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Thread: How to have a well proportioned army

  1. #1
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    Default How to have a well proportioned army

    Hey guys,

    In evony age 2 it is crucial to have a well proportioned army to survive. If ur army is only swordsmen then ur enemies can easily destroy u...

    Evony would be a boring game if all the players used the same tactics and armies however, so use this guide to build ur own unique army.

    First, there are two types of troops that are weak but are used for transporting resources.

    Worker: the basic transporter, weak and slow. Keep only 250 in ur cities to build new cities.
    Transporters: the best troop for transporting things, they have a larger load than the workers and are most commonly used to bring back the resources plundered from a npc or enemy city.

    Now we are going to talk about fighting troops.

    Warriors: these troops are weak in small numbers, but are extremely useful in large numbers. Because of their cheap cost, they can be spammed at a city to clear traps and other fortifications. They will die, but will clear the way for ur other troops.
    Scouts: these are the fastest troops in the game, but have a weak attack and defense. Similar to the warriors, they are weak in small groups, but can be spammed in large numbers to destroy ur enemies.
    Swordsmen: perfect troops for defense and killing archers. They are horrible in attacking enemies, but can defend against most things.
    Pikemen: one of the best types of troops in the game, they are stronger, faster, and more efficient than the swordsmen, pikemen are useful when attacking a city, and are extremely effective in taking down ponies. They can defeat swordsmen in a battle.
    Archers: one of the main troops in the game, they are very effective at destroying the enemy troops because of their long range. They can be killed by swordsmen and cavalry however, if they do not have strong layers to protect them. They are useful in the "rainbow" attack.
    Cavalry: very fast, and powerful, they will remove archers and warriors if the layers protecting them are weak or non-existent. Useful in lowering enemy loyalty.
    Cataphrats: stronger versions of the cavalry, but are slightly slower and have a shorter range. When attacking with archer and cavalry support, these troops will devastate ur enemies.

    Siege weapons other than the ballista are horrible due to their incredibly slow speed and huge amount of food eaten by them. Ballistas on the other hand, are important in the game, and are perfect for plundering cities and npc.

    This is what I think is the perfect proportioned army:

    Worker:250
    Warrior:50,000
    Scouts:50,000
    Pikemen:75,000
    Swordsmen:25,000
    Archers:75,000
    Cavalry:50,000
    Cataphrats:25,000
    Transporters: at least 500
    Ballistas: at least 1,000
    Battering ram: 0
    Catapult:0


    Tnx for reading!

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    Btw if u have a smaller army, then u should make a smaller version of this example army. If u have a bigger army, make a bigger version but have the same troop to troop scale.

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    What about wall defense?

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    Quote Originally Posted by Jasc999 View Post
    This is what I think is the perfect proportioned army:

    Worker:250
    Warrior:50,000
    Scouts:50,000
    Pikemen:75,000
    Swordsmen:25,000
    Archers:75,000
    Cavalry:50,000
    Cataphrats:25,000
    Transporters: at least 500
    Ballistas: at least 1,000
    Battering ram: 0
    Catapult:0


    No wall defenses mentioned, and i wouldnt have these proportions.

    To begin with, early server, you want more warriors than arch (first couple of weeks), then you want to mass build archers (for PvP and HCs), and then you will probably end up with more warriors than archers, depending on how many drafts you get a day.

    In a defense, its probably not a good idea to leave cav there while offline, as they are quickly killed and generally cause very little damage to attackers. Also phracts, as they are so expensive, to have them killing layers while being slaughtered by archers, is not cost effective.

    Also only 1k ballis, and 500 trans? Farming? Sure theres less npcs on age2, unless you build your own, get lucky that they arent cleared, and are prepared to lose them, but you should still have at least 5 5s or 4s in a reasonable distance (of 2 cities). Also multi hits, for gems, i would advise anyone to work towards 5k as a min, so you can send 10 waves at once. Need more trans, to farm with, to transport res between your cities, and to provide resources to alliance members who may need some.


    And no pults? If you are using traps, and are offline, they can spam you and simply cav smack. Just 1 pult will prevent that, and 1 pult isnt a huge cost.



    Would also say more workers, for layering purposes.

  5. #5

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    the troop count is too low. workers are used for farming 10's and for defending against a ballista attack. scouts are needed not just for intel but to keep someone from scouting you. one needs plenty of scouts.

    The more troops you have the better. archers are the best troops to have but you need all of them to stretch the playing field. and if you have a HC ??...need troop counts in the millions

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    Tnx for the feedback guys
    Last edited by Jasc999; 07-07-2011 at 12:52 PM.

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    Yes. Yes we do.

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    Quote Originally Posted by P.P. LePew View Post
    the troop count is too low. workers are used for farming 10's and for defending against a ballista attack. scouts are needed not just for intel but to keep someone from scouting you. one needs plenty of scouts.

    The more troops you have the better. archers are the best troops to have but you need all of them to stretch the playing field. and if you have a HC ??...need troop counts in the millions
    Well I don't have a hc

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    Quote Originally Posted by Mat_93 View Post
    No wall defenses mentioned, and i wouldnt have

    In a defense, its probably not a good idea to leave cav there while offline, as they are quickly killed and generally cause very little damage to attackers. Also phracts, as they are so expensive, to have them killing layers while being slaughtered by archers, is not cost effective.

    Also only 1k ballis, and 500 trans? Farming? Sure theres less npcs on age2, unless you build your own, get lucky that they arent cleared, and are prepared to lose them, but you should still have at least 5 5s or 4s in a reasonable distance (of 2 cities). Also multi hits, for gems, i would advise anyone to work towards 5k as a min, so you can send 10 waves at once. Need more trans, to farm with, to transport res between your cities, and to provide resources to alliance members who may need some.


    And no pults? If you are using traps, and are offline, they can spam you and simply cav smack. Just 1 pult will prevent that, and 1 pult isnt a huge cost.



    Would also say more workers, for layering purposes.


    I agree with the one pult thing. Tnx but I meant that u send archers and cav WITH the phrats, not against the phrats

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    Quote Originally Posted by Jasc999 View Post
    I agree with the one pult thing. Tnx but I meant that u send archers and cav WITH the phrats, not against the phrats
    I never mentioned attacking with cavs/phracts/archers. I meant about defending with them. If you leave them all in your city and get attacked while offline, they will die very quickly and very cheaply.

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