How to be a good host!:
- You must be active in chat! (No-one likes a non-communicative host), as members will be lost, and if they want to ask questions, who would be their to help them? You want to really have a balance with your communication with the alliance. I disagree, you do not have to be chatty too have a succesful alliance, that is what members are for. Hosts are generally caught up in pink/other chats
- Depending on your allian ce type (Elite, a 'normal' average alliance or an unexperienced alliance), you want to check on the people who you are recruiting. If your alliance has many a elite player, you DO NOT want to recruit unexperienced players. As those elite players will give you an ultimatum, on who you're keeping, them or the elite? Also, older members of your alliance do not (usually) want to play with little kids in the same alliance. Most parents, or older members go on Evony, to get away from their children! So if many of your members do not want a certain young member their, you're kicking one member to save save many, remember? I disagree again. Recruiting inexperienced players is ok as long as you are willing to take the time to teach them. You can tell if someone is an idiot or has potential to be a great asset with guidance. Ignoring these players is a huge mistake. Some of my noobs early on are now some of my best players
- As to my previous point, you may wanna talk to the person who wants to join the alliance. Especially with a new server!, you have plenty of time to question people's knowledge of the game. As your alliance number in the start of the server means nothing, you can sort out your alliance, with who's the elite, and who's the unexperienced. And you can see where you go from there. It's a huge mistake to just take a ton of players ina nd sort through them later in a new server. STicking 100 strangers together when no one has proven their worth is asking for an alliance to fall apart. You should start out small 5-6 players in the same vicinity, then grow and add as you find players suitable to your requirements.
Right, hopefully by now, you've understand this so far (and seeing as you've not been put off by the amount of writing, you're interested in this thread).
Your personality also can affect your alliance, and how you deal with things that can happen.
Being a host:
- Being a host means, you have no social life usually. You NEED to be there for your alliance. ALL the time. (Apart from when you say you're going to bed of course). In the first several days of the server, your members in your alliance are like little children who need your guidance. For everything. (Which is different for an elite alliance of course, who would barely ask you for anything) I disagree with this again. It's all how you set your rules and expectations. A good loyal alliance shouldnt need you 24/7, and your leadership should be able to run things while you are gone. If they can't you need new leaders.
- You need dedication.
- Loyalty (To your alliance and members)
- Wisdom (To guide your alliance)
- Charisma (Everyone likes a charismatic and funny host)
- Intelligence (Evony knowledge,to help people of course!)
- And ESPECIALLY in the couple several days also, you need to spend every single second of your time on that account of yours. People who have complaints, questions, people who wanna join your alliance, merges etc etc, You need to be online for these things, otherwise, you can lose out on members, if some wanna quit, and you could've stopped them, or people who wanted to join, and you were too late. again delegate.
Host duties/actions:
- If your alliance, has many a experienced player, you don't want to friendly too many alliance in the same state! As then, your members will have to share npc fields with neighbouring friendlies, and it'll be very hard for them to raise a big army on the game, due to lack of resources, and with minimal hostiles, you're alliance can be royally scr*wed quite easily. You shouldnt have any blues just to have blues for protection or to not hit. The only reason to have a friendly is if there is some advantage to it. Personally i think blues are pointless. If you dont want to hit someone, dont hit it. I tell my members they dont have to hit any individual they dont wan tto hit, but i'm not going to blue an alliance just because they have a buddy or two in there. SImilarly to a red, you should never start a a war you cannot finish, but you should always have a challenge, otherwise your members get bored and quit/join a different allianct
- If one of your Vice hosts or prebyseter's are causing havoc, are upsetting many players, you will have to kick them, despite them being in quite high authority in the alliance. As i mentioned before, you're kicking one member, to save many right? Kicking someone you trusted as a presby is a bit extreme. You should talk to the person, respect them and the feelings of your alliance, if they need to be demoted do it. But always see both sides to what is going on. Players can be oversensitive when they are slacking and need a swift kick in the ass
- Also, with big decisions like alliance merges involving you, you need to inform the alliance! You are host, true, but if players aren't happy with you, doing something that important like that, they will leave you! Players don't like too much change.
I think i've mentioned every topic so far, if anyone has any questions, just reply with what i missed, and i will edit the thread
Thank you for your time reading this thread.
And i hope this helps you, in the upcoming servers, or past servers!
-Aaron4174
Thanks to DameKitten for teaching me everything i've learnt to be a good host!

Whereever you are!

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