Any violation of player assumptions is bad. Allowing violation of player assumptions is -- pathologically -- a unilateral "license to cheat". When you license any player to violate the assumptions of others, you imply a right for ALL players to violate the assumptions of others, and they will attempt to do so in an apparently advantageous fashion. This turns your playerbase into a society of cheaters, under the umbrella of truths we hold to be self-evident.
I preface this post with the above statements to prove my point. The ability for players to have 9 or more kings and queens is a violation of player assumptions. This is not a mystery as to how it is done. Cap a city where the king or queen is defending, keep the city until after server maint. , and the king or queen will be in the feasting hall of that city.
The second major violation is the ability to abandon all your cities except a historic city. This was said to have been fixed, but continues to be used by alliances creating alternate accounts and giving the cities to those accounts. One city--historic city only.
The third and last violation I would address is the cloned historic heroes. This was reported repeatedly for months and yet was not fixed or any actions taken until the said alliance took Atlantis using some of those heroes.
My point here is to stress the importance of what players assume are right and wrong. It does not matter what the designers of the game intended, but what the player perceives as right and wrong.



Bookmarks