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Thread: Gcalc

  1. #31
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    Quote Originally Posted by GermainZ View Post
    You mean all the buildings? I could do that.

    Click my Troop Training Guide in my sig, all the base buildtimes of town units are linked there if that will be any help


    Lucas will pay my lawyer anyway.

    I spent all my money on a lawyer suing evony for the carpal tunnel I developed from farming too much joke
    Bump&comment

    I would also suggest linking this thread in your sig ...

  2. #32

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    Hey lucas, I've been working on buildings for around 3 hours now. Did it. The hardest part was finding out how to organize it.
    Will up it in a few, along with a little screenie showing the blocks I had to write (most of it is automated, but excel sometimes changes cell values when I don't want it to [=half an hour of fixing it], and the EXP gain had to be entered manually [according to http://bbs.evony.com/showthread.php?t=97972])

    EDIT: Done. V2.1 out

    And here's the screenshot:
    Last edited by GermainZ; 07-05-2011 at 12:52 PM.

  3. #33
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    Quote Originally Posted by GermainZ View Post
    Hey lucas, I've been working on buildings for around 3 hours now. Did it. The hardest part was finding out how to organize it.
    Will up it in a few, along with a little screenie showing the blocks I had to write (most of it is automated, but excel sometimes changes cell values when I don't want it to [=half an hour of fixing it], and the EXP gain had to be entered manually [according to http://bbs.evony.com/showthread.php?t=97972])
    Hey why don't you just hide those columns for the release version? You can obviously unhide them when you're working on things if you need to see them, but i'm sure the end user would appreciate not having to deal with those :P


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    Retired 7/28/11

  4. #34

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    Hey why don't you just hide those columns for the release version? You can obviously unhide them when you're working on things if you need to see them, but i'm sure the end user would appreciate not having to deal with those :P
    I can see you didn't download it
    That screenie was from the version I work on, not the release version. Obviously, they're hidden in that one.

  5. #35
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    Quote Originally Posted by GermainZ View Post
    I can see you didn't download it
    That screenie was from the version I work on, not the release version. Obviously, they're hidden in that one.
    I downloaded it from your OP, I haven't downloaded an update since...and again, just went off the screenie, I'm busy and don't have time to redownload

    Sorry, I'm a fool


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    Retired 7/28/11

  6. #36

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    I downloaded it from your OP, I haven't downloaded an update since...and again, just went off the screenie, I'm busy and don't have time to redownload

    Sorry, I'm a fool
    I've done worse. <3

    v2.2 out, includes town buildings (farm, sawmill, ironmine, quarry).
    Researches will have to wait till v2.3


    As a side note, anyone knows the EXP awarded per level for the town hall? Couldn't find it anywhere. Thanks.

  7. #37

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    v2.3(.1) out, researches added.
    As a side note, the calc has been downloaded 114 times till now (all versions).

    More suggestions?
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  8. #38
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    Nice *downloads*

    How about something to check how many trans are needed to loot a player in one load? Would come in handy when trying to make a quick in-and-out job
    Last edited by estrickland89; 07-07-2011 at 09:14 PM.

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  9. #39

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    Nice cal it helped...stilll playing around with it

  10. #40

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    How about something to check how many trans are needed to loot a player in one load? Would come in handy when trying to make a quick in-and-out job
    Any idea what gets looted first and how?

    Also, I'm still looking for the EXP gain for the town hall.
    SOTM #2 - Congratulations to WarSimi!

    Create custom forum themes | Germain's Evony Forum Customizer
    Germain's Evony Calculator (GCALC) | 20+ features (v2.7)

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