Quote Originally Posted by Lucas101 View Post
Grats civs ... I knew gotti was mob right after the whole eric skype bit ... she pushed him being a mobster a bit too far ... skir was pretty much obvious from the get go, but it took a while to get votes against him. Furrr had me completely fooled and I knew Kor was a mafia from the round following Gotti's lynch

I'm in for the next one rev, as for suggestions I like the way things are at the moment, but this is the first mob game for me so I dont know of any additional roles that may enhance the game play.
Quote Originally Posted by Alusair View Post
I pretty much knew Furr was mafia from her behaviour during Round 6 (or whatever one Skir and I died in), but I got mobkilled before I could emphasize it to the civs (I wanted to prioritize Skir and Gotti first).

Korak flew under my radar though.

Was an interesting situation of watching things go down from the sidelines. I almost thought Korak would pull through to the end, though elimination through deduction finally left him no more leeway it seems.

I said maybe 2 things about him [eric]? lol Don't even think that was even my purpose lol, thought everyone would see through my sarcasm.. guess not lol

Basically after the first few rounds, my priority was getting any attention away from furr and it clearly worked lol

Quote Originally Posted by Revoltion View Post
Questions/Information I'm looking for:

1) Abilities that you'd like to see removed/tweaked (I've seen dislike for the only ability that has stopped just jumping ship on one person)
2) Willing to play the next one?
3) Any other suggestions?

Also:
Planned change: 2 rounds of inactivity at any time=Modkill

Changes being considered: NO VOTE: Players who do not wish to vote for a round can PM the Organizer saying they decline to vote. (Every other round?)

Feedback on the above two things are also appreciated.

duh! i would!