No problem, I rep what deserves rep
There is no set buildings for a war city. It having farms + 1 of each other res is totally irrelevant ... You would be referring to people who capture a lvl 10 to use to attack - not everyone does this. Some people would just use one of their regular cities so that they have extra city slots to play around with.
There is no such thing as a resource city... Every city should have a quite large number of troops and be self-sufficient (not taking/sending res to and from other cities.)
If you have a full iron city, how is 6-7 cottages enough? You would need more than that just to keep an idle population - giving you the maximum production rate...
And I don't see what the point in setting the "lvl 4, lvl 2" stuff is... Just level them up as high as you can get them. Also, your point about a lvl 2 academy giving max production doesn't work. For lumbering tech you only need a lvl 1 academy anyway. And you won't have your stockpiling tech if you only have a lvl 2 academy - less resource capacity in the city.
There really is no need for this sort of city though, either capture an NPC and remodel, or if able to on your server - capture an enemy city.
Huh? This is supposed to be your main city? The one with the most troops (other than war city)? But you want to put farms and quarries in there? - Less useful res to build troops - less troops.
Not even the rally spot or feasting hall - the most important buildings to get to 10 in every city...?
Full stone could be quite useful .. for a quest ... actually
Lumber cities store any spare iron you have ... Iron cities store any spare lumber you have ... Simple, you never stop producing.
Just use scouts and cavs again, they are generally used against all 5k defences as quick and cheap...
Uh, no... They're in every level of NPC ... actually - not just lvl 4s.
It would seem you don't have the slightest clue what the base stat of a hero is. Base stat = Stat - lvl.
Example 1. Level = 60, ATK = 85
Base = 85-60 = 25.
Example 2. Level =30,ATK = 80
Base = 80-30 = 50.
I have absolutely no idea where you got that idea of what the base stat is from...
It's not just "what it would likely be if you holy watered it" ... It's what the current base stat is, and it might improve when you holy water it...
You only need 400 ballistas for NPC 5s with a hero of over 70 ATK...
Doesn't really make sense - perhaps you could clarify what you are actually saying for people who don't know -so won't be able to guess what you might be meaning like I was able to...
That was a real waste of a new thread, wasn't it? If you had it all in that thread already...
Just a few tips that might help you to improve your knowledge and improve the guide there... "Just a few"...
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That's why you send any spares to the cities that don't produce those resources...
Noone really cares about the 10k cavs/10k scouts you might lose from spamming down 5ks with scout/cav... Seeing that everyone does it...
Not particularly, its just totally random where they land and what level the npc is...
No, there isn't any discussion on this topic. Anyone that knows what they're doing knows that it is the stat minus the level. What's the point of the base stat being after holy water? Heroes that have been holy-watered already could then in your imagination be holy watered another time - giving you a higher base stat again.
What you worked out was whether it would be worth it to holy water the heroes, though I have absoloutely no idea what you did, cause it's totally wrong.
Yes, I am very sure.
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The discussion about the base stats of a hero is actually misleading. The base stats are the constant, lowest values of each stat a hero has. When you get them from an inn, the points are randomly assigned before you get them. So in essense approximately 1/3 will likely be on each stat. It varies of course as all things related to chance do. So if I see a level 50 110 attack hero that hasn't been watered sitting around I'm not going to ignore it for a level 1 70 attack hero instead. I'd probably get both, but if I only had space for 1 more hero for some reason, I'm expecting the level 50 hero to actually have a higher base than the level 1 hero. In short, any time your hero's base changes, or you can get it to a lower level than the base, your idea of it is flawed.
What you mean isn't the actual base, it's more of a known minimum base. The formula given looks complicated and it's poorly explained no doubt, but the following corrective discussion is less accurate and less useful.
Overall though the guide has many holes which have otherwise been well pointed out. One of my pet hates in this game is people offering advice that is poorly researched and contains many assumptions that have no investigation. This guide is a clear case of such an event. It's really just the equivalent of AC in a small, noobish alliance where one person thinks something, says it and everyone else follows without question. Guaranteed, if I were to meet someone who followed this guide I'd eat them up fairly quickly.
One final comment about ballies taking out logs. Ballies don't trigger logs. Scout a level 5 NPC and recall no loss level 5 NPC farming if you don't believe me. But as was sort of alluded to, unless someone for some reason has a lot more of these than normal compared to trebs, traps and/or abatis they'll be long gone if you're clearing all range setters. If I did come across such a city, warrior spam would be the most efficient resource and barrack training wise, scouts for time of attack.
very useful thank you
Say you have a hero from the inn, level 20 - attack 60... The base of this hero is 40. If when you holy water it hes goes up to level 20 - attack 72... The base of this hero is now 52. The base is not a prediction on what he will likely be after he has been holy watered, it is his current base stat attribute.
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You say that every city should be self sufficient. In the meaning above that you gave you said that you shouldnt be taking/sending resources to and from other cities. You later say to take and send resources in order to keep producing. That is not self-sufficiency. It depends on other cities to work. Also lumber cities, iron cities, food cities, and stone cities ARE resource cities because they produce a specific resource.
NA19 forever
Does anybody actually read this?
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