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Thread: Queens

  1. #1

    Default Queens

    This may still be a bit raw to discuss, but was hoping for some non flaming aggressive feedback about the bug fix, simply for personal education.

    To be straight up, i didnt lose any queens/kings in this fix or by people capping HC's with them in.

    Now from memory ToU specify were not allowed to take advantage of Exploits and should notify evony of such things without delay.

    Out of curiosity, Did anyone who was taking queens/kings notify evony of the exploit? im assuming it was the first thing done by alot of people who lost said heros.

    From Memory ToU specify exploiting is a bannable offence.

    Is anyone grateful this wasn't implemented?

    Aside from ToU there's what i call the obvious factor

    Q Why did you want the extra Kings/Queens
    A Because there uncapturable (?)

    Didn't that seem like an oxy-moron from the start? Being able to cap an uncapturable hero?

    Now because I didn't have multi Queen/Kings i have a question.

    Could you have unlimited Queens/Kings in a single city? (I can have 11 Heros in a city if one is a queen) and if you could, how could replacement heros be distributed even if evony wanted to?

    And one last question, How many people that took multi queens/kings created an upset player who it was taken off at there loss?

    Because if 1000 players have 5 extra king/queens each doesn't that mean this fix hurts 1000 players but gives back to 5000 players who were exploited out of what was supposed to be theres?

    The obvious flaw in my logic is "loaned" heros which again i believe since there part of an account breaches the non transferable part of ToU

    Inactive Heros Which would account for some

    Multi accounting(Creating alts to get more king/queens) Which again is against Tou.

    It reminds me of way back when, Evony banned a bunch of players and halved there accounts for some form of cheating, Later for some reason evony realized something was wrong so they gave back what they took, because this "repayment" wasn't instant some players ended up with 150% possible limits of wall defenses as they had already rebuilt there walls. Many players moaned alot about this "unfair advantage"

    Regardless, i cant see the fuss, a bunch of people "Exploited a bug" and got caught, I for one imediatly moved my Royalty to my HC, im grateful my best hero (Because its uncapturable) can now protect my HC, and my HH's can protect other's HC's making it uncapturable
    Quote Originally Posted by FoxyBunny View Post
    I personally support the idea of a No-Spend server. Actually, we have one in place, but it is reciprocal. The players don't spend on it, and we don't either. In fact, we've never purchased hardware for the server, .

  2. #2
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    The thing is, the bug was around for so long that it was common knowledge. Over a year.
    And the players who were getting the extra royals are also the ones supporting the game by spending money/time capping historic cities, and winning them off of other players. It was around for so long that it became accepted as a part of the game. Even if it was a goof up on evony's part, it seemed clear that they were doing nothing about it. They became a huge part of many players game, and it hurts when they take something from you that youve spent however many countless hours leveling 9 royals up to 100, not to mention capping them in the first place.

    ^Thanks to GermainZ^
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  3. #3
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    **Also, probably shouldnt have started another thread for this

    ^Thanks to GermainZ^
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  4. #4

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    Quote Originally Posted by spikefin View Post
    Regardless, i cant see the fuss, a bunch of people "Exploited a bug" and got caught
    This is the entirely objectionable part of the argument. "The bug" has been ongoing for my entire time playing Evony Age 2.

    I started on your server, Na3, within a day or two of it coming out. That is 18 months plus by my estimate (would like to know the exact time)

    To call something of this length "a bug" is fallacious.

    Essentially, anything can be classed as "a bug" at any time from hereon. The precedent has been made.

    It completely obfuscates the argument using these terms.

  5. #5

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    Quote Originally Posted by Behasaboliagon View Post
    **Also, probably shouldnt have started another thread for this
    I hope this thread doesn't follow the same lines its not its intent to make demands of evony ect like others or flame the fix.

    In response to your other statements, Even if it was around for a long time weren't you still aware it was a bug? and don't we all keep demanding bugs get fixed? some even demanding the order that should be important, and as forum users don't we all know that evony takes time to get around to things while there busy doing things they believe are more important?

