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Thread: NPC Clearance (not for whiners!)

  1. #11

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    Quote Originally Posted by Jurnis View Post
    ss60 is a VERY crowded server,
    Very likely to at least be contributing to the lag issue...

    and problems about troops upkeep because your neighbor has to fend for his own food are more rampant than your neighbor attacking you and killing off your troops
    ...because the risk of attacking another player is not worth it in comparison to attacking NPCs. NPCs won't be attacking back, so their resources are much more attractive than attacking another player.

    This is all very basic concepts of human behavior. Diminishing returns and risk-reward ratios...

    Yes, I appreciate the NPC's being clear and all, but I'd like to see more discrimination shown for the noob NPC cities sticking around for longer than a few days...
    The company is reacting to a shortage of flats. They have chosen this way to open up flats. The problem is, particularly with the newer servers, players continually game the system by making a bunch of small alt accounts to use to bypass advanced teleport cooldowns. This goes "against the spirit of the game", "not as intended", etc, etc, etc, but I've yet to see any demonstrable proof that something is being done about it.

    Within the past week, I bailed out on server 149. The NPC clearings would never make it to my area of the map. I was at 440,595. That's now one of the noob flat-fillers. I checked when I logged back in to tell someone thanks for keeping their word to me.

    The only way a flat would open up is if someone ported away or if it was a genuine inactive that was removed with maintenance. The whole "server data does not support that they're inactive" is likely exactly correct, but it misses the point of those flat-fillers - they are intentionally kept slightly active to avoid being removed.

    So, since there are an abundance of supposedly "active" accounts, the only way to free up space is to remove NPCs. That'd be all fine and dandy, if the darn sweep wasn't just raking over the same area of the map every single time it gets run.

    The traditional response has been one of stating that the beatings...errr...the clearings will continue until the situation improves. The thing I mentioned about the quote from George Santayana, that applies here too. Many of the things the company puts forth are really myths. They might think they're true. They might have facts and figures to support that they are true. The only thing is, when those facts and figures include people engaged in so much rampant cheating, the facts and figures have no basis with respect to how a non-corrupt environment would perform.

    All this stuff going on and on and on is because the company refuses to clean up the game.

  2. #12

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    Quote Originally Posted by Beelan View Post
    if you really care that much about your "NPC's" then you obviously arnt playing the game properly. you arnt supposed to sit around and farm all day, your supposed to go out and take other peoples stuff and fight them.
    Allow me to explain the other part of the situation.

    Most players who spent or used their troops often takes weeks and months to replenished their resources for troops rebuilding.
    I wish resources were instant and maybe it will speed up troop trainning after a good fight.

    I know some players have instant hero, but the vast majority do not and exposing all their city to potential attack, puts a player in a compromising situation. More so if they player has max cities and cannot drop 1 to make npc nor have someone to build in time before going to work.
    The key concern is #? of npc being removed.

    While some players are constantly ready to fight, others are not.
    Some players have account helpers or sitters, others do not.

    Imagine porting out to attack and waste your troops to enjoy the fight.
    Then after maintainance you find all your cities exposed to potential porting players conveniently within a mech striking distance. To make matters worse, you now don't have enough troops to cover all your cities.
    Sure allies can garrison, however, i find that not all alliances are quick enough to do so, and those who do, are too far to help.
    You are now in a compromising situation until all threat is dealt with or open flat is flip.

    I had to call in sick in one of the massive npc clearing because it came as a suprised to me, and 1 million troops were out on garrison.

    Over all, i have no complaint with npc clearing, i do have problems with massive npc clearing in the span of 10 miles radius like the first few times they did.

    I have no problems with players moving in capping an npc 10, because it allows me time to move troops and also gives me some edge to counter attack. It should be a fight to either force him out of the npc 10 he just captured before he builds his walls up. The first initila fight is a fight for the distance advantages, then move to full offensive. No one should be given free access to a players main city which often deep in what is considered a secure zone. Taking away this sense of security will cause new adaptation which I dare not disclose, i dont want players adapting to that method.


    I do have a bit of an issue when my npc 10 is removed next to most of my city and port a fully loaded walls and troops WAR CITY who can attack immediately.
    With such a short distance, the player has aprox less than 2 hours to cap one of my city un attended.
    This will cause alot of issue when players start learning to exploit this massive npc clearing.
    Remember now, the players who will most likely be affected are the working players, and working players are normally the paying players with the exception of spoiled rich kids =).

    I keep a open mind for all side.

    Also keep in mind that we live in a different time zone, some are working during the maintance and hours after, while others sit there and wait for it to happen and exploit it.

    While npc clearing is a good answer to locked down state, massive npc clearing is not.

    While some players wants their enemy in a silver platter by allowing evony to make such attack easier by clearing the necessary npc, i in the other hand choose to work for my mine by my own means.


    Summary.
    -Npc clearing every month or desire time frame is a good solution to a locked down state.
    -Massive npc clearing will only cause concern and new adaptation or exploit a different method for security.
    -Clearing npc should not be done on a daily or weekly basis, consider the time it takes to flip a flat and add in the constant small npc clearing which will eventually cause further frustration as a result of adding additional task to the already tedious game.


