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Thread: The 'How Would You Break This' Game

  1. #1
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    Default The 'How Would You Break This' Game

    Goal- Theoretically use as few troops as possible to 'break' this defense.
    Whoever comes up with the best one PM's be a defense to 'break'.


    By as few troops as possible, I mean try to (theoretically) surgically assault this city- strategy is more goal than numbers here. If you can use less troops than the 'defender' has, that is great but unlikely lol.

    RULES-

    Hero is DEFINED BY the defense creator, assume that defending hero is same as the hero you are allowed to use.
    Unless defined otherwise-
    Buffs are allowed..
    Gates are permanently open.
    50% Heal.
    All techs are assumed 10.

    Each defense wil go for at least 10 posts (1 Page) of attacks. (for now, that may be changed to longer).

    Please use this for submitting your new breaks (copy and paste it for each wave you need to use)

    Wave 1:
    Attack Hero:
    Items:
    Defending Hero:
    Items:
    Loss:
    Killed:





    List of New Defense Makers-
    Cushseth


    Quote Originally Posted by cushseth View Post

    Here is one that you'll probably end up facing at one point or another...

    15k pults
    15k balls
    100k rams
    250k archers
    10k pike/cav/sword/phract
    250k workers
    250k wars
    10m scouts
    50k traps 2.5k abatis.

    defending hero is 500.

    attacker may use buffs, 50% heals and up to 500 attack hero for each hit.

    gates are perma opened, must make note of scouting attempts. 1,000 hero cap on scouts.

    EDIT: dropped it from 250k to 100k rams, 250k would be hard without spamming mechs, and that isnt the point here.

    Old Defenses-
    Original (Mine)-
    200k Warrs, 100k Scouts, 250k Pikes, 250k Swords, 300k Archers, 50k Cavs, 5k Phracts, 5k Balls, 100 Rams and Pults
    Last edited by DeadKnightS2; 08-19-2011 at 08:04 PM.
    S148- DeadKnight, SCORPION
    Pres- 614k right now but growing to fast for me to keep track of. Not that it matters anyways.
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  2. #2

    Default

    Worker Bomb with war ensign and war horn. After heal around 8,000 losses, tried and proven by all top players.
    Quote Originally Posted by ImInsane View Post
    Well, if you are gonna put it that way, it kinda means that you pay for something that you NEVER receive. As your game account doesn't belong to you at all, you pay Evony for a service, Evony receives the payment AND Evony receives the service you ordered.
    Have truer things been said?

  3. #3

    Default

    i tried all ways.. its really hard to take out that with the same number of troops..
    .i can take it out with an extra 100k archers...

    soo far, i have been able to take out 250k pikes,50k swords, 50k cavs, 5k phracts, 14k AT's, logs.

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  4. #4

    Default

    Nice but I don't think you'll get a good comparison with the information you have laid out.

    You need to clarify the following:
    1. Heroes (attributes) to be used both for defender and attacker
    2. Items
    3. basis for determining most efficient use of troops (is it upkeep or equivalent resources? training time is excluded as it's hard to factor in
    4. Heal rate considered when you say less troops than defender has? I would also assume the defender is offline.
    5. If 'less troops than defender has' also means you can't use troops like 100k of mechs
    6. 250k pikes/swords? each?
    Last edited by Jeffrox; 08-15-2011 at 06:21 AM. Reason: added another line on pikes/swords

  5. #5
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    Default

    120k rams 500 of each other thing except porters

    just send 2 of that and u win

    unless u are a poor guy who still doesn't use mech

  6. #6

    Default

    Break it? Its over 9000 thats impossible.
    http://www.youtube.com/user/xVersetylex
    Lyrically I'm infinite like possibilities
    But you don't have the capability like infertility
    Cuz opening your mouth to question my validity
    Is like trying to contradict the theory of relativity

  7. #7
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    Default

    Quote Originally Posted by BadManStor View Post
    i tried all ways.. its really hard to take out that with the same number of troops..
    .i can take it out with an extra 100k archers...

    soo far, i have been able to take out 250k pikes,50k swords, 50k cavs, 5k phracts, 14k AT's, logs.
    all about understanding what troops do in what situation. and what units they are effective against.

    I might do a scout bomb or to, theoretically clear at's and other wall defenses.

