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Thread: Lossless lv10 Valley Farming

  1. #1

    Default Lossless lv10 Valley Farming

    Sometimes you don't have the troops to effectively farm medals and need to be selective. This guide will help you determine which valleys to hit, and what to send. While you will lose most, if not all of your single troop layers, your larger layers will stay intact.

    Contrary to poular belief, most valleys can be farmed without losing troops, other than the 1 each layers you send. 23 of the 32 different possible valley combinations can be farmed only losing a few single troop layers each time. The following valleys can all be hit with no losses (aside from the 1-troop layers):

    warriors/pikes/swords, or any combo of the three
    20000archers
    View Example

    archers only
    20000cavalry,1scout
    View Example

    cavalry only
    20000archers,1pike,1sword,1balli
    *or*
    5000 pults
    View Example

    cavalry and archers only
    10000cavs,1phract,1balli,1archer
    View Example

    archers and ONLY ONE other NON-CAV layer
    10000rams,1worker,1war,1scout,1pike,1sword,1arch,1 trans
    View Example

    cavalry and any other NON-ARCHER layer(s)
    20000archers,1war,1pike,1sword,1cav,1phract,1balli
    View Example

    archers, pikes, and wars only
    10000rams,1worker,1war,1scout,1pike,1sword,1arch,1 trans,1cav
    View Example

    archers,cavs,and pikes only
    10000rams,1worker,1war,1scout,1pike,1sword,1arch,1 trans,1cav,1phract,1balli,1pult
    View Example

    archers,cavs,and warriors only
    10000rams,1worker,1war,1scout,1pike,1sword,1arch,1 trans,1phract,1balli,1pult
    View Example

    ***Any of the other 9 possible combinations will usually result in losses, but listed below are the other scenarios and how many troops I lost. Keep in mind I had to send extra trans at some valleys due to distance, but they never make a difference in the outcome, so feel free to add as needed (rams are hungry!). Some of the examples you'll see I did it safely with considerably less troops sometimes, but the numbers I wrote down are what I consider to be the "safe" numbers for any level 50+ hero. You can experiment with less if you have good heroes.

    archers,cavs,pikes,swords,wars
    10000rams,1worker,1war,1scout,1pike,1sword,1arch,1 trans,1cav,1phract,1balli,1pult
    View Example
    (103 rams lost)

    archers,cavs,swords,wars
    10000rams,1worker,1war,1scout,1pike,1sword,1arch,1 trans,1cav,1phract,1balli,1pult
    View Example
    (125 rams lost)

    archers,cavs,pikes,swords OR
    archers,cavs,pikes,wars

    10000rams,1worker,1war,1scout,1pike,1sword,1arch,1 trans,1cav,1phract,1balli,1pult
    View Example
    (88 rams lost)

    archers,cavs, and swords only
    10000rams,1worker,1war,1scout,1pike,1sword,1arch,1 trans,1cav,1phract,1balli
    View Example
    (12 rams lost)

    archers,pikes,swords,wars only
    10000rams,1war,1scout,1pike,1sword,1trans,1cav
    View Example
    (118 rams lost)

    archers,swords,pikes only
    10000rams,1worker,1war,1scout,1pike,1sword,1trans, 1arch,1cav
    View Example
    (13 rams lost)

    archers,swords,wars only
    10000rams,1worker,1war,1scout,1pike,1sword,1arch,1 trans
    View Example
    (48 rams lost)

    Please note that you must not leave any layer out or add/substitute any layers. This would most likely throw off the movement patterns and result in you taking more losses than you otherwise would. These scenarios assume lv10 techs across the board, attacking against lv10 valleys.

    While I understand some of these are slow and/or impractical, the information is here, so take it or leave it as you see fit. If you don't care about losses there are much faster ways.
    Last edited by Kubrius; 07-03-2011 at 11:35 PM.

  2. #2
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    Default

    cavalry only
    or cavalry + up to 2 foot units (not arch)

    only need 20k arch 10 pike 10 sword and 1 balli. only balli are needed to outrange their speed. nice effort all the same

    Server: 156

  3. #3

    Default

    Yeah, I tried to keep my thread as compact as possible. You can see I have the cav only listed (actually only need 1 each pike/sword, not 10), and the combo I do have listed is good for cavs and ANY amount of (non-archer) layers. I could have broken it down so that each individual combination was listed, but didn't see the point since it doesn't affect speed at all to send the extra war/cav/phract, and since any extra layers won't actually die in this case. Unless that 1 cav/phract/war is going to make or break your defense being away for 20 minutes, I wouldn't worry about it.

    edit: forgot the 'or' between the two different cavalry only methods. The 5k pults are a standalone wave, sorry for any confusion.
    Last edited by Kubrius; 07-03-2011 at 11:35 PM.

