Results 1 to 7 of 7

Thread: Atlantis, Broken heal rate?

  1. #1
    Join Date
    Aug 2009
    Location
    New Zealand
    Posts
    676

    Default Atlantis, Broken heal rate?

    Hey, This is a question for other Atlantis owners out there.

    Is something wrong with the heal rate when sending from atlantis? I seem to get around 2.5-3% heal rate from my ensigned Atlantis waves.

    This is with autoheal turned off, Does anyone else have this problem?

    I cant show a report because the healing part is missing, But from sending 350k ballista I get around 9-10k heals.

    Past - Huntah Immortal,Shawn Insomnia
    Present - Blacklistt Relapse


    You're like the pyromancer, you only come out when something needs to be blown up

  2. #2
    Join Date
    Oct 2009
    Posts
    303

    Default

    i have had that happen to me from both atlantis and 16s when attacking other 16s

  3. #3

    Default

    Im going to have to test that out, now to find a test subject ..muahaha

  4. #4

    Default

    Could this be related to that old "don't send too many catapults in your mech wave or you won't get the right heal %" bug?

    Would make sense if it was related to total attack power.

  5. #5
    Join Date
    Aug 2009
    Location
    New Zealand
    Posts
    676

    Default

    I was thinking the exact same thing.

    Its as if I have zero heal rate, Same thing that happens in waves that are too powerful.

    The 3% heal I do get must just come from that Achievement buff

    Past - Huntah Immortal,Shawn Insomnia
    Present - Blacklistt Relapse


    You're like the pyromancer, you only come out when something needs to be blown up

  6. #6
    Join Date
    Jul 2011
    Location
    Texas. Waco Texas
    Posts
    81

    Default

    hmm , odd i will see if my m8 from AgeII has this same problem :P
    (\__/)
    (='.'=)This is Bunny. Copy and paste bunny into your
    (")_(")signature to help him gain world domination

    This Sig is the best thing ever lol

  7. #7

    Default

    Quote Originally Posted by WolfgangMA View Post
    Could this be related to that old "don't send too many catapults in your mech wave or you won't get the right heal %" bug?

    Would make sense if it was related to total attack power.
    yep
    although according to evony its a game feature and not a bug

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •