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Thread: Japanpimp Battle Reports

  1. #31
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    Quote Originally Posted by japanpimp View Post
    Ok, then tell me the result of this battle if I had used a L150 HH instead of my queen.... with 99% accuracy.
    http://www.inetassociation.com/evony/20110831-01.jpg
    Then, I'll do that battle again with a HH and see how close you are. Remember, all you are doing is replacing my queen with a Level 150 HH with approx ~250 leasership and 90 base attack. Stars will stay the same. And that was as follows
    8 gears to 15 stars, 2 gears to 14 stars, 1 gear to 11 stars, 1 gear to 12 stars, 1 gear to 1 star.

    And P.S.
    Anyone can tell me the results with 99% accuracy by stagging a battle with a "friend". They simply load their cities with similar heros and troops and do the battle then post the numbers from their war reports.
    No, I want you to calculate it based on how you and others have 99% of the mechanics figured out. Should not take that long to do the math if you have it all figured out. Heck, just plug it into one of those ultra accurate Age 2 battle calculators that are never accurate. You need to post the numbers in 4 hours, max. You take longer then 4 hours I will assume you are stagging the battle somewhere with a friend in order to get the result.
    I need every single piece of info, max tech both sides? max walls on defender? every single buff defender and offender has? including the speed buff some people get? Not to mention how you are going to ensure that ghostdog doesn't move troops out or in for your test. I will do the math though and will post later when I have more time but if you want 99% accuracy you need to give me ALL the info.
    Last edited by Oro; 09-01-2011 at 05:09 PM.

  2. #32
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    Sry double posted accidently.
    Last edited by Oro; 09-01-2011 at 05:51 PM.

  3. #33
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    Ok just a disclaimer first, this info is based off the report you gave me, I won't take away losses from the defender side but I will use the numbers in that report and attempt to tell you round by round what happens if you had had an hh instead of a queen presuming the info you have given me is right and no weird buffs are on either side except for war horn and corselet. Also persuming that all points have been put into attack on both heroes and that opposing hero is 90 base as well with 80 base int, this I will also persume for your hero also for both heroes I shall persume excal is on. I shall also assume that ring and charm are 2 of the 8 15 stars. Can you see how I can be off now? You have given me a meager amount of info but I will work with it for the sake of argument.

    Defending hero (presumed) stats: 917.49 atk 250 leadership, 80 int.
    Atking hero (presumed) stats: 1012.25 atk 250 leadership, 80 int.
    War horn and corselet on both sides.
    Battlefield length: 1700 spaces
    Troop amounts the same as in the report JP posted (without taking out losses)

    Round 1: Defending archers and defending ballista can shoot the oncoming archers and viceversa, defending catapaults can also shoot oncoming troops.
    Defending archers and attacking archers trade fire first round. Here is the math so I can keep track and you can learn something:

    Atking archer atk: 275000 archers receive hero bonus so their atk is 120 + 1032.25% x 275000 = 373,642,500 now to that number we add the atk of the remaining 439,009 archers which is: 144 x 439009 which = 63,217,296 so that brings the total atk to the chunk of atking archers too = 436,859,796 + 42,840,540 from research = 479,700,336.

    Defending archers atk is: (I'll skip the show and tell) 308,359,750.

    Defending archers life is: 455 for a single archer because of research and hero int bonus. Total for 275000 archers is: 125,125,000 complete total is: 143,875,000.

    Now lets figure out what happens when Atking archers shoot the defending archers: Basically all defending archers die but I will show you the math: 479,700,336 atk is reduced by 8.5% due to the defending archers defence being 60 with corselet buff and 85 with research, so the Atk that hits the defending archers is actually: 438,925,808. Since the total life of defending archers is 143,875,000 all of them die.

    Now for the life of the Atking archers: (I'll skip the show and tell again) 287,003,375 but with the 220% life boost from the defender star set the actual life is: 918,410,800 or 1286.27 life per archer.

    Now lets see what happens when the defending archers attack the attacking archers: 308,359,750 is the defending heroes attack and is reduced by 8.5% too: 282,149,172. 282,149,172 divided by the life of a single attacking archer gives you the total amount of archers killed on the atking side which is: 219,355 or 109,678. Its been a while and I can't remember at what range distance archers suffer a 50% penalty.

    The huge chunk of tl;dr I just posted right now is about 20% of the stuff that happens in round 1, I haven't even gotten into the troop movement happening and the cav showdown with the cav and phract and the ballista stuff. I will post it later but first I want your opinion on what I have posted so I can figure out if it is worth my time to continue.
    Last edited by Oro; 09-01-2011 at 07:58 PM.

  4. #34
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    What the heck? All the info? Of course all the Academy is level 10 research on everything. And walls do not count in uprise/supression battles. Just assume all buffs and everything are maxed. I mean, c'mon, any player with a 15 star set is gonna have max everything. And believe you me, I do too.
    You were supposed to tell me the results within 4 hours. Not break down all the math and ask others if it looks OK. Just tell me the battle results. I see you are online now. 4 hours has long passed. So how do I know you are not stagging this now with another player?
    The kill results, that all I want. I do not want all the math. Just the bottom line.

