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Thread: Japanpimp Battle Reports

  1. #201
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    Quote Originally Posted by Domi View Post
    In report 2, you get a perfect setup, he has no ballista or catapult defending, some cav in that case would have ripped open his archers. But you bringing a ballista to the fight re-defined the starting range. And prevented your cav from reaching his archers in the first round

    You put a lot of effort into trying to understand how the evony combat mechanics work. My suggestion to you in that case would be to focus less on amount of rounds, and more on what happens in each round. That way the amount of rounds become self-explanatory
    Domi, I followed your advice. But you know what? Removing balls made little difference. Only ~200k archer difference. But other kills were ZERO.

    You should compare these reports.
    In the first report I kill Pike, Sword, Archers, etc...
    http://www.inetassociation.com/evony/20110831-02.jpg

    In the second report I kill only 233k arches.
    http://www.inetassociation.com/evony/20110909-02.jpg

    In third report I kill only 245k archers.
    http://www.inetassociation.com/evony/20110909-05.jpg

    Defending hero did not change.
    My hero only changed by 30 atk points.

    I do not see much difference in archer losses although I more than doubled my horses. But overall, 20110909-05.jpg gave me the best cost/performance ratio.
    Last edited by japanpimp; 09-10-2011 at 03:38 AM.

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  2. #202
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    Quote Originally Posted by un3x View Post


    http://www.inetassociation.com/evony/20110911-01.jpg

    Start range 1400:

    --------------Round 1:
    Defender Cavs move at 1400, phract 1150
    Cavs hit archers, all attacker melee kill cavs
    Attacker archers kill archers

    --------------Round2:
    Defender phracts move at 1400 and hit archers and die
    Attacker archers kill scouts

    --------------Round3:
    Defender pike and swords move to 1400 and hit archers
    Attacker melee hit both pike and swords, the archers hit pike.
    Survive both pike and swords

    ---------------Round4:
    Same, just melee hit only swords.

    ---------------Round5:
    Same, pike hit archers, swords hit warriors (archers under warriors power now) , and the RAMs come in range and hit pike (next unit after warriors in power now).
    RAM kill 64 pike, then defender use corselet.
    Because only in that round something decide to attack the warriors (that mean died enough pike swords) defender use warhorn.
    Another reason, at the end.

    ------------Round6:
    Swords and RAM hit archers.
    Remaining attacker melee hardly kill the rest of pike and swords.
    All happen at 1400 with help of the attacker scouts, without it and warhorn, swords and/or pike still survive.
    Still RAM and Transporters present, they get killed in this order:
    -archers kill first transporters (fastest unit) that are under 1% of archers power, with warhorn, then in same round archers kill RAM (lucky, that unit was over 1%).
    ..............................
    Loses that i get, using valleys leadership rules:
    ...........................
    Warriors - 25426
    Pike -64
    Archers -406372

    ...........................
    I cant give clean details for melee fight, that's the single case where results are close by report. I can go under 400k archers loses but then the warriors go over 100k.
    Later with details or corrections.

    .
    Hm, your calculations are close. Maybe your valley formula is enough.
    I changed the attack and defense on my Queen so you could do math with hign intelligence and average attack hero.

    Thanks to Boleslav for the Afro Samurai Signature series.
    I have made a few video guides that may help you.
    Please read the link below.
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  3. #203
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    Um, according to Un3x these valley reports show a bonus that is NOT inline with the current idea that the lowest star determines the bonus. These tests show a curve in the bonus.
    http://www.inetassociation.com/evony/starset-a.jpg
    http://www.inetassociation.com/evony/starset-b.jpg
    http://www.inetassociation.com/evony/starset-c.jpg

    Star set A lowest star is 1, I get 0 star set bonus
    Star set B lowest star is 8, yet I only get 5 star set bonus
    Star set C lowest star is 10 yet I get a 9 star set bonus

    Thanks to Boleslav for the Afro Samurai Signature series.
    I have made a few video guides that may help you.
    Please read the link below.
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  4. #204

