard work. Really? What is the reward? Now if the reward is being able to capture a players city while they sleep then your reward is taking the hundreds of hours that player spent building up the city. (add every resource field and building build time and it is hundreds and hundreds of hours, then add farming for resources and leveling heros and it is more hundreds of hours.). Is that a balanced reward? Just because you don't sleep well and wake up every two hours you get that reward? That's not right.
    Now, if the reward is having more top level heros than others and owning more HC's and having higher prestiege, cool. Fair enough. And a balanced reward. The main arguments in this thread are not about players being "rewarded" for the time they put into the game. The main arguments are about game balance and cheating. Players who capture all the important HC's from the computer are usually the first and final owners of the HC's. Thus once the important HC's get captured players are calling it "endgame" because taking HC's from rivals is near impossible as it stands today. I am not against players keeping a HC if they work hard to keep it. I am against players account sharing to keep it. I am against players who attack others while they sleep/work/school and then avoid being retaliated against by having someone on their account 24x7 to fight off retaliation attacks. I am against players who are on 2 hour sleep cycles and can attack others who sleep while not having to worry so much about retaliation because they are basically always online to defend. I am against this being a game of "whoever sleeps the least wins" or "whoever doesn't have a job or goes to school wins." I am against players who use label the above things as "had work". It is not. Just because someone doesn't sleep well, has no job or school and can be online all day does not mean they work any harder at the game than the player who has a fulltime job and games hard for 2 hours/day. Maybe the player that sleeps on 2 hours cycles doesn't really do anything but watch the reports to see if they flash red. While the working guy grinds out 500 farming runs in 2 hours to level some heros. In that case, who is the harder worker? The guy who stays up all night staring at reports or the guy who cranked out 500 runs in 2 hours then went to bed?
    Every player needs equal exposure to being retaliated against and should not hide behind 2 hour sleep cycles, account sharing and other stuff as an excuse for "working hard".

    Thanks to Boleslav for the Afro Samurai Signature series.
    I have made a few video guides that may help you.
    Please read the link below.
    My Evony Videos

  5. #25

    Default

    Quote Originally Posted by japanpimp View Post
    Putting in time is important. In fact in one of my recent Youtube Evony guides I mentioned it will take between 500-1000 hours of focused gaming time to become a strong player in Age II, to build yourself up.
    So yes, the more time you put into growing as a musician or growing your cities the better off you are.

    But here are the differences....
    In Evony Age I and Age II servers Na20+ you can invest hundreds, even thousands of hours building yourself up only to have someone come along and destroy hundreds and hundreds of hours of work while you sleep, work, go to school, gym, beach, etc...
    Last I checked you could not lose the thousands of hours you put into the guitar by going to sleep for 8 hours.
    I hear the argument alot from players they they should be rewarded for their hard work. Really? What is the reward? Now if the reward is being able to capture a players city while they sleep then your reward is taking the hundreds of hours that player spent building up the city. (add every resource field and building build time and it is hundreds and hundreds of hours, then add farming for resources and leveling heros and it is more hundreds of hours.). Is that a balanced reward? *Insert rant about HCs here...*
    For the point of being able to lose the things you've worked for.

    That is why you build a thing called an army. You may not lose the thousands of hours put into learning a musical instrument by going to sleep for 8 hours, but you will forget over time if you don't pick your instrument up and practice regularly. Building your army and learning the combat system is your practice.

    With enough practice it will become harder to for an enemy to take your hard earned heroes/cities(By the way, any decent player understands that cities and resources can be replaced easily enough, the only thing that matters is heroes. And in Age2 any server since heroes main gain in ability is given from an account-linked(gear), not hero-linked(Level 100+) even heroes are replaceable.) If you don't feel you have enough practice to have a safe city, you truce, holiday, keep yourself with as many as you think you can handle (Be that one if needed) or just stop playing. The risk is part of the game like anything else, if you don't like risk then my suggestion is to find a place to hide, risk is part of life.

    And yes, the reward of my hours of playing/money spent against your hours of playing/money spent is a completely balanced deal to me.

    Quote Originally Posted by japanpimp View Post
    The main arguments are about game balance and cheating
    Where in the original post do you get that? The main arguments listed are these.

    Farming takes too much time (I'm not willing to put in the time to work on an army.)
    Defenders are too strong, they should be weakened (I'm not willing to put in the time to learn how to conquer an opponent and beat a defense.)

    Cheating has nothing to do with it, that's simply you doing what you do with every single thread, you come along and start ranting about HCs not trading hands and how all players who have HCs are cheaters and... Personally I think you need to get on topic once in a while, and by that I mean the actual topic, not the topic that you decide is what's important.

    For the record, while my university is not in session I sleep for anywhere from 7 hours to 10 each night, in one solid block, no 2 hour wakeups. During uni session I spend 17 hours per day awake and unable to connect to Evony due to networking issues, I then usually have 2 hours each evening to farm while working on homework, I then sleep till the next day when I do it all again, I don't account share, I don't truce. I don't hide in my colonising only cities.

    I've spent the time required to build an army that I can trust will (With help from teamates as needed) hold off any opponents while I'm gone. Personally, I'd say that's the reward

  6. #26
    Join Date
    Feb 2011
    Location
    California
    Posts
    20

    Default

    What we need to understand is that food in Evony acts as a soft cap on army size. If you work hard you can push the limits, farming is one way to achieve this. What we need is a new way to achieve the same effects the current food system has, wile solving the farming problem.

