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Thread: Evony Geneva Convention

  1. #1
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    Default Evony Geneva Convention

    I'd like to propose a sort of Geneva Convention to all alliances. I feel to combat the lack of respect and dignity that is rampant throughout war-ridden servers, I should try and make a set of rules to bring some chivalry to the fight. Here they are:

    1. No spies. End of story. While it is true that spying is legal within Evony rules, it is also unnecessary and unwanted. First I should provide a definition of a spy.
    a. A spy is defined as any player who joins an alliance just to seek information which if given to enemies would be detrimental to the alliance the offending player is in. The player seeking such information must have intent to inform an outside alliance of the damaging information (i.e. coordinates of cities, troop counts, attack tendencies, controlled areas, valley locations, and building coordination) to be considered a 'spy'.

    2. Valley acquisitions, also known as 'valley wars'. If a player takes a valley from an enemy player, the enemy player has every right to retake the valley. However, this should not be an endless cycle. After 3 possession changes, the controlling party must station any amount of troops in said valley to defend against possible invasion, and to stop the cycle from repeating. Amount of troops stationed is determined as controlling party sees fit.

    3. Player 'zeroing' - Attacking a certain player's cities until said player has 1 city with 0 population. Attacks are acceptable until loyalty is at its lowest point in the defending player's final city. After the loyalty has hit 0, the attacking player must stop all attacks and give the injured party a period of at least one week to rebuild. This stops servers from being filled with inactive cities, and keeps war fair.

    4. Alliance war declaration - For an alliance to declare war on another, the declaring alliance must have a viable reason for its decision (i.e. sister alliance to an enemy, relentless attacking against one of declaring alliances' members, acknowledged argument between two people in positions of power in the respective alliances). If a player in a seperate alliance attacks the declaring alliances' member(s), warning must be given to both player and host of offending alliance, and a period of thirty minutes to stop the attacks before war can be declared.

    There will probably be more protocols in the future, however at the moment these are the most pressing. As this is considered a 'Convention', requests and suggestions will be considered.

    ALL ALLIANCES ACCEPTING THE TERMS OF THE EVONY GENEVA CONVENTION MUST MAKE THEIR SUPPORT OF IT KNOWN VIA ALLIANCE INTRODUCTION PANEL.

    Please add reputation if you like or plan on adopting this idea.
    Last edited by Charlestin; 08-10-2011 at 02:11 AM.

  2. #2
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    Reserved...

  3. #3
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    Interesting idea.....

    One im sure some allianes will follow...perhaps with some slight editing ...however...how do you propose it to be enforced?

    Thanks to Morgan-LF for the great sig

    'You win battles by knowing the enemy's timing, and using a timing which the enemy does not expect.'
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  4. #4
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    Quote Originally Posted by Mati2 View Post
    Personally, I would never join an alliance that signed this pact. While valley wars are just immature, the other three things listed are perfectly legitimate war tactics in my view.

    #3 - Zeroing players out is very helpful when you're trying to disband other alliances. Looking at runs of 0s plays on their player morale and also makes it harder for them to rebuild / continue as a group. If you totally 0 out their host or strongest player, it's a clear sign that you will crush them as a unit.

    #4 - The fact that this is a war game is "reason" enough. In my opinion, you should need a reason NOT to go to war with a certain group, and everyone else should be red by default.

    I think any group that signed this would be declaring themselves farmers with no backbone.
    I politely disagree. It is perfectly fine to zero out players, but to keep pushing them down is downright idiotic, and has no point. You already zeroed them, and flexed your muscles. Congrats. But, seeing as it is indeed a war game, it would be much more fun if servers were filled with more active players than just a bunch of cities Evony has yet to delete. Active players = more prey for attacks. The fact that it is a war game is no reason for spies. As far as most are concerned, it is not the person who agrees to not have spies who has no backbone, yet the person who uses them, because it shows you're too weak to beat the other alliance fairly.

  5. #5
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    [QUOTE=Mati2;1723614]Personally, I would never join an alliance that signed this pact. While valley wars are just immature, the other three things listed are perfectly legitimate war tactics in my view.

