I think we're ready to start a game. But first, I'd like some last feedback on these (final?) rules:
Basics:
- There is a murder;
- Each participant has 2 characters: the murderer and the detective;
- The murderer gains EXP points if he escapes justice (the longer he does, the more EXP points he gets);
- The detective receives EXP points for helping in solving a case, or solving it;
- After a certain amount of EXP, you can choose to level up and gain new skills;
- The plot: [Players]/6 (rounded down) witnesses, [Players]/6 (rounded down) potential victims, one killer, the rest detectives;
- Witnesses and the first victim are not controlled by players. The second and third (potential) victims are;
- The killer may or may not strike again and kill a detective or a witness. He does so by PMing the game master.
- The killer may strike up to 2 additional times, and has a 70% then 50% success rate (At lvl0);
- If the killer succeeds, the witness/detective dies; the killer might leave some evidence behind, but not much (even at lvl0). If he fails his attempt, the victim who survived gains additional information about the murderer (mostly, a quick description);
- The game is round based (1 day rounds);
- For every round, the killer may perform one action; same for detectives;
- Detectives win the game by identifying the killer and providing supporting evidence.
Lvls & Skills:
Detectives:
Lv0 (0 EXP): Can perform basic investigation actions:
- Can search crime scene (60% chance of finding each piece of evidence)
- Can interrogate witnesses (50% chance of getting the most out of them)
Lv1 (5 EXP): Can choose to tail a suspect, possibly receiving useful information:
- Tail a suspect (35% chance of succeeding)
Lv2 (12 EXP): Improved intuition and skills:
- Can search crime scene (70% chance of finding each piece of evidence)
- Can interrogate witnesses (60% chance of getting the most out of them)
- Tail a suspect (45% chance of succeeding)
Lv3 (20 EXP): May investigate a suspect:
- Investigate a suspect (30% of succeeding; investigation indicates if the suspect is innocent or related to the murder)
Lv4 (35 EXP): Improved intuition and skills:
- Can search crime scene (75% chance of finding each piece of evidence)
- Can interrogate witnesses (70% chance of getting the most out of them)
- Tail a suspect (55% chance of succeeding)
- Investigate a suspect (40% of succeeding; investigation indicates if the suspect is innocent or related to the murder)
Murderer:
Lv0 (0 EXP): Amateur, doesn't have many resources except his hands:
- Can strike again, killing a detective or a witness, up to 2 times (70% then 50% chance of succeeding)
Lv1 (5 EXP): Already getting the hang of murders, can plant fake evidence
- Plant fake evidence (50% chance of succeeding)
Lv2 (12 EXP): Improved skills:
- Can strike again, killing a detective or a witness, up to 2 times (75% then 55% chance of succeeding)
- Plant fake evidence (60% chance of succeeding)
Lv3 (20 EXP): Realizes that he won't go far without being able to manipulate the others... can now convince a witness of changing his testimony:
- Convince a witness of changing his testimony (40% success rate)
Lv4 (35 EXP): Improved skills:
- Can strike again, killing a detective or a witness, up to 2 times (80% then 60% chance of succeeding)
- Plant fake evidence (66% chance of succeeding)
- Convince a witness of changing his testimony (50% success rate)
Additional Info: Witnesses may change their statements, on their own, after the murder. While the information they provide is helpful, it might not be 100% precise.
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