  7. #27
    Join Date
    May 2010
    Location
    Japan
    Posts
    2,473

    Default

    Quote Originally Posted by EdrickII View Post
    What we need to understand is that food in Evony acts as a soft cap on army size. If you work hard you can push the limits, farming is one way to achieve this. What we need is a new way to achieve the same effects the current food system has, wile solving the farming problem.
    The ONLY real soft cap that will work is time.
    If troops are in your city for "x" time they will leave, period.
    That means players need to use or lose their troops.

    Thanks to Boleslav for the Afro Samurai Signature series.
    I have made a few video guides that may help you.
    Please read the link below.
    My Evony Videos

  8. #28

    Default

    One of the great things about the Evony games is the ability to enjoy the two different games in whatever manner you like; there is no set way to play really. Some people find how they like playing is for friendships and light building, some enjoy the collaborative work, some like being lone wolfs and seeing how well they can do against others or even groups.

    Ultimately, I think knocking someone's viewpoint and comments is more towards wanting to derail a thread and just turn it into a slingfest of people vs people. You can definately have a good discussion and debate, and the developer team does review comments and feedback, looking at how suggestions impact on the development plan and the overall game mechanics which tends to make us look as though we're slow to adapt to some changes people request (which by the way, I definately suggest you head to our feedback site).

    Try not to pick each other apart and take away the value you're adding in discussing what you feel is needed for Age II and I think you'll be able to get some very interesting collaboration that hits some wants from all of your groups you feel you represent.

  9. #29

    Default

    just cap lv 10s JP. the argument over building cities & 'investing' in them is fallacious. You are choosing a narrow path, and that choice limits your visibility greatly

    Enuf of the 'I paid for my cities, so I want to keep them' garbage.

    It's sickening

    As some1 else already said - 'Play to your limits' - play off 1 city, or merely a few

    Colonize only servers are dead & buried. Yes, the exception appears to be Na1. If Atlantis were to fall to Khans there, I would expect a mass exodus - immediately

    One day you might be king of Na4 - when all the other plays have tired of the immense tedium on offer in colonize only servers. Hardly a game-beating strategy. Although, Im sure you would hold your hat high & proclaim some rubbish re: victory

    No1 can be beat on old servers. And HCs are all the worse for it. It's too easy to load all troops into them with next to zero risk. Wake up or grow up
    Last edited by Igroki; 02-19-2011 at 02:19 AM.

  10. #30
    Join Date
    May 2010
    Location
    Japan
    Posts
    2,473

    Default

    Quote Originally Posted by Igroki View Post
    just cap lv 10s JP. the argument over building cities & 'investing' in them is fallacious. You are choosing a narrow path, and that choice limits your visibility greatly

    Enuf of the 'I paid for my cities, so I want to keep them' garbage.

    It's sickening

    As some1 else already said - 'Play to your limits' - play off 1 city, or merely a few

    Colonize only servers are dead & buried. Yes, the exception appears to be Na1. If Atlantis were to fall to Khans there, I would expect a mass exodus - immediately

    One day you might be king of Na4 - when all the other plays have tired of the immense tedium on offer in colonize only servers. Hardly a game-beating strategy. Although, Im sure you would hold your hat high & proclaim some rubbish re: victory

    No1 can be beat on old servers. And HCs are all the worse for it. It's too easy to load all troops into them with next to zero risk. Wake up or grow up
    Capping 10's is a great idea. I would do that if I ever decided to start an account on another Na1-19 server. But you know what? When I started Na4 last year in April I was new to the game. I didn't even know that when I capped a NPC it came loaded with buildings and resource fields at the same level of the NPC. If I knew that from day 1 then I would have done it. Now, imagine how many other players totally new to the game go through the same thing I went through? Problem was.... I had already invested so much time and money into my cities that it did not make sense to abandon them and capture 10's.
    As for your comment on HC's. Exactly. It is way too easy to load them up with insane troop numbers and just sit back and be invincible and/or account share.

    Quote Originally Posted by Thalin Athasian View Post
    One of the great things about the Evony games is the ability to enjoy the two different games in whatever manner you like; there is no set way to play really. Some people find how they like playing is for friendships and light building, some enjoy the collaborative work, some like being lone wolfs and seeing how well they can do against others or even groups.
    ....looking at how suggestions impact on the development plan and the overall game mechanics which tends to make us look as though we're slow to adapt to some changes people request (which by the way, I definately suggest you head to our feedback site).
    Yes, that's right.
    Na1-19 offer the flexibility for players to choose to play any style they want. If they want hardcore PvP only, they can own 9 HC's if they want. If they want a social game, they can own 10 normal cities and slowly build them up over 1 year. If they want limited exposure to risk they ca own just ONE HC. If they want more risk they can own 2-3 HC's. Etc...
    As for Evony being slow to adapt changes. I don't think Evony is slow. I think Evony needs to make bolder, stronger changes. Like the recent change Evony made with the valley free troop upkeep trick, it rocked the boat. But the storm settled down and business as usual. It would be nice to see Evony make some stronger changes to help level the playing field when it comes to defending cities because account sharing is a huge problem now and a major discouragement. So some strong changes surrounding account sharing would be very welcome. Many many players account share and "forcing" everyone to to set a certain offline window each day would be totally fair if the players were able to schedule it. I will keep pushing this as a solution to the account sharing problem until it is no longer a problem.
    Last edited by japanpimp; 02-19-2011 at 04:42 AM.

    Thanks to Boleslav for the Afro Samurai Signature series.
    I have made a few video guides that may help you.
    Please read the link below.
    My Evony Videos

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •