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Thread: Gcalc

  1. #61

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    Thanks ^_^
    I've been trying to upload v2.5.1 for half an hour now but the upload keeps stalling -my connection seems to cut off every few seconds- so that will have to wait till tomorrow.
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  2. #62
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    Quote Originally Posted by GermainZ View Post
    v2.5- Added advanced plundering calculator. You can now choose any combo of troops, not only transporters.
    EDIT: Mhm, it's bugged (got the wrong formula of food consumption). 2.5.1 should have this fixed, I'll work on it ASAP.

    WANTED:
    • Town Hall's EXP gain (all lvls)
    • Possible solution for the error margin of the plundering calculator (plundered resources might exceed total carrying load by 1-5 [0.001k-0.005k])
    Wait slow down i can't download them fast enough!!

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  3. #63

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    Found another bug while testing the plundering calc in v2.5.1..

    Troops were eating the correct amount of food, but they weren't "adapting" to other troops' movement speed. In other words, the food cost would be the same of sending troops each on their own (archers alone, ballistas alone, etc..).
    It's now fixed in v2.5.2, so sending archers along with ballistas will make archers move at the same speed ballistas move at, giving normal results.

    V2.5.2 has been uploaded, so get ready to update. Again.
    (and keep the suggestions coming)

    While I was working on v2.5.1, I found another misattention from my part: the troops were eating food as if each of them was sent alone (archers alone, ballistas alone..) and weren't adapting to other troops' speed, thus consuming less food than normal.

    v2.5.2 out, fixed.

    Come on, no more suggestions?..
    I'm getting bored here, keep them coming!
    Last edited by acer5200; 07-23-2011 at 10:29 PM. Reason: Triple Post
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  4. #64
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    Lol maybe you made it TOO good

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  5. #65

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    JimCC you are boring, go away and stop trolling threads. someone ban this doofus please!!!!

  6. #66

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    JimCC you are boring, go away and stop trolling threads. someone ban this doofus please!!!!
    I'm guessing you're referring to a spam bot, in which case it's totally useless to do so (unless in the off-topic section, in some circumstances), since:
    • They're bots (and won't read your comments)
    • Their posts will get deleted by the mods
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  7. #67

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    v2.6 out.
    Added resources calculator. You input the the amount of Lvl X buildings you have, as well as the production % & the hero's POL (and optionally, number of lv10 valleys), and the calc outputs the basic, bonus and total production, plus the capacity limit.

    V1.8 removed from original post. It's missing way too many features. For those who do not wish to run macros, simply don't allow them. All features will still be available, with the exception of the Map, which probably will not update.
    SOTM #2 - Congratulations to WarSimi!

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  8. #68
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    Quote Originally Posted by GermainZ View Post
    v2.6 out.
    Added resources calculator. You input the the amount of Lvl X buildings you have, as well as the production % & the hero's POL (and optionally, number of lv10 valleys), and the calc outputs the basic, bonus and total production, plus the capacity limit.

    V1.8 removed from original post. It's missing way too many features. For those who do not wish to run macros, simply don't allow them. All features will still be available, with the exception of the Map, which probably will not update.
    Nice downloading it now.

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  9. #69

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    Quick Question: What does the mach lvl stand for?

    I presumed it was machinery but I don't see what machinery has got to do with buiding troops.

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  10. #70

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    Quote Originally Posted by Farquaad1 View Post
    Quick Question: What does the mach lvl stand for?

    I presumed it was machinery but I don't see what machinery has got to do with buiding troops.
    Typo. It should be Metal Casting.
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