    Im just trying to understand a bit better, i thought everyone realized it was a bug, and as such would eventually get fixed. My own alliance is pretty upset about it to, but they fixed the other queen/king bug and the heros were returned, i guess thats why i always assumed this bug would have the same outcome.
    Quote Originally Posted by FoxyBunny View Post
    I personally support the idea of a No-Spend server. Actually, we have one in place, but it is reciprocal. The players don't spend on it, and we don't either. In fact, we've never purchased hardware for the server, .

  6. #6

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    Quote Originally Posted by spikefin View Post
    Even if it was around for a long time weren't you still aware it was a bug? and don't we all keep demanding bugs get fixed? some even demanding the order that should be important, and as forum users don't we all know that evony takes time to get around to things while there busy doing things they believe are more important?
    It's pointless to argue this point, if "the bug" line is maintained.

    Basically, I as a player, am an Evony "bug". I have "been fixed" ie finally realized what this game is - and no longer accept the terms - and have permanently stopped playing.

  7. #7

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    Quote Originally Posted by Igroki View Post
    This is the entirely objectionable part of the argument. "The bug" has been ongoing for my entire time playing Evony Age 2.

    I started on your server, Na3, within a day or two of it coming out. That is 18 months plus by my estimate (would like to know the exact time)

    To call something of this length "a bug" is fallacious.

    Essentially, anything can be classed as "a bug" at any time from hereon. The precedent has been made.

    It completely obfuscates the argument using these terms.
    That's a very valid point, duration is a contributing factor that's why one of my questions was did you ever ask evony in the beginning? Like ToU stipulates we should, i assumed it was a bug from the start without asking evony, because as i specified, taking something thats untakable is a oxy-moron, When did people start thinking it was as intended? Did any evony correspondence say it was?

    Possibly i give more flexibility as a programmer, knowing how hard it can be to look through millions of lines of code to find a typo causing a problem in an application.

    Not saying thats what took so long, i seem to remember a post indicating they only "fixed" it after looking into it for quiet some time, and noticing it was starting to have a detrimental effect on game balance.
    Quote Originally Posted by FoxyBunny View Post
    I personally support the idea of a No-Spend server. Actually, we have one in place, but it is reciprocal. The players don't spend on it, and we don't either. In fact, we've never purchased hardware for the server, .

  8. #8

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    Quote Originally Posted by spikefin View Post
    That's a very valid point, duration is a contributing factor that's why one of my questions was did you ever ask evony in the beginning? Like ToU stipulates we should, i assumed it was a bug from the start without asking evony, because as i specified, taking something thats untakable is a oxy-moron, When did people start thinking it was as intended? Did any evony correspondence say it was?

    Possibly i give more flexibility as a programmer, knowing how hard it can be to look through millions of lines of code to find a typo causing a problem in an application.

    Not saying thats what took so long, i seem to remember a post indicating they only "fixed" it after looking into it for quiet some time, and noticing it was starting to have a detrimental effect on game balance.
    No, I myself never asked Evony. I assumed it was part of gameplay.

    Other players have said they did - and received emails stating that it is part of gameplay (capturing royals).

  9. #9

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    Quote Originally Posted by Igroki View Post
    No, I myself never asked Evony. I assumed it was part of gameplay.

    Other players have said they did - and received emails stating that it is part of gameplay (capturing royals).
    That wouldn't surprise me to be honest, wish there was someone with some supporting evidence, although it doesn't remove evonys right to change the game at there whim as stated in ToU
    Quote Originally Posted by FoxyBunny View Post
    I personally support the idea of a No-Spend server. Actually, we have one in place, but it is reciprocal. The players don't spend on it, and we don't either. In fact, we've never purchased hardware for the server, .

  10. #10
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    Quote Originally Posted by Igroki View Post
    No, I myself never asked Evony. I assumed it was part of gameplay.

    Other players have said they did - and received emails stating that it is part of gameplay (capturing royals).
    Well I can only speak from experience but Evony generally don't tell us what's intentional and what's not. If they choose to make it generally known they do so by making an announcement here on the forums rather than answer individual player emails.

    I'm not saying that no one received these emails but I would question their authenticity.

    Thanks to Infinitus for the epic B'day pressie!

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