those will make up 99% of all attacks from ppl who know what theyre doing
some people like using fodder to clear cavs in a 5k and obviously if you have a ton of honor and are out of trebs and you dont know other ways then you might suicide some phracts to dump the honor... but those are all the main attacks
sb
regardless of starting range will target the highest total attack
generally used to clear a bunch of archers or better yet mechs in a mechd
vs mechd
changing the sb slightly by adding 1 cav (so 99999 scout 1 can instead of 100k scout) can be a killer to mechds)
mechd works on the principal that the range bonus gives them the ability to kill anything before it gets a shot off
the 1 troop type that could potentially hit it is a scout but a mechd should have enough defending scouts to absorb the dmg (scouts hit highest total attack)
by adding 1 cav the scouts dont move up in round1 (attacking scouts dont move until all other attacking troops are dead)
so round 1 the attacking cav, along with the defending mechs, move up
then the cavs die and the scouts rush forward
the scouts hit the defending mechs because defending scouts cannot move up ever so they no longer act as a shield and absorb the sbs
ab
vs a 5k
will clear layers and only layers
needs to have cav layer to be effective
generally most effective layering is worker->cav altho there are some exceptions
scout layer doesnt do anything but soak up some traps
vs a cd
archers will fire on the ats if present (if none the defending ranged with highest total attack)
not really any point layering a full ab vs a cd since generally the point is either to send a bunch of them to clear ats or youre just looking for tradefire in which case layering doesnt do much (note that when attacking a cd you should always do layers then ranged OR ranged then layers, never mix the two. using ranged to attack a cd youre going to clear defending ranged first, THEN you want a properly layered ranged attack to clear the layers cheaply)
xfire (also known by many different names but basically the wave is 99k arch 1k cav)
vs a 5k
this will force a tradefire between defending & attacking archers if conditions are right
the right conditions basically means no defending layering faster than warrior (so no pike, sword, cav, phract)
vs a cd
again layering doesnt really mean much if youre just clearing ats or automatically getting tradefire due to close proximity... but its never a bad idea if sending many waves timed together to have 1 ab followed by many xfires just in case they happen to throw up some t/a/d
mech
vs a 5k
the effectiveness of mechs greatly depends on if the defender is online and if so if they know what theyre doing
assuming they stay in 5k your mechs will clear the layers
depending on the layering of your wave, how heavy the defending layers are, and the attack of your hero used you may or may not clear every layer type and may or may not hit archers. there are times to and not to layer with cav/ram. important to note that you NEVER want to OVERlayer with rams. if you do then they dont even need to go mechd they can simply go down to archers only and wipe your wave basically no loss
vs a cd
basically same result as with archers but on steroids
what may take 6 waves of archers to clear ats can be done in 1 mech wave
smack
this can be either cavs,phracts or a combination
layering should ALWAYS include scouts for cavsmacks
layering should ALWAYS include scouts, cavs for phractsmacks
the reason is that adding those layering don't slow down the wave yet potentially change the outcome dramatically
adding archer,ballista,pult layers may also change the outcome drastically but would slow the wave down. the reason it changes the outcome so much is that ranged will fire on ranged units first, then fire on other units based on their speed (ie scouts, then cavs, then phracts)
vs a 5k
only real point to do this is to dump honor (unless theres a strategic sacrifice ie you have a mech wave timed and dont want them to go cd but cant recall on time)
the other possible exception would be vs a mechd that doesnt have enough mechs. only way you would know this though is if they closed gates until you attacked so you couldnt kill their scouts
vs a cd
this is where they become real effective
if youve decided to clear layers then ranged then using smacks can do that pretty quickly if you have enough of them. (that said if the city had something like 1.5mil warriors, 600k sword, 400k pike, 500k arch, 200k cav, 100k phract... well it might be worth it to clear ranged instead. it comes down to whats cheaper usually, or whats least costly to you based on what you have available currently)
vs no mechs or cav
typically this is only seen when there is reinf after a kill but the cavs would actually make it across in r1 and hit archers even if there were other layers, phracts however are not quick enough
hope this helps & was what you were looking for

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