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Thread: Trojan raid legal? No, it's a bug to be fixed.

  1. #21
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    In case there are any questions, this is a pretty poor tactic, and is on the bug board to be fixed.

    Leaving troops in an embassy, leaving the alliance and scoring an insta-attack is against the spirit of the mechanic, and subject to fix at any time.

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  2. #22
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    Quote Originally Posted by davemata View Post
    In case there are any questions, this is a pretty poor tactic, and is on the bug board to be fixed.

    Leaving troops in an embassy, leaving the alliance and scoring an insta-attack is against the spirit of the mechanic, and subject to fix at any time.
    It is pretty useful when transferring a city from far away though :s

  3. #23

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    Why is this a bug all the suddenly? Everyone has used this tactic to transfer cities. Just because there are some piece of s**t people out there and abuse this for stuff like that doesnt mean that this is not a useful thing.

  4. #24
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    Quote Originally Posted by davemata View Post
    In case there are any questions, this is a pretty poor tactic, and is on the bug board to be fixed.

    Leaving troops in an embassy, leaving the alliance and scoring an insta-attack is against the spirit of the mechanic, and subject to fix at any time.
    Hopefully there will be a notification once this occurs? Any indication of what solution will be put in place? ..Thanks

    ^^Look Ma, Voulkos' first siggy done outside of MS Paint!!

  5. #25
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    Quote Originally Posted by aliensrcummin View Post
    Why is this a bug all the suddenly? Everyone has used this tactic to transfer cities. Just because there are some piece of s**t people out there and abuse this for stuff like that doesnt mean that this is not a useful thing.
    Usefulness isn't on the docket, whether or not it exploits and existing mechanic, or utilizes a flaw is.

    It's a bug, simple as that, and on the board to fix. As such, before FUD begins, there will not be suspensions or bans for it, hopefully people can effectively self regulate in game until it gets fixed.

    Flaming CHICKEN!
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  6. #26
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    Quote Originally Posted by davemata View Post
    Usefulness isn't on the docket, whether or not it exploits and existing mechanic, or utilizes a flaw is.

    It's a bug, simple as that, and on the board to fix. As such, before FUD begins, there will not be suspensions or bans for it, hopefully people can effectively self regulate in game until it gets fixed.
    Maybe implement a city transfer option for alliance members only that lets people move in their troops at relief station speeds to fill the void left by fixing it...?

  7. #27
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    It is against the rules. Dave said it is a bug, in the terms it says...

    Using or exploiting errors in design, features which have not been documented, and/or "program bugs" to gain access that is otherwise not available, or to obtain a competitive advantage over other players;
    Conduct prohibited by the EULA or elsewhere in these Terms of Use

  8. #28

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    Quote Originally Posted by jorbaud View Post
    It is against the rules. Dave said it is a bug, in the terms it says...
    Umm... this whole game is compiled with bugs. Is the game against rules also?


    And yes. Will you at least implement something else for transferring cities within alliance? C'mon, be at least that smart and give us something like that and not p**s off entire player base again.

  9. #29
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    Quote Originally Posted by acer5200 View Post
    Maybe implement a city transfer option for alliance members only that lets people move in their troops at relief station speeds to fill the void left by fixing it...?
    Flesh out the idea and send it to me.

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  10. #30
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    Quote Originally Posted by davemata View Post
    Flesh out the idea and send it to me.
    Done.

    Here's the gist of it for the posters:

    • A new option in the rally that's only available to alliance members
    • works similar to transport and reinforce
    • has to be approved by the guy on the other end
    • automatically sends 1k cavs and a hero of choice to the city and caps it
    • The cavs move at 3/4ths - 1/2 the speed of a normal reinforce

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