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Thread: Evony Puzzle #7

  1. #21
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    Quote Originally Posted by IcanExplain View Post
    so.. CD and it can be killed in 2 hits? how to kill the damn warriors...

    I can kill the ponies, swords and pikes on hit 1.. but thats as far as i get..
    i also am here, Been stumped on this one a while. i will beat you puzzle!!

    im surprised no ones beat it yet tho


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  2. #22

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    The defender is supposed to have no wall defenses?

  3. #23

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    Quote Originally Posted by IcanExplain View Post
    I consider myself very skilful. But i cant find a way to beat this in 2 waves. The mechanics makes it pretty much impossible to do that.
    Impossible is most likely not the right term. This looks improbable to be solved in 2 waves. But I have a 2-wave solution. I don't know how I could make you believe that this is solvable in 2 waves without asking for a 3rd party to verify the solution but if you have seen puzzles 1 & 3, they looked impossible as well.

    When this has been solved and battle reports posted on the battle report section of this forum, I'll expect the forum crowd's usual failure to appreciate a great battle concept. That even highly regarded players failed or would fail to solve this puzzle. That only proves Aelphaeis points on his 'contemplation' thread. Sorry, for going off topic for a bit. I've just read that thread and couldn't help myself express the same feeling when I provided the battle reports to puzzles 1 & 3.

  4. #24

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    Quote Originally Posted by IcanExplain View Post
    Gotcha! I win!!!!
    I'm sorry but you need to re-work on your solution. And failing to solve this puzzle doesn't mean you don't know the battle mechanics. This is truly difficult.

    Clue: Find a way to clear all of the remaining warriors and archers in the 2nd wave. Then you know what to do in the first wave. Work backwards. Discover that amazing 2nd hit.
    Last edited by Jeffrox; 11-18-2011 at 01:23 PM.

  5. #25

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    Ow, my brain!!
    Must solve! D-:

    I think I *might* have first wave... now for the impossible 2nd... lol

  6. #26

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    Quote Originally Posted by IcanExplain View Post
    ok, got it now. this one is 100%. i lose alot, but its a epic kill. And yes Jeff, i gotta admit that this one was VERY tricky! I worked this one because you said this was the hardest one so far, and i wanna be recognized for my ability to solve things :P

    Hope that was the best solution.
    Congrats! Finally someone managed to break the revised version.

    To provide the best solution is to use the minimum required layers. That would mean, using 'broken' numbers.

  7. #27
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    ill have to take part in the next puzzle, this one looks like fun

    gratz icanexplain

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  8. #28
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    Lol ... its been weeks since I checked this thread, did not realize you had revised it. I will give the revised a go but waiting for puzzle 8 to really get the calcs pumping Looks like it will be very competitive soon...

  9. #29

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    Quote Originally Posted by Emma6 View Post
    ill have to take part in the next puzzle, this one looks like fun

    gratz icanexplain
    Good to know that you're working on this. No offense intended but if you don't have a good grasp of the battle mechanics, I would suggest that you avoid solving this by countless trial and error attempts on a battle calculator.

    You can solve this better if you know the troop movement rules and attack priority so you can plot the positions of the troops on the battlefield.

  10. #30

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    Quote Originally Posted by Oro View Post
    Lol ... its been weeks since I checked this thread, did not realize you had revised it. I will give the revised a go but waiting for puzzle 8 to really get the calcs pumping Looks like it will be very competitive soon...
    I suggest you aim to get the solution to this. There is an awesome attack combo here.

    I might be able to come up with puzzle 8 next week as I'm too busy right now and it's getting harder to come up with an ingenious scenario. I originally planned to make a series of threads with regards to trivial or significant numbers in combat (like how many balls are needed when sending a mech wave, there is more to the 4:3 ball/pult ratio) which can be converted into an advanced battle guide but then again, I'm too lazy and/or pre-occupied with other things that I had to set that aside.

    Anyways, good luck.

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