    Send in a cav rainbow cut down those arch a bit well.

    then a mech wave, heavy in ballis. (probably overkill)

    (not going to pretend to be an expert on game mechs, but i think this would work pretty well)

    Awesome Sig by Morgana
    Only death is true, and even the dead need armies...
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    Na33(retired)...

  8. #8

    Default Done

    Ok, so I've managed to do this with the same amount of troops using 50% heals, all buffs, and a 500 attack hero for all hits.

    1:100k archer bomb - kills ~5k towers 250k archers left

    2:100k archer bomb - kills ~5k towers 200k archers left

    3:100k archer bomb - kills ~5k towers 150k archers left

    4:100k archer bomb - kills rest of towers 100k archers left

    5:100k warrior bomb - kills half of defending cav 150k warriors left.

    6:100k warrior bomb - kills rest of defending cav 100k warriors left.

    7: 99,997 pikes 1 arch/ball/pult - kills phracts and ~150k defending pikes. 200k pikes left.

    8:99,997 pikes 1 arch/ball/pult - kills ~100k swords. 150k pikes left.

    9:99,997 pikes 1 arch/ball/pults - kills rest of defending pikes 100k pikes left.

    10:99,997 pikes 1 arch/ball/pults - kills ~100k swords. 100k pikes left.

    11:99,997 pikes 1 arch/ball/pults - kills all defending wars. 50k pikes left.

    12:99,997 swords 1 arch/ball/pult - kills all defending swords. 200k swords left.

    13:50k cav 5k phracts 1 arch/scout/ball/pult - kills entire defense. 25k cav left.

    TROOPS LEFT / OUT OF TOTAL
    25k cav / 50k
    200k swords / 250k
    100k archers / 300k
    50k pikes / 250k
    100k scouts /100k
    5k balls / 5k
    2.5k phracts /5k
    100k wars / 200k

    Give me a harder one now easy peasy. Took me 5 minutes hehe.

    Even got enough troops left to defend your new city should the previous owner get upset, lol.


    Here is one that you'll probably end up facing at one point or another...

    15k pults
    15k balls
    100k rams
    250k archers
    10k pike/cav/sword/phract
    250k workers
    250k wars
    10m scouts
    50k traps 2.5k abatis.

    defending hero is 500.

    attacker may use buffs, 50% heals and up to 500 attack hero for each hit.

    gates are perma opened, must make note of scouting attempts. 1,000 hero cap on scouts.

    EDIT: dropped it from 250k to 100k rams, 250k would be hard without spamming mechs, and that isnt the point here.
    Last edited by cushseth; 08-17-2011 at 02:47 AM.
    SS37

    Less QQ more PewPew

    Quote Originally Posted by Prodigy the 5 View Post
    cush has a point... and he is right
    Ya.

  9. #9

    Default

    Quote Originally Posted by Derek Zoolander View Post
    Goal here would be to kill the towers off.
    4 x 100k archer - kills 4-5k towers per hit

    towers gone then send in
    40k balls 50k archer 1k every other troops

    should completely shred the meat. then 1 arch 1 scout 15k cav 84998 phrax to wipe it clean
    No. Mech will not touch the layers. Will kill archers and balls first.

    i believe the purpose of the first post being a cd is dispelling the myth that it takes far more troops to kill a cd, than the troops in the cd. Ive quite clearly proved that myth to be incorrect.
    SS37

    Less QQ more PewPew

    Quote Originally Posted by Prodigy the 5 View Post
    cush has a point... and he is right
    Ya.

  10. #10

    Default

    Cusheth, while you did manage to solve the puzzle on your own assigned variables (like the hero attributes) you can still refine your methods. Also, you didn't state the defending hero's attributes for others to make a fair comparison. Also, on the third archer bomb, you would have completely knocked out the AT's as machinery won't be able to auto-repair if there are none left.

    As for your puzzle, your idea is to be able to know if there are (without a scout report) rams left for the 99.9k scout/1 cav attack and eventually kill all the scouts without resorting to scouting. The honor should do the trick. You don't lose honor if the scouts hit the balls and pults. Everything else is just a gravy.

    But you need to put your puzzle in a separate thread so as not to confuse others who will visit this thread.
    Last edited by Jeffrox; 08-17-2011 at 07:45 AM. Reason: added machinery effect

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