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Thread: Ultimate Defending Guide for advanced players

  1. #21
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    Thanks...makes sense , like you said , as long as one can feed them maybe more would help...again...depends on how much you like farming...lol

  2. #22

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    Quote Originally Posted by nickcode View Post
    Defending!

    As we all know, defending is a key part of the game, many critics have stated that the game gives an unfair advantage to the defender if they are online. This is TRUE

    If you are ON you can WIN!

    This is how!

    For a basic defence on a advanced server you will want at least 200-250k archers. With this you can take out most attacks except for mech waves. I'll show you how to defend against them later.

    For basic arch waves you want to have the following
    200-250karch+ your best attack hero preferably 200attack+
    100-1k of each layer!
    plus at LEAST 1trap/abatis
    If you have more layers move them out on a march or to a nearby city or valley!

    In this kind of attack you will most likely see little or no arch loss on your side and your layers gone! That is a great win!

    Scout bombs... either close gates or have 1.25 swords per archer... I.E. 100karch means 125kswords
    *Other units can do this too just not at the same ratio find other guides for this!

    Cav bombs same thing as for arch bow, just make sure you have traps/abatis!

    Mech Waves
    The best defense for Mechs is more mechs, you need around 20-30k ballistas and a bunch of traps to make this work. If you have a decent hero 250+attack then 20-30k ballistas will take out any amount of mechs on the other side unless they have a super high attack hero. To defend take out all layers including archers and just leave mechs... (ballistas, Battering Rams, Catapults) and make sure you have at least one trap! That will give you little to no losses, the only thing that does give a you a small loss are the scouts in the wave!


    That is it if you see some errors or you want more advice let me know in a PM or in the comment below!
    Rep+ if this helped you!

    ***Not finished yet***
    For a cav bomb you need pike in your city for a mech have around 1m scouts and 50k pults balls
    Quote Originally Posted by davemata View Post
    I'm going to party like it's 1999.
    Server 188 - Fear

  3. #23
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    Quote Originally Posted by acer5200 View Post
    That archer defense can be broken quite easily if the attacker knows how to camp time and has enough archers to send.
    Yeah I was going to say that. I prefer to have all my warriors and layers in my defending city. Except for ponies. I move most of those out

  4. #24
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    would this apply to age II as well, i imagine it would be simular

  5. #25

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    Quote Originally Posted by BlindBear View Post
    Here's a question...what is the minimum number of catapults for a good def. (Age 1 to clarify) and to also clarify...catapults not defensive trebuchet.
    500. You want some in case of 5k range broken. Seems to save you from cav/phract smacks from being horrific.

    Otherwise, pults are an offensive troop, you don't need many for defense.

  6. #26
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    I believe this guide should have been called,

    "A Defensive guide for New Players looking for one shot defenses"
    Quote Originally Posted by .H0bbit View Post
    i understand u trying to explain battle mechanics and so on, and like i said not saying u are wrong, i know people that send the same wave of certain numbers, not cause it works, and they know better waves to do it and better results, but they send it cause they like the look of the numbers.
    The death of Evony.

  7. #27

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    lets let this thread die guys its full of misleading information, it gives defensive setups and starts to go into what waves to use them against, but if you dont know why they work you may as well know nothing.

    Plus it leaves out the god-mode defense us cool kids with poli heroes use
    SS37

    Less QQ more PewPew

    Quote Originally Posted by Prodigy the 5 View Post
    cush has a point... and he is right
    Ya.

  8. #28

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    wouldnt call it godmode if you get hit with 3-5 mech waves at the same second :P.

    Anyways, all defenses can be broken. Mech defense gets stomped fast if you know what to send. And not reverse bombs, those are easy to kill. But nobody needs to know the tricks of the trade, cuth is right.

  9. #29

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    Quote Originally Posted by kyfho1 View Post
    wouldnt call it godmode if you get hit with 3-5 mech waves at the same second :P.

    Anyways, all defenses can be broken. Mech defense gets stomped fast if you know what to send. And not reverse bombs, those are easy to kill. But nobody needs to know the tricks of the trade, cuth is right.
    No, it kills multiple mechs quite easily, lol.
    SS37

    Less QQ more PewPew

    Quote Originally Posted by Prodigy the 5 View Post
    cush has a point... and he is right
    Ya.

  10. #30

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    then its not compact i guess. Id have to see it to tell you how its breakable :P. be cool for a PM convo if your interested

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