    #3 - Zeroing players out is very helpful when you're trying to disband other alliances. Looking at runs of 0s plays on their player morale and also makes it harder for them to rebuild / continue as a group. If you totally 0 out their host or strongest player, it's a clear sign that you will crush them as a unit.

    #4 - The fact that this is a war game is "reason" enough. In my opinion, you should need a reason NOT to go to war with a certain group, and everyone else should be red by default.

    I think any group that signed this would be declaring themselves farmers with no backbone.[/QUOTE]

    ROFL

    Thanks to Morgan-LF for the great sig

    'You win battles by knowing the enemy's timing, and using a timing which the enemy does not expect.'
    IF YOU LIKE MY POSTS PLEASE REP ME... Thank You!!

  6. #6
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    As to it being inforced, I propose any alliance that claims to agree to this pact and then violates one of the protocols be blacklisted, and immediately declared upon by the other alliances under this convention.

  7. #7
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    Quote Originally Posted by Charlestin View Post
    I'd like to propose a sort of Geneva Convention to all alliances. I feel to combat the lack of respect and dignity that is rampant throughout war-ridden servers, I should try and make a set of rules to bring some chivalry to the fight. Here they are:

    1. No spies.


    2. Valley acquisitions, also known as 'valley wars'.

    3. Player 'zeroing' -

    4. Alliance war declaration -


    Please add reputation if you like or plan on adopting this idea.
    ok
    1. this a war game, information is vital in war, so sorry hun spies are a part of it.

    2. again this is a war game, take the enemies resources slow them down starve them out. believe a famous battle was won this way, again a part of war get used to it.

    3. zeroing - well its fun, heres an idea defend ur self get a good alliance and stop whining.

    4. wars have been fought over religion, women, ego, false accusations ..why would a war game not be the same. again its a war game


    personally cant rep any of these ideas

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  8. #8
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    ...careful might turn into the united nations...seeing blue helmeted peace keepers roaming the valleys of evony!!

    lol this would never happen (the enforcing)...even though alliances love an excuse for war...too many opportunities will arise for the 'bigger' alliances to try and take advantage of each other using these 'regulations' and bending them to their purpose. Defeating the whole purpose of the convention.

    Basically itll turn into a power coalition - which the rest of the server will turn against....therefore similar to senior servers already.

    In other words...itll go round in circles and end up being what we already experience - multi alliance coalitions in server wide wars.

    Needs editing with some added spice to be even considered as acceptable...

    My two pennies :-D

    Thanks to Morgan-LF for the great sig

    'You win battles by knowing the enemy's timing, and using a timing which the enemy does not expect.'
    IF YOU LIKE MY POSTS PLEASE REP ME... Thank You!!

  9. #9
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    Perfect tactics Mati

    i concur.

    Thanks to Morgan-LF for the great sig

    'You win battles by knowing the enemy's timing, and using a timing which the enemy does not expect.'
    IF YOU LIKE MY POSTS PLEASE REP ME... Thank You!!

  10. #10
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    Quote Originally Posted by ~Jade~ View Post
    ok
    1. this a war game, information is vital in war, so sorry hun spies are a part of it.

    2. again this is a war game, take the enemies resources slow them down starve them out. believe a famous battle was won this way, again a part of war get used to it.

    3. zeroing - well its fun, heres an idea defend ur self get a good alliance and stop whining.

    4. wars have been fought over religion, women, ego, false accusations ..why would a war game not be the same. again its a war game


    personally cant rep any of these ideas
    Yes, information is vital. That's what scouting is for. And if you don't get a report, attack them mercilessly until you do. It's perfectly fine to take the enemy resources away, there is just no need to battle back and forth over a valley. If you want it that badly, put some troops in it. And I'm actually part of a top 20 alliance on my server, and I would like to think that Evony players aren't as inconsiderate and...well...stupid, for lack of a better word, as some historical figures who have indeed started wars for those reasons. Thanks for your feedback, it's appreciated.

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