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Thread: npc regen rate unfair

  1. #1

    Default npc regen rate unfair

    dont get me wrong i think it was a good idea to make them regenerate over time but shouldnt the men generate over time too

    im sick of attacking npcs and losing the same amount of men wether i plunder 100 gold or 800k gold

  2. #2

    Default

    Scout the town to see if it has resources before you send an attack.

  3. #3
    Join Date
    May 2009
    Location
    Melbourne, Australia
    Posts
    1,045

    Default

    or depending how far away from it you are, scout just before your attack hits, at least then u have chance to pull back

  4. #4

    Default

    Quote Originally Posted by vulgarwolf View Post
    or depending how far away from it you are, scout just before your attack hits, at least then u have chance to pull back
    thats not the point if the resources in the city take time to regenerate then so should men

  5. #5

    Default

    The whole point with the troops respawning faster is so that people can still attack the barb cities to get medals for combat. They are NOT meant to be an unlimited supply of resources, but they ARE meant to be a non-player combat character to serve multiple purposes.

  6. #6
    Join Date
    May 2009
    Location
    BFE IL, Middle of a dayum cornfield
    Posts
    2,443

    Default

    If the troops regenerated over time as well, everyone would own a lvl 10 barb city and mich scripys would be a thing of the past. I like the current setup. 8 hours seems fair.

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  7. #7

    Default

    it is pure BS! i am on twice a day for a max of 4hours a day. there are about 20lvl 3-5barb towns by me. BUT i cant hit any of them because they are always empty by other players! this is garbage! how is it fair that someone in another timezone has the advantage?
    the regen time needs to be 2or even 4hours! i am sick of not getting any dang resources!!!

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