Any Ways Grats Guys, I would replied to this Sooner But I kinda got wasted after work on Sunday and found my self on the gold coast for 3 days
anyways...
In all Honestly I don't really see to much reason to keep this Method Secert, actually in my View what makes it a great cap is the method used combined with the amount of players, 66 days, yeah its good, I guess its the fastest, But that extra 6 days pushing it into 2 months and a bit makes me
Any ways I don't see much need to mess with people about this "Method" Given the fact that there is only 2 ways to tackle a Historic City, With T/a/d or without t/a/d the different troop combinations are common sense.
Props Go to Landing the the T/a/d Clearing waves on time with so many players, I'm not to sure how much overkill you guys used, Really depends on how you then decided to clear Pike/Wars, if you had overkills some of your archer waves would have smashed into em, other wise a few spread archer or ballista waves ends up being more effective.
Either way Its the cheapest way to Take a Hc16+ as long as you don't over kill it to much, with few people on a 16 not to bad, with like 30+ people on Atlantis , lots of maths to calc + room for error, but who cares about a bit of overkill on Atlantis lol.
Any ways taking a hc18 is always a nice thing so good job.
Interesting Facts
Fear Atlantis Cap 24/8/2010 126 Days
Vengeance Atlantis Cap 27/8/2010 150 Days
Massacre Pultantis Cap 29/9/2010 147 Days
Also Note, Positive All These Alliances could have done it up to 60 days sooner had the changes to Atlantis Combination been Announced so they didn't waste days scouting.



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