    To those who still don't know, you can use the lock down state to your advantage.
    A locked down state means you can use random tele like advance tele without the 24 lockdown, you just have to know how to do so.
    Last edited by deadlysage; 05-01-2011 at 07:42 PM.


    In WAR, one must decide their faith, or others will decide yours.

    Think you can read it without laughing? Go ahead and try it http://bbs.evony.com/showthread.php?...19#post1810519

  3. #13
    Join Date
    Mar 2010
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    In Evony HQ, glitching the fixes
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    Dave Mata, thanks ever so much for responding to all my statements that supported Evony's actions... oh, and for completely ignoring the points where there was a question of whether this is viable.

    If this idea isn't viable, state as much and close the thread.
    If this idea IS viable, let us know so that we can be constructive.

    The whole idea of this thread was to give a potentially useful idea to a situation that is inevitable, or to have an answer to avoid it being thrown out there again and again.

    ~
    I don't believe in thinking before I speak
    I prefer to be just as surprised as everyone else by what I say

  4. #14

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    Quote Originally Posted by neko_lord View Post
    There is a concept that shows how short-sighted that is...

    The Law of Diminishing Returns

    As fewer and fewer people are able to sustain high resource reserves, the less incentive there is to attack players, because there is insufficent reward in doing so.

    Never mind the whole thing about how people have clearly been able to game the system to profit from the lack of enforcement of rules...
    thats what bots are for........

    Edit: i mean you farm the bots, not you have a bot.

  5. #15

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    Quote Originally Posted by Beelan View Post
    thats what bots are for........

    Edit: i mean you farm the bots, not you have a bot.
    lol.

    I hire immigrant inlaws to farm.
    I tell them this is a basic lesson to becoming an american citizen, knowing the economy and politics.
    Last edited by deadlysage; 05-02-2011 at 12:35 AM.


    In WAR, one must decide their faith, or others will decide yours.

    Think you can read it without laughing? Go ahead and try it http://bbs.evony.com/showthread.php?...19#post1810519

  6. #16
    Join Date
    Nov 2010
    Location
    New England
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    1,269

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    Quote Originally Posted by Khalee View Post
    Dave Mata, thanks ever so much for responding to all my statements that supported Evony's actions... oh, and for completely ignoring the points where there was a question of whether this is viable.
    You are welcome.

    I see no point to close the thread as of the post that I'm replying to.

    Quote Originally Posted by Khalee
    If this idea isn't viable, state as much and close the thread.
    If this idea IS viable, let us know so that we can be constructive.
    As for viability, it is a complicated situation, and not one any Evony staff member will comment on at this time aside from, there are multiple methods of achieving the same end result, and we're testing them for practicality. I don't like the idea that states get locked down by flat fillers, it's poor sportmanship, a dirty tactic, and diminishes the quality of the game play experience for players overall. We're looking for methods to fairly combat that, along with minimizing the challenges to players with regards to NPCs being made in all flats.

    Flaming CHICKEN!
    Courtesy: Sturm

  7. #17

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    Quote Originally Posted by davemata View Post
    I don't like the idea that states get locked down by flat fillers, it's poor sportmanship, a dirty tactic, and diminishes the quality of the game play experience for players overall.
    The people I was with on server 149 told me, specifically, that I needed to either adopt the same tactics, or quit. I chose to quit.

    In any case, the NPC sweep is badly broken on that server. It just rakes over the same areas of the map every time that it's run. What happens when these people complain about it and they're dismissed so flippantly by not only other players, but those of you in the company that can easily look at what happened and verify that something is wrong...is that you create the very hostility that you supposedly want to avoid.

  8. #18

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    wow. I just lost 4 almost entire fields.

  9. #19

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    i want more clearances no joke
    i want flats galore

    thanx morgan xoxo

  10. #20
    Join Date
    Oct 2009
    Location
    WV, USA
    Posts
    404

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    Quote Originally Posted by neko_lord View Post
    The people I was with on server 149 told me, specifically, that I needed to either adopt the same tactics, or quit. I chose to quit.

    In any case, the NPC sweep is badly broken on that server. It just rakes over the same areas of the map every time that it's run. What happens when these people complain about it and they're dismissed so flippantly by not only other players, but those of you in the company that can easily look at what happened and verify that something is wrong...is that you create the very hostility that you supposedly want to avoid.
    I'm one of those flippantly dismissed players that tried complaining. My location on 149 is hit every single Monday morning maintenance with a minimum of 50 open flats around my cities.

    Every week I have to drop valleys to grab the flats and rebuild the npcs I built the week before... this is hours of attacking and building cities and abandoning.
    Every week someone else will grab at least one or two of my dropped valleys before I take them all back.
    Every week I rebuild the troops lost taking the valleys back.
    Every week I have to re-argue "it was my valley first" with someone threatening to take ALL my alliance's valleys if I dare continue to take back the ones that were mine to begin with.
    Every week my range for valley grabbing goes out another 5 miles.
    Every week, someone in my alliance complains how much they wish evony would delete some npcs around THEIR cities.

    I've actually moved a couple of my cities further from the borders, they don't ever lose npcs at maintenance now on Mondays, so it's not just my imagination.
    Last edited by Ailuros; 05-04-2011 at 01:26 PM.

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