    Quote Originally Posted by Nibus View Post
    Japanpimp, I like you, I really do but I've yet to see a post from you that shows a willingness to understand the simple maths that combat is based upon. Don't take this the wrong way but get your calculator, pen and paper out and start with level one valleys, there is plenty that has been figured out in this game grasp that first then fill in the blanks.

    ps that mod is an embarrassment.
    Acer is just young and gets a little hot headed at times. No big deal. He shouldn't be coming in here like that though. It was out of line for a mod.
    Look Nibus, I KNOW there are battle penalties in Age 2 that are not in Age 1. I am saying that you guys do NOT have them figured out. They are NOT some static calculation. It seems to change when you deal with very large troop numbers in uprise/supression battles in various situations. Basing the penalty on valley battle results is a mistake. Also, if you guys have it all figured out then why are all the calculators way off from real-world results? I am not talking a 1 or 2% error margin. I am talking huge..
    Last edited by japanpimp; 09-01-2011 at 07:36 PM.

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  5. #35
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    Quote Originally Posted by japanpimp View Post
    What the heck? All the info? Of course all the Academy is level 10 research on everything. And walls do not count in uprise/supression battles. Just assume all buffs and everything are maxed. I mean, c'mon, any player with a 15 star set is gonna have max everything. And believe you me, I do too.
    You were supposed to tell me the results within 4 hours. Not break down all the math and ask others if it looks OK. Just tell me the battle results. I see you are online now. 4 hours has long passed. So how do I know you are not stagging this now with another player?
    The kill results, that all I want. I do not want all the math. Just the bottom line.
    There lies our problem, also the inherent lack of common sense, after all the info I posted do you really think I need to stage the attack in order to figure out the results? The results don't help you nor do they increase your knowledge of mechanics. That is your goal right? To understand the mechanics?

    How can you claim to be discovering new parts of battle mechanics and dismissing old, accepted info when you yourself do not care for or understand the current mechanics?

    There are reasons why we are not accurate to the last digit and it is because even though we know what everything does we don't exactly know when it comes into affect and in some situations we use a rounded version for ease (like the wall range bonus is actually slightly more than 4.5% but 5% is what is commonly used) , not to mention writing a program that properly incorporates leadership is a pain. Also it is a pain to do the long math that is required. If someone can estimate well enough to be within 10% - 20% of the actual result then calculating becomes meaningless. After reading my post (if you read it that is) talking you through step by step how the battle takes place, did you show interest and ask questions as someone who truly cared what was happening would? No, and I think you know why.
    Last edited by Oro; 09-01-2011 at 07:46 PM.

  6. #36
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    Look Oro, you said that you can predict the outcome of the battle with 99% accuracy. Then asked me to run a scenario by you. This is not a math lesson for me. It is a prediction challenge for you. So stop stalling and making excuses. Predict the battle scenario as best you can. I want to know your prediction.

    Thanks to Boleslav for the Afro Samurai Signature series.
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  7. #37
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    Quote Originally Posted by japanpimp View Post
    Look Oro, you said that you can predict the outcome of the battle with 99% accuracy. Then asked me to run a scenario by you. This is not a math lesson for me. It is a prediction challenge for you. So stop stalling and making excuses. Predict the battle scenario as best you can. I want to know your prediction.
    I doubt it will do much good so I will give it when I have time, besides you will not be able to recreate the results because ghostdog will have different troops in there.
    This may not be a math lesson for you but this is something you can learn from and expand your ginormous mechanics knowledge with. Besides typing it out helps me keep track.

  8. #38
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    LOL, nice Oro. Good one. All I asked for as the results within a 4hr window the battle could not be stagged. Then I get a string of excuses. I have been uprising on that player for weeks. The troops don't change much. Goes to sho how much you know about uprise battles. The troops don't change because the player has set supression to 10%. if I kill a few thousands troops in an uprise it does not change the amount of supression troops very much. That is a very basic Age 2 concept so I am not sure why you think the troops would change much after I already posted 20 battle reports on the same player with the supression troops basically remaining the same.

    So, I guess I'll keep posting reports in MY battle report thread so we can all learn.

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  9. #39
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    Round 1 continued: Atking ballista kill your ballista and your ballista take a shot at atking archers killing: 15,218 archers.

    During this round defending cav crash into atking phract and cav and all die and defending cav hit attacking phract and kill: 10206.

    End of round 1.

    Round 2: Archers go for defending paults killing them, ballista go for D scouts killing them. D Paults kill 100 or so archers (not gonna bother with such a small calc).

    I g2g now but I will come back and finish later.

  10. #40
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    Quote Originally Posted by Oro View Post
    Round 1 continued: Atking ballista kill your ballista and your ballista take a shot at atking archers killing: 15,218 archers.

    During this round defending cav crash into atking phract and cav and all die and defending cav hit attacking phract and kill: 10206.

    End of round 1.

    Round 2: Archers go for defending paults killing them, ballista go for D scouts killing them. D Paults kill 100 or so archers (not gonna bother with such a small calc).

    I g2g now but I will come back and finish later.
    Ok, so
    Round 1:
    Me: -4k ballista, -38k cav
    Opponent: -15,218 archers, -10,206 phract

    Round 2:
    Me: -62 pults, -30,339 scouts
    Opponent: -100 archers

    .... waiting for rest of prediction

    In the mean time, here is mine:
    I kill all opponent cav and phract, 100k+ archers, 60k pike, 40k sword

    Thanks to Boleslav for the Afro Samurai Signature series.
    I have made a few video guides that may help you.
    Please read the link below.
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