  4. #4
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    Certainly foot soldier valleys are a safe target. Never send archers alone. Use 1 pike and 1 sword for safety. Losing archers is never fun. Also 20K archers is a bit on the lean side. Nearer to 30K is better. Hitting a valley with sword and pike, plenty of, likely will lose archers.

    Over 5 miles, the round trip with ballista, is over 30 mins, which is over the refill time.

    Scouting 16 by 49 squares, will normally yield 5 good valleys, typically 4 foot soldier and 1 archer, that is enough if persistent to collect medals over time.

    Listing the valleys which are owned is good thing as well, saves time.

    Best wishes to those who were in ICECOLD, MERC, HONOR on 131, SOLACE on 144, thePack2 on 158

  5. #5
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    Default Be Wary of Cav and Sword

    Be wary of cav and sword but archers only is fast with cav and scout.

    3 Medals in a Row, Unusual but it happens.
    Attached Images Attached Images
    Last edited by Mackay131; 07-11-2011 at 08:58 AM. Reason: Add 3rd Medal Drop

    Best wishes to those who were in ICECOLD, MERC, HONOR on 131, SOLACE on 144, thePack2 on 158

  6. #6
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    A bit more single troops to slow the defense down
    Attached Images Attached Images

    Best wishes to those who were in ICECOLD, MERC, HONOR on 131, SOLACE on 144, thePack2 on 158

  7. #7

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    i heard chance of getting medals is a lot less if u have no losses.

  8. #8
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    Quote Originally Posted by .DarkFighter. View Post
    i heard chance of getting medals is a lot less if u have no losses.
    In my experience which may differ from yours, getting the attack to minimum size necessary to do the job, appears to have an impact on drops.

    Sometimes it is just luck, 3 medals from 3 runs. Keep watch on the number of rounds and drop archers by 500 at a time. Change heros, if nothing happens after a few runs.

    Best wishes to those who were in ICECOLD, MERC, HONOR on 131, SOLACE on 144, thePack2 on 158

  9. #9

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    Who wants to send 10k rams at a valley to effectively medal farm.... and if its just for taking the valleys, if you have 10k rams but not all the valleys you want something might be wrong?
    Quote Originally Posted by ImInsane View Post
    Well, if you are gonna put it that way, it kinda means that you pay for something that you NEVER receive. As your game account doesn't belong to you at all, you pay Evony for a service, Evony receives the payment AND Evony receives the service you ordered.
    Have truer things been said?

  10. #10
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    Quote Originally Posted by LordH_WN2 View Post
    Who wants to send 10k rams at a valley to effectively medal farm.... and if its just for taking the valleys, if you have 10k rams but not all the valleys you want something might be wrong?
    There are essentually groups of valleys.

    Archers with other troops, generally no.

    Cav with [not archers] or without other troops, possible with archers, 1 pike 1 sword 1 ballista and maybe 1 cav, generally not efficient over 5 miles as this is over an hour return trip.

    Foot soldier only, archers 1 pike 1 sword, and if there are many pike and sword 1 cav or 1 warrior. Good. 1 cav may be used instead of 1 pike 1 sword. About 28 K to 30K for L10s, 22.5K to 25K for L9s and so on.

    Archers only, 10k cav for a L10, 7K cav for a L9 and so on, with 1 scout. Excellent. Fast turnaround and longer range cycle possible, as in under 10 mins at similar distance to a foot soldier valley.

    Use evocalc to understand how your attack will work, add 10% more archers is a good idea, dxcalc is more accurate but does not show rounds and is faster to use.

    Never send bare archers without support to any valley, is my view. Archers are time consuming to make, particularly in the early stages of play.

    Scouting your valleys first and having a list of owned valleys will save time and troops.

    Scouting an area 28 miles by 28 miles will normally yield 4 good valleys sometimes more sometimes less. Send out your teams, come back in an hour and do it all again.

    3 to 5 medals a day is typical in my experience. Lions are the easiest to obtain and Wisdom the most difficult.

    Best wishes to those who were in ICECOLD, MERC, HONOR on 131, SOLACE on 144, thePack2 on 158

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