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Thread: Gold Standard For B10 Harvesting

  1. #1
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    Default Gold Standard For B10 Harvesting

    I use the amount of gold used to heal troops as a benchmark, for what is good news harvesting NPC10.

    Anything under 25K is fine. That is the troops loss is low and not as costly.

    Comments and Suggestions ?
    Last edited by Mackay131; 06-18-2011 at 09:32 PM. Reason: clariify

    Best wishes to those who were in ICECOLD, MERC, HONOR on 131, SOLACE on 144, thePack2 on 158

  2. #2

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    to many bars in that city for my taste need more pop more insta troops lol


    Venom
    APOC1

  3. #3

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    Sorry, i dont get the question, what are you asking?

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    Quote Originally Posted by Farquaad1 View Post
    Sorry, i dont get the question, what are you asking?
    OK

    You are harvesting a B10.

    The attack occurs and there are wounded troops to heal, 10% of losses.

    So the amount of gold used to heal reflects how costly the harvest was.

    Therefore less gold, less troops consumed.

    The question is, what is an efficient B10 harvest, the benchmark in my case is

    <25K in gold to heal.

    Is this matched by others ?

    Is this an effective measure of losses ?

    Best wishes to those who were in ICECOLD, MERC, HONOR on 131, SOLACE on 144, thePack2 on 158

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    Hmm this is an interesting take on measuring b10 efficeny. Does anyone know how much gold each troop takes to heal?

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    Quote Originally Posted by Lucas101 View Post
    Hmm this is an interesting take on measuring b10 efficeny. Does anyone know how much gold each troop takes to heal?
    Here we are..

    Worker: 5
    Warrior: 7
    Scout: 17
    Pikeman: 22
    Swordsman: 33
    Archer: 35
    Cavalry: 71
    Cataphract: 218
    Transporter: 74
    Ballista: 250
    Battering ram: 343
    Catapult: 725
    Last edited by TheGr8UNKy; 06-19-2011 at 04:08 PM.
    "I fought with courage to preserve
    Not my way of life, but yours"

    http://www.youtube.com/watch?v=jG6dsSRcbJA

  7. #7
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    Quote Originally Posted by TheGr8UNKy View Post
    I'll send 10 of each troop at an npc 10 closest to me, and then divide the amount of gold needed to heal by 10. Give me a few mins and I'll edit this post.
    10% heal I dont think you need to divide anything if you are only healing 1 of each, if that makes any sense lol

  8. #8
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    I know.. I edited the post right after I said it -.-
    "I fought with courage to preserve
    Not my way of life, but yours"

    http://www.youtube.com/watch?v=jG6dsSRcbJA

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    Quote Originally Posted by Lucas101 View Post
    Hmm this is an interesting take on measuring b10 efficeny. Does anyone know how much gold each troop takes to heal?
    My view is that the gold will reflect the cost of replacement of lost troops, more or less in proportion to the value both per unit and number of units.

    Best wishes to those who were in ICECOLD, MERC, HONOR on 131, SOLACE on 144, thePack2 on 158

  10. #10
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    Quote Originally Posted by Mackay131 View Post
    My view is that the gold will reflect the cost of replacement of lost troops, more or less in proportion to the value both per unit and number of units.
    I was thinking of writing a mega efficeny guide, if you have some models/theroies send me a pm and we can maybe figure this out. I can vaugly remember this gold standard idea bouncing around a while back, but I disagreed with it on basis that it was taking into account fluctuations in the market. However, if the gold needed to cure troops is fixed then I think this is the way to go in terms of determining who wins/losses battles. If someone could repeat Grunky's tests on another server and post it would be great

    Also does anyone have any idea where the amount of god needed to cure each troop comes from?

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