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    Quote Originally Posted by japanpimp View Post
    Um, according to Un3x these valley reports show a bonus that is NOT inline with the current idea that the lowest star determines the bonus. These tests show a curve in the bonus.
    http://www.inetassociation.com/evony/starset-a.jpg
    http://www.inetassociation.com/evony/starset-b.jpg
    http://www.inetassociation.com/evony/starset-c.jpg

    Star set A lowest star is 1, I get 0 star set bonus
    Star set B lowest star is 8, yet I only get 5 star set bonus
    Star set C lowest star is 10 yet I get a 9 star set bonus
    What bonus are you expecting? As far as I know levels 0-4 get no bonus, 5-8 all get the same bonus, and 9-11 all get the same as well. So, what you are stating here seems inline with the current idea.

  5. #205

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    Exactly Chupa, I have high regard for un3x but his standing is being dragged down by his involvement with this thread. so many reports here to confirm nothing that wasn't already known... why?

    For future reference JP, I know you claim to have an aversion to calculators but before you post more reports at least run if through this modified Birtles spreadsheet, I've made it as simple as it gets, I've already put in the data for the third report (had to rely on memory for the bonuses, got them wrote down somewhere).

    For the above three reports you only need to change the life bonus, a single cell.
    Last edited by Nibus; 09-17-2011 at 04:48 AM.

  6. #206
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    Hmm interesting Un3x... do you know which troop hit the swords?

  7. #207

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    Quote Originally Posted by un3x View Post
    Nice work. I hope you verified it well, many ppl will use it.
    That isn't my work, I just duplicated birtles' valley combat sheet and simplified it to tempt japanpimp into using it. the actual, calculator has been there for over a year far as I know.

    as for the swords, it has to be about range, the swordsmen must've moved slightly ahead of the pikes as they have shorter range, to reach a target.

  8. #208
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    Nibus, swords should never have been prioritized over pike, they are slower than pike and have less combined attack.

    Scouts hit swords? That's pretty weird. Maybe there's hope for some new discovery in this thread after all.

  9. #209

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    Quote Originally Posted by Oro View Post
    Nibus, swords should never have been prioritized over pike, they are slower than pike and have less combined attack.

    Scouts hit swords? That's pretty weird. Maybe there's hope for some new discovery in this thread after all.
    They will be prioritized over pike if at the same distance and targeting uses the leadership penalty when determining the combined attack. I haven't done the math on the penalty, but I think that it's clear whatever that is results in the swords having more attack.

  10. #210
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    Quote Originally Posted by NA12ChupaCabra View Post
    They will be prioritized over pike if at the same distance and targeting uses the leadership penalty when determining the combined attack. I haven't done the math on the penalty, but I think that it's clear whatever that is results in the swords having more attack.
    I know all about that chupacabra. But that's for when for ex. there's 100k ballista 400k archers and a 100 leadership hero. Even though the combined archers have more attack than the combined ballista after hero bonus is applied the ballista have more attack because they get the bonus on all of them but the 400k archers only get the bonus on 1/4 of them. That's when that occurs. Ex Report. http://www.evonyurl.com/pgvq12

    In this report there's 323k pike 317k sword. Pike have 50% more attack than sword. They move faster too and don't stop for different reasons than sword. And the defending hero can lead both groups fully because of the starset leadership bonus. Therefore the swords should never have been prioritized over the pike.
    But if you don't believe me here's the math for the attack of both batches of troops, it only puts hero attack into the equation not research and it presumes there is no such thing as the leadership starset bonus:

    For the swords: 245000 * (100 * 8.7) + (317390 - 245000) * 100 = 220,389,000

    For the pike: 245000 * (150 * 8.7) + (323936 - 245000) * 150 = 331,565,400

    Although from looking at the report it may be that defense and life are also factored in in age 2 or only in colonize battles when figuring out which troop should be hit. But that is just a theory.

    Countdown: 2 more posts until Marquis!!!
    Last edited by Oro; 09-17-2011 at 09:46 PM.

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