This is meant for age1, keep in mind I dont wish for these things to be implimented. But could work with it, and I wouldnt be bent out of shape by it.
1. What if we had a variable food cost for building troops (im using archers in my examples)
-The more troops you have of a certain unit the more food it costs to build each one.
-0-50k cost the base amount of food (300) each
-50001-100k cost 600 each
-100001-150k cost 1200 each
-150001-200k cost 2400 each
-You can see how it migh get very expensive, to build even a lower class unit such as archers, very quickly
-So between the higher food price of troops as your armies grow and the upkeep for them you will have a much harder time making the rediculous amounts of troops that people are currently doing.
2. We could completely throw out the honor system. Link the heal rate directly to your troop #s rather than honor.
-Lets say you have a total of 100k troops or less, you still get your 50% heal rate.
-Lets say you have 100001-200k troops, you now have a 40% heal rate
-By the time you have 500k troops+ you only get a 10% heal rate
-This may keep people from wanting such large armies, b/c you wont be able to send a couple warrior bombs to rid your honor for your big cav or mech attack.
3rd You now have 10 slots for holding your valleys per city, we could add another tab where you can have built npcs per cities.
-If you have a lvl 1 th you can build 1 npc with that city (if the npc is capped then you can build another)
-If you have a lvl 10 th you can build 10 npcs with that city
-If you abandon the city you have made npcs with, all those npcs you build get turned back into flats to prevent people from making many lvl 9 ths and 9 nps then abandon for 1 more npc.
-this will not only help prevent the players who dedicate there lives to farming from farming, but will also help the servers from being swamped with npcs in the later part of the servers.
If these things happened I feel that it would lower people armies sizes significantly, while still keeping the same ratio of the advantage that people, who spend and/or spend lots of time on here, have.
And lets face it, being forced to work with fewer #s would create some cool strategies and not let people rely so much on brute force to destroy people. It could give age1 the facelift it needs.
Post your thoughts.






Bookmarks