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Thread: Evony Geneva Convention

  1. #11
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    ***grabs popcorn***

    ***spills his cola in the rush for popcorn***

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    'You win battles by knowing the enemy's timing, and using a timing which the enemy does not expect.'
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  2. #12
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    Quote Originally Posted by Mati2 View Post
    Sorry, but I don't think you know how to disband alliances and actually "win" Evony wars. If you're in a war and your aim is to disband then your goal is utterly destroy the morale of the opposing team. Spies help achieve this by sending the other alliance into a witch hunting frenzy same with continuously zeroing out their best players until they switch alliances or quit. Nothing is more disheartening to alliances than seeing their best players forced to make a choice between joining the opposing group or quitting all together. Who cares about a few extra "prey" cities if your aim is to truly win.
    While I agree with the statement highlighted in red, I still don't see a point for spies. Why not just crush them? Is that too hard? Are you too weak? And if you really wanted to send them on a witch hunt so badly, you could 'leak' the information that there is a spy, even when there actually isn't. Bam. Witch hunt. Also, unless you're the only player left on the entire server, I'm pretty sure you can't "win" at Evony.

  3. #13

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    The conclusion that players must behave in a dishonorable deplorable and savage manner because you must emulate real wars is ludicrous.This is a game where you can teleport your cities ! Most alliances already have acceptable rules of conduct.More than a few players have booted for behaving in a disgraceful manner that are against the stated principles of their alliance.

  4. #14
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    An interesting idea, however just like the UN in the real world, this will have no teeth, alliances will not end up group declaring like theorized...some might but not all. Once people know exactly what the rules of engagement are they will take full advantage of it.
    Spying-is a little out of control, but, it IS a war game.
    Valleys-This is just stupid I don't let it get to the second round, before I give up, or lay the smack-down, I have better things to do than retake valleys all day.
    Zero-ing- Really this should be practiced anyway, after smashing some dude, he should be generally left alone, although I don't do it, I have nothing against farming the player periodically afterwards, but intentionally nailing them everyday is un-sporting and a legitimate reason for players to quit playing.
    War Dec- I don't see many declaring war, without some reason, most do because of scouting, attack, colonization, friendly alliance declarations, and "living in my state", I don't see very many without some reason, maybe its just the servers I play on.

  5. #15
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    The intentions of this thread may be noble, but there is no realistic way most people will actually live up to these rules, even if they do agree at first. People are too dishonest and morally corrupt. And they themselves will usually have any number of reasons why they would not follow these rules.
    Instead of trying to achieve the impossible, you should just agree to rules with the alliances you go to war with at the time, such as agreeing to attack cities only, not valleys. Though most large players these days will zero anyone they can without mercy, and I doubt you can get them to agree not to.

    Quote Originally Posted by Alusair View Post
    If you don't care enough to make yourself understandable, don't be surprised if others don't care enough to try to figure out what you're trying to tell them.

  6. #16
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    So...to summerise on this then:

    War is thus an act of force to compel our enemy to do our will

    Nuff Said :-)

    Thanks to Morgan-LF for the great sig

    'You win battles by knowing the enemy's timing, and using a timing which the enemy does not expect.'
    IF YOU LIKE MY POSTS PLEASE REP ME... Thank You!!

  7. #17
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    To me Evony is a strategic war game. That's why I like it. Making a bunch of rules would take the fun out of it for me. If you can't handle war then play farmville.
    Learn to endure or hire a bodyguard.

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  8. #18
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    Quote Originally Posted by elf45 View Post
    War Dec- I don't see many declaring war, without some reason, most do because of scouting, attack, colonization, friendly alliance declarations, and "living in my state", I don't see very many without some reason, maybe its just the servers I play on.
    You, my friend, have obviously never been on a server with alliances such as KKK, NAZI, etc. that spam the system with senseless war decs on virtually everyone. I envy you.


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  9. #19
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    Quote Originally Posted by LadyMariana View Post
    You, my friend, have obviously never been on a server with alliances such as KKK, NAZI, etc. that spam the system with senseless war decs on virtually everyone. I envy you.
    Actually, they generally tend to declare on one alliance and all the idiot hosts declare on them for having the name.

    Guess what? It means they've won.

  10. #20
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    Eh, depends what server you's on. The ones I's been on it seems to go both ways.


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