I'd like to propose a sort of Geneva Convention to all alliances. I feel to combat the lack of respect and dignity that is rampant throughout war-ridden servers, I should try and make a set of rules to bring some chivalry to the fight. Here they are:
1. No spies. End of story. While it is true that spying is legal within Evony rules, it is also unnecessary and unwanted. First I should provide a definition of a spy.
a. A spy is defined as any player who joins an alliance just to seek information which if given to enemies would be detrimental to the alliance the offending player is in. The player seeking such information must have intent to inform an outside alliance of the damaging information (i.e. coordinates of cities, troop counts, attack tendencies, controlled areas, valley locations, and building coordination) to be considered a 'spy'.
2. Valley acquisitions, also known as 'valley wars'. If a player takes a valley from an enemy player, the enemy player has every right to retake the valley. However, this should not be an endless cycle. After 3 possession changes, the controlling party must station any amount of troops in said valley to defend against possible invasion, and to stop the cycle from repeating. Amount of troops stationed is determined as controlling party sees fit.
3. Player 'zeroing' - Attacking a certain player's cities until said player has 1 city with 0 population. Attacks are acceptable until loyalty is at its lowest point in the defending player's final city. After the loyalty has hit 0, the attacking player must stop all attacks and give the injured party a period of at least one week to rebuild. This stops servers from being filled with inactive cities, and keeps war fair.
4. Alliance war declaration - For an alliance to declare war on another, the declaring alliance must have a viable reason for its decision (i.e. sister alliance to an enemy, relentless attacking against one of declaring alliances' members, acknowledged argument between two people in positions of power in the respective alliances). If a player in a seperate alliance attacks the declaring alliances' member(s), warning must be given to both player and host of offending alliance, and a period of thirty minutes to stop the attacks before war can be declared.
There will probably be more protocols in the future, however at the moment these are the most pressing. As this is considered a 'Convention', requests and suggestions will be considered.
ALL ALLIANCES ACCEPTING THE TERMS OF THE EVONY GENEVA CONVENTION MUST MAKE THEIR SUPPORT OF IT KNOWN VIA ALLIANCE INTRODUCTION PANEL.
Please add reputation if you like or plan on adopting this idea.



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