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Stuff like an achievement system would be great. And yes, I play WOW LOL. For example:
Produce 100 million wood within 7 days without using the market with X cities.
-Maybe this could give players a reason to purchase produce items?
Capture a lvl 10 barb town with minimal loses not exceeding 30%.
-Maybe a player might buy penacillains, coresets, and war horns?
Conquest tokens. When you capture a city you gain one conquest token. These tokens can be turned in to reduce the cent requirements at the shop.
-Look, a built in sale! (Obviously this can be exploited, but its just to kind of throw out mechanisms that further players decisions on choosing to purchase something.)
And yes I'm just throwing out examples. I don't necessarily want people to argue they could get this easily without it, the idea of it is for the players to almost have to use items to get there. Rewards could be titles, prestige, other items like mich scripts, or maybe even item effects.
If anything it feels like a scam against the game. The developers just worked on a game without caring how that feeds into business. So not a scam against the game, but just a failure to build in the reasons to pay.
Last edited by chinothepony; 06-08-2009 at 02:47 PM.
"Science without religion is lame, religion without science is blind" ~Einstein
"lol well wine usually helps boost the wood"~LG
"Today a young man on acid realized that all matter is merely energy condensed to a slow vibration, that we are all one consciousness experiencing itself subjectively, there is no such thing as death, life is only a dream, and we are the imagination of ourselves. Heres Tom with the Weather."~Bill Hicks
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