Results 1 to 5 of 5

Thread: Player Assumptions

  1. #1

    Default Player Assumptions

    Any violation of player assumptions is bad. Allowing violation of player assumptions is -- pathologically -- a unilateral "license to cheat". When you license any player to violate the assumptions of others, you imply a right for ALL players to violate the assumptions of others, and they will attempt to do so in an apparently advantageous fashion. This turns your playerbase into a society of cheaters, under the umbrella of truths we hold to be self-evident.

    I preface this post with the above statements to prove my point. The ability for players to have 9 or more kings and queens is a violation of player assumptions. This is not a mystery as to how it is done. Cap a city where the king or queen is defending, keep the city until after server maint. , and the king or queen will be in the feasting hall of that city.

    The second major violation is the ability to abandon all your cities except a historic city. This was said to have been fixed, but continues to be used by alliances creating alternate accounts and giving the cities to those accounts. One city--historic city only.

    The third and last violation I would address is the cloned historic heroes. This was reported repeatedly for months and yet was not fixed or any actions taken until the said alliance took Atlantis using some of those heroes.

    My point here is to stress the importance of what players assume are right and wrong. It does not matter what the designers of the game intended, but what the player perceives as right and wrong.

  2. #2
    Join Date
    May 2010
    Location
    Japan
    Posts
    2,473

    Default

    Unfortunately we cannot trust everyone to do what is "right".
    This is why some people find a back door in order to get into the club or movie without paying. It is also why computer hackers scan ports to find open "doors" into systems they are notsupposed to access. But the door was wide open you say? If they did not want me to come in why did they not lock the door? It is THAT mentality that causes people to assume they had a right to enter. This is also why there will always be ways for people to exploit systems, processes, all you can eat lunch buffets and anything else.
    I am sure it was never Evonys intention to allow players to have multiple kings/queens, abandon all cities but a HC and duplicate HH's. But people found some "back doors". It is now up to Evony to decide if they want to shut down these "back doors" or make them a part of the main entrance.

    Thanks to Boleslav for the Afro Samurai Signature series.
    I have made a few video guides that may help you.
    Please read the link below.
    My Evony Videos

  3. #3
    Join Date
    Apr 2010
    Location
    floating around on a boat
    Posts
    1,409

    Default

    Quote Originally Posted by Shogun768 View Post
    Any violation of player assumptions is bad. Allowing violation of player assumptions is -- pathologically -- a unilateral "license to cheat". When you license any player to violate the assumptions of others, you imply a right for ALL players to violate the assumptions of others, and they will attempt to do so in an apparently advantageous fashion. This turns your playerbase into a society of cheaters, under the umbrella of truths we hold to be self-evident.
    indeed, this is why the TOS should be enforced properly. having rules means that if someone breaks the rules they get punished and not rewarded.

    hmmmm age3.....evony with no rules?
    Last edited by acer5200; 02-21-2011 at 10:01 AM. Reason: Fixing quote

    YNWA

    RETIRED
    XxGamblexX aka RedEyeJedi
    S137 ~ SS54 ~ NA13 ~ NA21 ~ CA1

  4. #4
    Join Date
    Jul 2010
    Location
    Looking Down Upon You
    Posts
    1,074

    Default

    Quote Originally Posted by Shogun768 View Post
    My point here is to stress the importance of what players assume are right and wrong. It does not matter what the designers of the game intended, but what the player perceives as right and wrong.
    A game have rules...and anyone who brokes the rules, cheats, hacks, or do something to gain a unfair advantage in the game that isn't allowed or condone(not sure if I spelt this right so eh) by the designers is in the WRONG. plain and simple. If you cant follow simple rules then just quit the game. As for what a player perceives as right or wrong, it will always go by what the game rules(or in my case) so we have a standard to say what is right or wrong.

    EDIT:

    Quote Originally Posted by Gamble View Post
    indeed, this is why the TOS should be enforced properly. having rules means that if someone breaks the rules they get punished and not rewarded.
    ^argee 100% with your statement Gamble, The ToS need to be enforced more, if it was anything like the forums(where they enforce the rules daily and give out punishment, trust me I know lol) then people would be getting punished.
    Last edited by acer5200; 02-21-2011 at 10:01 AM. Reason: Fixing quote

    I guess suspending me for a day changed me...NOT

    Ardee, you will be missed.

  5. #5

    Default

    I appreciate all of your feedback on this. Game design is not an easy task. People will always exploit backdoors, glitches, and try to automate certain tasks if possible. It is the nature of online play.
    Having said that below is one of my favorite laws of online game design:
    Darklock's First Law
    Cheating is an apparently advantageous violation of player assumptions about the game. When those assumptions are satisfied, all apparently advantageous methods are fair. When they are violated, no apparently advantageous methods are fair. "Using exterior means to influence the play of a game is not necessarily cheating. It is only cheating if it violates the assumptions of other players *and* provides an advantage. When a player expects that gaining levels in a game takes a long period of time, he will call any method of gaining them rapidly "cheating" -- even if it is an intentional feature of the game. When he expects that gaining levels is a rapid process, however, he will not think the people gaining them slowly are cheating... because that is not an apparently advantageous situation. It does not matter whether this actually *is* an advantageous situation, only whether it *appears* advantageous."

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •