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  1. #7
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    Quote Originally Posted by Ghost Player View Post
    I will agree with the idea too. The NPC's are supposed to be barbarion cities. If not for prest. and res. farming they don't do alot for the game. This way they can be a little more of a distraction. Sonone who has no enemies nearby would get attacked every now and then. The person that used to drain a city of troops to attack someone might loose the resources in that city to an NPC if they don't leave some troops behind.

    I can see some different strategies coming into play because of this idea. Good one.
    Ah! I like the fact, you like the idea.!
    Npc's can have a different affect in your part in the game, and make them more of a threat.

    Quote Originally Posted by deadlysage View Post
    So far it looks good.
    I like the click option to allow or to not.

    Here is where it can be exploit, I would build a massive 10s, and take the option to have them attack, with 30 usualy 10s around one of my city, that can equate to alot of experiences. In addition I get to attack them for additional experience provided they don't lose their troops when they attack.

    Now if after the npc attacked and if they lose their troops in the process, that means those npc 10s is nearly defenseless and it will be a walk in the park to farm, with far less lose.

    There are other thoery exploit running in my head.

    I love your idea, but it need some tweaking.
    Keep it up, I want to read more info.
    Ah! But that exploit can be patched. If a lv 10 barbarian attacks me, and say looses 200k warriors.. And you scout them straight after, the same troops are in that npc. The npc doesn't lose troops from when it attacks you.

    This makes it fair for everyone. So no-one can use the exploit you mentioned.



    *No need for double posting, so i thought i'd edit this post.

    What if? When a npc attacks you, say for example a lv10 barbarian npc city attacked you. And you wiped out his troops easily.
    What if you gained half the resource, than what the npc city holds.

    So npc 10 = 600k lumber, iron and stone. When you successfully defend, you recieve 300k as a 'Sorry' package from the barbarians, and the 'sorry' package comes in reports or mail?? I personally thought it was a alright idea. But of course, they can't give you 300k lumber, stone AND iron. So maybe, the lv10 npc gives you different varities of resources every so often. Like a 'drop rate'.. One day you get 300k lumber, two days later it's 300k stone. (It's tough if you receive 300k stone )

    All this attacking can be beneficial for people who are just farming lv10 barbarian npc's, the elite 'farm 200 lv10s a day & the people who are in their states bored, as they have nothing left to hit.

    Perhaps, even you get a item drop from a defence aswell?? But that would need some thinking about.

    Last edited by Aaron4174; 04-20-2011 at 11:24 AM. Reason: Adding some information

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