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Thread: Japanpimp Battle Reports

  1. #211
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    I posted the new report. It also shows Swords getting hit over Pike. Seems to break battle mechanic rules according to some. See original post for new reports.

    Thanks to Boleslav for the Afro Samurai Signature series.
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  2. #212

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    Quote Originally Posted by Oro View Post
    But if you don't believe me here's the math for the attack of both batches of troops, it only puts hero attack into the equation not research and it presumes there is no such thing as the leadership starset bonus:

    For the swords: 245000 * (100 * 8.7) + (317390 - 245000) * 100 = 220,389,000

    For the pike: 245000 * (150 * 8.7) + (323936 - 245000) * 150 = 331,565,400

    Although from looking at the report it may be that defense and life are also factored in in age 2 or only in colonize battles when figuring out which troop should be hit. But that is just a theory.

    Countdown: 2 more posts until Marquis!!!
    I stand corrected. That would have to be a pretty hefty penalty considering the minimal (relative) difference in stack size and the 50% difference in attack.

  3. #213
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    I just have one question, who got the penalty? Me or the attacker? Or both of us?

    Thanks to Boleslav for the Afro Samurai Signature series.
    I have made a few video guides that may help you.
    Please read the link below.
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  4. #214
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    Lol Un3x is it just me or have you gotten even more complex since I left this thread.

    I wrote above my equations that this presumed no such thing as leadership starset bonus because otherwise all sides would have been effectively lead. I know you like to use the % application more than this but I actually wanted Chupa to understand what I was saying, if you know what I mean In the 2 different additions way you can clearly see what is going on with the % it requires much more thought. I am going to have to take some time to mull over your posts, complicated as they are. But what is this you are saying that effective attack is not affected by amount of troops and troops per stack. I will have to think more into this.

    Are you saying we need to calculate the leadership penalty differently for every troop rather than finding a single percent on every troop, or just this the other way around?

    Thx for congrats Party at JP's house!!!!
    Last edited by Oro; 09-18-2011 at 03:28 PM.

  5. #215
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    Quote Originally Posted by un3x View Post
    LOL your way is more intuitive and easy to understand, again i say it's right.
    Indeed, each troop type have his percent, but only when together do an overflow. If you do at least one test described above you will see 1 troop not penalized and other penalized taking in account the first one. If 3'rd troop type used ... but i let you do it and explain as you did it already, better then me

    .
    Interesting interesting... this sounds like a lot of work ... *sigh* I will get to it when I have time.

  6. #216
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    Quote Originally Posted by Oro View Post
    Thx for congrats Party at JP's house!!!!
    You dont want a party at my 2LDK apartment in Nagoya, trust me.... it would be like having a party in a bathroom stall.


    Quote Originally Posted by un3x View Post
    EDIT: suggestion for tests:
    lvl 60 hero for 12 star, 75k unit 1, 75k unit 2.
    lvl 40 hero for 9 star, 50k troops each unit 1 or 2, even 33k for 3 units.
    lvl 20-29 hero for 5 stars, troops 16-20k each (more unit types).
    hero must have intel maxed, attack over 50, better warhorn.
    Any lvl 10 valley / CD / uprise-suppression.

    .
    I dont have a calculator, yet.... I might make one in Excel though. Only problem is I don't think it will help because in the end, it is still a guessing game in PvP. Last second hero gear changes and last second hero type (HH or non-HH) or last second reinforements or especially last second strategems will change the battle greatly. And those variables are impossible to know. So I feel a calculator will be fruitless unless it is a PvE calc.

    I just make guesses based on my age 2 uprise/supression battle experiences. Over the last year I have done hundeds, maybe thousands of large scale uprise/supression battles. So I just have a "feel" for things.

    I will do some of those tests.


    Quote Originally Posted by Oro View Post
    Interesting interesting... this sounds like a lot of work ... *sigh* I will get to it when I have time.
    I'll help with the proposed tests.

    Thanks to Boleslav for the Afro Samurai Signature series.
    I have made a few video guides that may help you.
    Please read the link below.
    My Evony Videos

  7. #217
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    You can use my calculator JP, if you notice any problems just tell me. And un3x check the code for my calculator plz I think somethings off.

    Check sig for calculator

  8. #218
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    Quote Originally Posted by Oro View Post
    You can use my calculator JP, if you notice any problems just tell me. And un3x check the code for my calculator plz I think somethings off.

    Check sig for calculator
    Will do.
    Hey gang, I posted more battle reports for analysis. Smaller battles but different troop mixes and star settings.

    Thanks to Boleslav for the Afro Samurai Signature series.
    I have made a few video guides that may help you.
    Please read the link below.
    My Evony Videos

  9. #219
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    Added some new reports today. Some pretty sick waves. Good to use for measuring damage against players who have 15 star sets and Historic Heros defending their cities.

    Thanks to Boleslav for the Afro Samurai Signature series.
    I have made a few video guides that may help you.
    Please read the link below.
    My Evony Videos

  10. #220

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    123k ballista kill 116k archers, the most shocking thing about that is that it could've been much worse if he'd switched to full wisdom gear (probably reduced the losses by another 50%).
    The one with the rams killing 55k ballista was understandable (nothing one-shots rams with 24,000 health a piece), the rams take 6 rounds to be close enough to attack the ballista (and therefore reduce them to 25% damage), the ballista waste 5 rounds on the other layers. You needed more layers to slow the rams down.
    Thanks for posting the reports anyway, always interesting.

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