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Thread: Ultimate Defending Guide for advanced players

  1. #1
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    Default Ultimate Defending Guide for advanced players

    Defending!

    As we all know, defending is a key part of the game, many critics have stated that the game gives an unfair advantage to the defender if they are online. This is TRUE

    If you are ON you can WIN!

    This is how!

    For a basic defence on a advanced server you will want at least 200-250k archers. With this you can take out most attacks except for mech waves. I'll show you how to defend against them later.

    For basic arch waves you want to have the following
    200-250karch+ your best attack hero preferably 200attack+
    100-1k of each layer!
    plus at LEAST 1trap/abatis
    If you have more layers move them out on a march or to a nearby city or valley!

    In this kind of attack you will most likely see little or no arch loss on your side and your layers gone! That is a great win!

    Scout bombs... either close gates or have 1.25 swords per archer... I.E. 100karch means 125kswords
    *Other units can do this too just not at the same ratio find other guides for this!

    Cav bombs same thing as for arch bow, just make sure you have traps/abatis!

    Mech Waves
    The best defense for Mechs is more mechs, you need around 20-30k ballistas and a bunch of traps to make this work. If you have a decent hero 250+attack then 20-30k ballistas will take out any amount of mechs on the other side unless they have a super high attack hero. To defend take out all layers including archers and just leave mechs... (ballistas, Battering Rams, Catapults) and make sure you have at least one trap! That will give you little to no losses, the only thing that does give a you a small loss are the scouts in the wave!


    That is it if you see some errors or you want more advice let me know in a PM or in the comment below!
    Rep+ if this helped you!

    ***Not finished yet***
    Last edited by nickcode; 05-09-2011 at 05:18 AM. Reason: Not finished
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  2. #2
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    That archer defense can be broken quite easily if the attacker knows how to camp time and has enough archers to send.

  3. #3
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    if this guide is for adv players they they already know all this. And this isnt much of a guide. Just states common knowledge. And also, any advance player will know exactly how to attack this setup by timing a few waves.
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    This is a terrible guide. Explain mechanics of how each type of defence works, maybe introduce some 'real advanced stuff' like how to rein with phracts etc. Also expain how players will try to break all the diffrent types of d and how to counter. Also explain which d is better to have an intel hero and which is better to have an attack hero. And finally show reports and examples.

  5. #5

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    Quote Originally Posted by nickcode View Post
    Defending!


    Mech Waves
    The best defense for Mechs is more mechs, you need around 20-30k ballistas and a bunch of traps to make this work. If you have a decent hero 250+attack then 20-30k ballistas will take out any amount of mechs on the other side unless they have a super high attack hero. To defend take out all layers including archers and just leave mechs... (ballistas, Battering Rams, Catapults) and make sure you have at least one trap! That will give you little to no losses, the only thing that does give a you a small loss are the scouts in the wave!


    Thankyou for attempting a guide! I am not meaning to critique too heavily, as I see you have put a lot of thought into this.

    I am an ageII player and perhaps the mechanics are too different, but the mech defense you described would be very innefficient. 20-30k ballista or even 500k ballista wouldn't matter to a mech rainbow. Ballistas are in general poor defense for ballista rainbows.

    Keep going! It can only improve.

  6. #6

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    Quote Originally Posted by Heatseeker View Post
    Thankyou for attempting a guide! I am not meaning to critique too heavily, as I see you have put a lot of thought into this.

    I am an ageII player and perhaps the mechanics are too different, but the mech defense you described would be very innefficient. 20-30k ballista or even 500k ballista wouldn't matter to a mech rainbow. Ballistas are in general poor defense for ballista rainbows.

    Keep going! It can only improve.
    ya, age2 is sad face times for mech defense, ive had waves from 10/80/10 to 80/10/10 bal/pult/ram hit a city in a mech defence, 0 defending deaths. the numbers stated in the guide are way overkill tho, ive defended full mechs with 15/10


    Quote Originally Posted by acer5200 View Post
    That archer defense can be broken quite easily if the attacker knows how to camp time and has enough archers to send.
    yep. amazing how easily i break archer defenses.. RB on first second, hammers land second second.
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  7. #7

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    Hate to ask But, what is a HB and a hammer?

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    Quote Originally Posted by cstrauz View Post
    Hate to ask But, what is a HB and a hammer?
    *RB

    RB is rainbow, generally used to take out layers (also called meat grinders, MGs).

    Hammer is something like 99k arch 1k cav or a variation thereof (ie: 99500 arch 500 cav) (also been called arch smack, tradefire, kanga [no idea where the last one came from]) and it only works when there are no cavs/phracts/swords/pikes in the defending city.

  9. #9
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    Hey guys, yeah the guide isn't finished yet, sorry should have put that in there
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  10. #10
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    and the mech defense guys, can't easily be broken in ageI at least, only scouts can harm really.
    ~ss59 - Favorite server miss a lot of old friends </3~
    ~s180 - After quitting for a year I'm back ~

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