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Thread: Over 100k Catapult death Update

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    Quote Originally Posted by japanpimp View Post
    It takes roughly the same amount of time to train 100k pults that it takes to train the all other troops the other player lost. Time and resource wise. Even if the player got 0% healed.
    1 pult= little over 17 archers on the build time!!!! WOAH

    100k pults loss (0% heal) over 590k archer loss (after heal) is not equal. maybe he had a good curve. oh, btw....mechanics could be tweaked again, lol. told you evony keeps changing things. and not always good to bad either. evony has made some awesome changes that actually help the player out.

    oh yeah, and resource cost wise, good grief charlie brown. not close at all.

    and why more mech than archers? with that mech I'd have least 2M archers, very least. getting mech scout bombed is funny

    edit: was thinking about ballista time being 8x archers, pults is 17.125!
    Last edited by Shinigami Ichigo; 09-13-2011 at 07:49 AM.

  2. #22

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    Hi there, Speaking of death prediction, I find it really odd that one of the on-line death prediction services showed me the same death date that I was foretold in my dream about a year ago. http://yourdeathdate.info/1/index.html - I can?t explain this coincidence in any other way except that there must be some kind of magic involved here.

  3. #23
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    Quote Originally Posted by Shinigami Ichigo View Post
    1 pult= little over 17 archers on the build time!!!! WOAH

    100k pults loss (0% heal) over 590k archer loss (after heal) is not equal. maybe he had a good curve. oh, btw....mechanics could be tweaked again, lol. told you evony keeps changing things. and not always good to bad either. evony has made some awesome changes that actually help the player out.

    oh yeah, and resource cost wise, good grief charlie brown. not close at all.

    and why more mech than archers? with that mech I'd have least 2M archers, very least. getting mech scout bombed is funny

    edit: was thinking about ballista time being 8x archers, pults is 17.125!
    Redo your numbers. You obviously fialed to read my other post.
    Overall base resource cost (food/iron/wood) for 1.8 million war, etc = 1.4 billion
    Overall base resource cost for 100k pults = 1.1 billion
    Overall idle population required for 1.8 million war, etc = 5.3 million
    Overall idle population required for 100k pults = 900k

    Now, considering everything, time for idle population to return, over all resource costs, etc... 100k pults is about equal, if not less expensive.

    Thanks to Boleslav for the Afro Samurai Signature series.
    I have made a few video guides that may help you.
    Please read the link below.
    My Evony Videos

  4. #24

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    Resource cost is irrelevant
    Training time is only thing that matters

    as to waiting for idle pop to regen, lol

  5. #25
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    Why must you hate me acer5200!!!

  6. #26
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    Quote Originally Posted by AnakinSolo View Post
    Resource cost is irrelevant
    Training time is only thing that matters

    as to waiting for idle pop to regen, lol
    I think resource cost is indeed a factor.
    When you boil it all down, this game is a resource and time competition.

    Thanks to Boleslav for the Afro Samurai Signature series.
    I have made a few video guides that may help you.
    Please read the link below.
    My Evony Videos

  7. #27
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    JP if you want to talk about the factors supporting your argument don't ignore the ones against it. Who actually builds warriors? Noone. They draft them. A good player drafts 50k-100k archers a day and a lot of layers too. You can't draft paults, maybe a small amount but anything worthy of note not likely. I know that the attackers troops are going to be much more of a hassle to get back than the paults, but if the player knows what they are doing they will get them back before the defender. Thus making this battle a loss for the defender. Resource cost is of little meaning, if you know what you are doing you should never be low on res late into a server.
    Last edited by Oro; 09-13-2011 at 09:32 PM.

  8. #28
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    Quote Originally Posted by Oro View Post
    JP if you want to talk about the factors supporting your argument don't ignore the ones against it. Who actually builds warriors? Noone. They draft them. A good player drafts 50k-100k archers a day and a lot of layers too. You can't draft paults, maybe a small amount but anything worthy of note not likely. I know that the attackers troops are going to be much more of a hassle to get back than the paults, but if the player knows what they are doing they will get them back before the defender. Thus making this battle a loss for the defender. Resource cost is of little meaning, if you know what you are doing you should never be low on res late into a server.
    Oro, there are lots of valid points you and other have brought up. Like you said, were the troops drafted? How many of them? Etc...
    But should those things be considered when comparing who lost more? I don't think so. I think it should be resources/time vs resources/time. In fact, just time vs time. Resources represent time. Troops represent resources.
    If we start considering everything and I mean everything then we would have to consider many many more things which would only lead to speculation. For example, sure, perhaps the offender drafted some of those troops. But how many troops did the offender lose trying to colonize players so they could draft more than just warriors? When the offender drafted 50k archers from some other HC did the HC owner attack the offender and cause more damage than the 50k archers that were drafted? Did the defender get those 100k pults reinforced or did the defender build them themselves? Did some other big player draft 30k pults from someone and then reinforce the defender with the "free" 30k pults? Or was an alt account setup and that alt account was drafted for pults? Etc.... It becomes a ripple effect that impacts a great many things that we will never know. So I say those things should not be considered. I say the only things we need to consider when comparing losses are the troops and resources and idle population. Another point about resources, I understand that resources are easy to come by on older servers. But that does not mean they don't count. If you attack someone long enough and are ahead of them resource wise when comparing losses, then eventally they will run out of resources and you won't.

    Thanks to Boleslav for the Afro Samurai Signature series.
    I have made a few video guides that may help you.
    Please read the link below.
    My Evony Videos

  9. #29

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    Hello Everyone!

    isn't it funny to return to your own thread and find out 'maybe's ' and but's..


    Clarification.

    1) Uprise battle ( yes age 2 lol )
    2) I ( Vanator ) reinforced 900K troops to Polgara ( defender )
    3) Catapults and ballistas necessary to overcome the offenders 12 star set troops and their higher leadership.
    4) Polgara wanted a stab at King Henry IV capture and I helped out with most of the troops.
    5) I and Polgara had massive amounts of gold otherwise no troops would have been healed at all ( see end of report )
    6) As to catapult loss, I wouldn't have cared if I only lost the 35k or so... concidering I lost 100K I think its a fail on my side, based on MY ability to build pults and the resources. eg. losing 300K ballista's is easier to rebuild for ME because I have roughly 200 level 9 barracks and above, whereas Catapults take MScripts and I only have 4.5 cities so about 90 ish level 10 barracks. Plus look at the 31 mil honor gained by Polgara for winning, quite large even with 100k pult loses... but that may be bugged too..... I mean not a Bug.
    7) I enjoyed the uprise and although Evony hasn't rectified the Heal rate I still enjoy the game with the Non-Bug Heal ( although for the first few days I was furious )


    Thanks for viewing.
    Last edited by Vanator; 09-15-2011 at 01:45 AM.

  10. #30
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    Alrighty JP if you want to play it that way.

    How many people can build archers, warriors, swords and pikes from 200 barracks?

    How many people can build catapults from 200 barracks?

    Your average decent player has about 20-40 lvl10 barracks.

    How are you going to refute that?

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