I posted the new report. It also shows Swords getting hit over Pike. Seems to break battle mechanic rules according to some. See original post for new reports.
I posted the new report. It also shows Swords getting hit over Pike. Seems to break battle mechanic rules according to some. See original post for new reports.
Thanks to Boleslav for the Afro Samurai Signature series.
I have made a few video guides that may help you.
Please read the link below.
My Evony Videos
I just have one question, who got the penalty? Me or the attacker? Or both of us?
Thanks to Boleslav for the Afro Samurai Signature series.
I have made a few video guides that may help you.
Please read the link below.
My Evony Videos
Lol Un3x is it just me or have you gotten even more complex since I left this thread.
I wrote above my equations that this presumed no such thing as leadership starset bonus because otherwise all sides would have been effectively lead. I know you like to use the % application more than this but I actually wanted Chupa to understand what I was saying, if you know what I meanIn the 2 different additions way you can clearly see what is going on with the % it requires much more thought. I am going to have to take some time to mull over your posts, complicated as they are. But what is this you are saying that effective attack is not affected by amount of troops and troops per stack. I will have to think more into this.
Are you saying we need to calculate the leadership penalty differently for every troop rather than finding a single percent on every troop, or just this the other way around?
Thx for congratsParty at JP's house!!!!
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Last edited by Oro; 09-18-2011 at 03:28 PM.
Python Evony Program: http://bbs.evony.com/showthread.php?t=185778
Stars Cost Tables: http://bbs.evony.com/showpost.php?p=1756392&postcount=1
Python Evony Program: http://bbs.evony.com/showthread.php?t=185778
Stars Cost Tables: http://bbs.evony.com/showpost.php?p=1756392&postcount=1
You dont want a party at my 2LDK apartment in Nagoya, trust me.... it would be like having a party in a bathroom stall.
I dont have a calculator, yet.... I might make one in Excel though. Only problem is I don't think it will help because in the end, it is still a guessing game in PvP. Last second hero gear changes and last second hero type (HH or non-HH) or last second reinforements or especially last second strategems will change the battle greatly. And those variables are impossible to know. So I feel a calculator will be fruitless unless it is a PvE calc.
I just make guesses based on my age 2 uprise/supression battle experiences. Over the last year I have done hundeds, maybe thousands of large scale uprise/supression battles. So I just have a "feel" for things.
I will do some of those tests.
I'll help with the proposed tests.
Thanks to Boleslav for the Afro Samurai Signature series.
I have made a few video guides that may help you.
Please read the link below.
My Evony Videos
You can use my calculator JP, if you notice any problems just tell me. And un3x check the code for my calculator plz I think somethings off.
Check sig for calculator![]()
Python Evony Program: http://bbs.evony.com/showthread.php?t=185778
Stars Cost Tables: http://bbs.evony.com/showpost.php?p=1756392&postcount=1
Thanks to Boleslav for the Afro Samurai Signature series.
I have made a few video guides that may help you.
Please read the link below.
My Evony Videos
Added some new reports today. Some pretty sick waves. Good to use for measuring damage against players who have 15 star sets and Historic Heros defending their cities.
Thanks to Boleslav for the Afro Samurai Signature series.
I have made a few video guides that may help you.
Please read the link below.
My Evony Videos
123k ballista kill 116k archers, the most shocking thing about that is that it could've been much worse if he'd switched to full wisdom gear (probably reduced the losses by another 50%).
The one with the rams killing 55k ballista was understandable (nothing one-shots rams with 24,000 health a piece), the rams take 6 rounds to be close enough to attack the ballista (and therefore reduce them to 25% damage), the ballista waste 5 rounds on the other layers. You needed more layers to slow the rams down.
Thanks for posting the reports anyway, always interesting.
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