
Originally Posted by
japanpimp
Well, I don't think a troop cap would help big players over small players or vice-versa. All it would do is scale down the armies. In the end it would promote more competition because it would reduce time. For example, how long would it take a player or players to clear 500 million troops in a enemy city? A very very very long time. Maybe weeks or even months. But if there was a cap then the troops could be cleared within a reasonable amount of time. Basically, all a cap would do is scale down the battle durations so that they did not require an unreasonable amount of time and effort to kill off enemy troops.
Unlimited troops is just a complete bonehead idea and Evony will change it simply because they have to in order to keep the environment competitive. Competition is one of the main reaons players play this game. Unlimited troops = no competition.
Let me just draft 1 million warriors per day for 364 days and build 700k archers/day for 365 days.
1 year later I got:
255 MILLION archers
365 MILLION warriors.
No alliance could ever clear that amount of troops from a city.
If Evony capped it at 100k of each troop type per city then we would have some seriously fun battles on a very frequent basis. No more, building up for 6 months just to do a 1hr attack.
But I am thinking that Evony does not want a competitive environment. They want to keep things like a carrot hung in front of a horse. Players chase the carrot but can never get it. So if that is eveony's goal, great, unlimited troops are perfect.
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