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Thread: Addressing the Honor problem

  1. #1
    Join Date
    Sep 2009
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    Buffalo, NY
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    Default Addressing the Honor problem

    I sit at about 20 mil honor now. At one point it was 29 mil. Why? because other alliances would attack, 4 or 5 ppl at a time and sometimes 5 HOURS straight. I am a smaller player in pres and troops than those that hit. But I had good teachers since day 1 of evony on defense. But the problem is...I suffer for it now. I worked for EVERY point of pres , for EVERY troop, hard..and my heal rate is RIDICULOUS. I am punished for winning , being good on defense. So, players 3-10x bigger in pres get to 'dump' their honor on me.
    YES i know how to dump honor, the several ways, but I don;t have the troop to kill.
    Evony has to fix this backwards honor thing.

  2. #2

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    Players have learned to manipulate honor to dump all their honor on an opponent before the real attacks hit in order to maximize heal % for the attacker and minimize it for the defender. The intent of honor was to balance it so that it is more costly for the bigger/badder player to beat up on a smaller/weaker player. The dynamic is completely inverted, and honor now works in complete opposition to it's intent. Something needs to be done.

    I think there should be no negative honor rewards. I think players should only be able to compile honor and never be able to shed it.
    Quote Originally Posted by Lazzzzzzzzalicious! View Post
    i started to read this and agree with everything rota says. if people just listened to him the forums would be a better place.
    Quote Originally Posted by Dawnseeker View Post
    Rota is correct.

    I don't even understand the question.

  3. #3

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    The honor system is set up pretty well actually.. Its deep man.. realll deep.. Just attack someone else man and lose it.. there is no other answer!

  4. #4
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    Default Good answer too

    Quote Originally Posted by Rota View Post
    Players have learned to manipulate honor to dump all their honor on an opponent before the real attacks hit in order to maximize heal % for the attacker and minimize it for the defender. The intent of honor was to balance it so that it is more costly for the bigger/badder player to beat up on a smaller/weaker player. The dynamic is completely inverted, and honor now works in complete opposition to it's intent. Something needs to be done.

    I think there should be no negative honor rewards. I think players should only be able to compile honor and never be able to shed it.
    Then people wouldn't go around dumping 800k scout at a time just to dump honor-whether they need to lose or to cripple an opponent's heal rate. As it is currently, I am forced to SB enemies with the sole intent of dropping honor- the closest even if they are much smaller than me or do something like make a treb city and have someone attack it. I do not beleive was evony's origonal intent. If honor is 'bad' and i was able to defend against larger players, win, keep my city-while defending for SO long, I should be rewarded, but I am punished.
    Last edited by reldra20; 03-10-2011 at 03:12 AM. Reason: edit

  5. #5

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    Quote Originally Posted by reldra20 View Post
    Then people wouldn't go around dumping 800k scout at a time just to dump honor-whether they need to lose or to cripple an opponent's heal rate. As it is currently, I am forced to SB enemies with the sole intent of dropping honor- the closest even if they are much smaller than me or do something like make a treb city and have someone attack it. I do not beleive was evony's origonal intent. If honor is 'bad' and i was able to defend against larger players, win, keep my city-while defending for SO long, I should be rewarded, but I am punished.
    What if they kept the honor gain/loss math the same, but...

    1) Attackers only gain honor if the reward would be positive, but don't lose honor if the reward would be negative.
    2) Defenders only lose honor if the reward would be negative, but gain no honor if the reward would be positive.

    Do you think that would help at all? It could still be manipulated, but not as badly. It would stop people from being able to dump honor on a foe, but would still allow people to shed honor with trebs.
    Quote Originally Posted by Lazzzzzzzzalicious! View Post
    i started to read this and agree with everything rota says. if people just listened to him the forums would be a better place.
    Quote Originally Posted by Dawnseeker View Post
    Rota is correct.

    I don't even understand the question.

  6. #6
    Join Date
    Sep 2009
    Location
    Buffalo, NY
    Posts
    554

    Default Yes, that would work.

    That would actually be honorable..

  7. #7

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    I have fun trying to collect honour personally. It's easy to lose honour, but it's much harder to keep alot of it.

  8. #8
    Join Date
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    Default

    i think with it being easier to defend it kind of balances itself out. the heal rate will generaly favour the attacker due to honor dumping but the attacker will ultimately go through more troops than the defender. so there is a balance there.

    YNWA

    RETIRED
    XxGamblexX aka RedEyeJedi
    S137 ~ SS54 ~ NA13 ~ NA21 ~ CA1

  9. #9
    Join Date
    Mar 2010
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    In Evony HQ, glitching the fixes
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    Default

    Frankly, it's the wrong way around... the person with the higher honour should be the one getting the better heal, for the simple fact that losing honour is a common factor, and necessary in some hits.

    Scout Bombs and mech hits purposefully intended to slightly lose, would be a thing of the past. People using these tactics would be penalised for them, it would become a risk/reward system that's ACTUALLY RELEVANT. If someone wants to use a hit like that, they have to pay the cost, by losing honour, and therefore reducing their heal rate.

    It's really not that hard
    ~
    I don't believe in thinking before I speak
    I prefer to be just as surprised as everyone else by what I say

  10. #10

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    Quote Originally Posted by Rota View Post
    Players have learned to manipulate honor to dump all their honor on an opponent before the real attacks hit in order to maximize heal % for the attacker and minimize it for the defender. The intent of honor was to balance it so that it is more costly for the bigger/badder player to beat up on a smaller/weaker player. The dynamic is completely inverted, and honor now works in complete opposition to it's intent. Something needs to be done.

    I think there should be no negative honor rewards. I think players should only be able to compile honor and never be able to shed it.
    I beleave if you couldn't shed honor, the bigger player's would gain more from this than the smaller player's

    The eassiest way evony could balance the game for honor, is to give a plus/neg effect ie

    a) more honor = less heal as at present but also give's faster troop production
    b) more honor = less heal as at present but also give's an improved attack gain
    c) more honor = less heal as at present but also give's a boost to resource collection

    Any one of these idea's would give a more balanced game

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