Very likely to at least be contributing to the lag issue...
...because the risk of attacking another player is not worth it in comparison to attacking NPCs. NPCs won't be attacking back, so their resources are much more attractive than attacking another player.and problems about troops upkeep because your neighbor has to fend for his own food are more rampant than your neighbor attacking you and killing off your troops
This is all very basic concepts of human behavior. Diminishing returns and risk-reward ratios...
The company is reacting to a shortage of flats. They have chosen this way to open up flats. The problem is, particularly with the newer servers, players continually game the system by making a bunch of small alt accounts to use to bypass advanced teleport cooldowns. This goes "against the spirit of the game", "not as intended", etc, etc, etc, but I've yet to see any demonstrable proof that something is being done about it.Yes, I appreciate the NPC's being clear and all, but I'd like to see more discrimination shown for the noob NPC cities sticking around for longer than a few days...
Within the past week, I bailed out on server 149. The NPC clearings would never make it to my area of the map. I was at 440,595. That's now one of the noob flat-fillers. I checked when I logged back in to tell someone thanks for keeping their word to me.
The only way a flat would open up is if someone ported away or if it was a genuine inactive that was removed with maintenance. The whole "server data does not support that they're inactive" is likely exactly correct, but it misses the point of those flat-fillers - they are intentionally kept slightly active to avoid being removed.
So, since there are an abundance of supposedly "active" accounts, the only way to free up space is to remove NPCs. That'd be all fine and dandy, if the darn sweep wasn't just raking over the same area of the map every single time it gets run.![]()
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The traditional response has been one of stating that the beatings...errr...the clearings will continue until the situation improves. The thing I mentioned about the quote from George Santayana, that applies here too. Many of the things the company puts forth are really myths. They might think they're true. They might have facts and figures to support that they are true. The only thing is, when those facts and figures include people engaged in so much rampant cheating, the facts and figures have no basis with respect to how a non-corrupt environment would perform.
All this stuff going on and on and on is because the company refuses to clean up the game.


thats what bots are for........




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