View Poll Results: What do you think of the 24 hour cool down instead of 72 hours?

Voters
858. You may not vote on this poll
  • I like it better than 72 hours.

    276 32.17%
  • I do not like the reduction of hours.

    79 9.21%
  • I'd prefer a cap on how many alliances I can join in a 72 hour period

    503 58.62%
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Results 141 to 150 of 357

Thread: Developer Chat: Reducing Alliance Rejoin Cool Down

  1. #141

    Default

    im starting to think you people just like to moan. they're trying to work w/ us, and although its not ideal, they're giving us a chance to make it better. they could have ignored everybody and just left it, or changed it how they thought would be better. which could be worse than what 'we the people' choose.
    Last edited by Reasoner; 11-26-2011 at 01:40 PM. Reason: minor profanity

  2. 11-26-2011, 01:48 PM

    Reason
    Off topic, please stick to discussion on cool down reduction.

  3. #142

    Default

    This aspect is interesting to me... Evony claims they are doing this to better teamwork, but for me, someone who has played the game for 2 1/2years, teamwork has always been ABOUT giving someone a city, or a hero if they needed it, having the flexibility to do so. If an enemy is attacking someone, cap a NPC transfer it over to someone else so they can move in and attack. But having this implemented at all, reduces our effectiveness as a team. Or if a team mates cities is being attacked and might be getting capped, is it NOT called teamwork to try to cap it before the enemy does??? So that you can give it back to the player when they return!!

    If someone has to wait, can then holiday during that time and come out of holiday and join back in? Or will the cooldown freeze like it does with trucing or adv teles?

    If anything, I would perfer a 4th option, a number of alliances you can join in a 24hr period of time. Perhaps that option can be considered.

    Evony is basically encouraging, plugging and botting by doing this.

    [QUOTE[*]I'd prefer a cap on how many alliances I can join in a 72 hour period. With this you are saying you can drop and rejoin, but with a cap limit before a cool down hits.

    [/QUOTE]

    Might want to specify what your "cap" amount will be, for people to do an objective vote. If people pick this expecting it to be 3-5, and you make it 2, you are only going to have more angry PAYING consumers.
    Last edited by Circe Darkmoon; 11-26-2011 at 02:13 PM.

  4. 11-26-2011, 01:51 PM

    Reason
    Off topic

  5. 11-26-2011, 01:53 PM

    Reason
    Off topic

  6. 11-26-2011, 02:00 PM


  7. #143

    Default

    "btw this vote should be put out in a gm to all servers, not just the handful of people who actually look at the forums"
    ----
    * Send a group mail encouraging everyone to vote
    * Speak up in WC on your server, encouraging everyone to vote

    There are too many legitimate reasons to leave alliance and return, and far outweigh any negative reasons for doing so. A cap on the number of times one may do this during a 72 hour period would still be restrictive, but given the other options available, is probably the most viable option offered here. More reasonable would perhaps be a 24 hour cooldown, or even a 12 hour cooldown, as has been suggested in previous posts.

    As for some of the posts I've had to sort through, please resist the temptation to post off topic comments here, i.e. other defects in gameplay.

  8. #144

    Default

    ooops accidentally clicked on option 2

    didnt want to vote that way.

    I DO NOT LIKE 72 hr wait. I DO NOT LIKE 24 hr wait. I guess limiting the number of times you can join/rejoin is ok, not like I would ever need it for more than once or twice every 72hrs, but I dont like any new rules period.

  9. #145

    Default

    First I would like some information of what Evony considers to be a proper activity that is performed when dropping alliances. Does Evony permit city swaps, hero swaps, scouting your own members cities, colonizing your own members to block attacks or stealing an ally city or hc from the enemies attacking it? Currently our alliance may have need of all 5 of those and to our knowledge none expressly violate the tos. I guess my real question is what specifically was this change aimed preventing aside from capping hcs which are under attack as I have seen mentioned. This change has made city swaps and hero swaps a real pain. I think as long as there is a limit on how often you can drop alliance in a given period than the goals you have will probably be met.

  10. #146

    Default Alliance rejoin cool down

    In the past when a member was off line and about to lose a city, we could jump out of alliance, capture the city and then rejoin the alliance, thus avoiding the "red" alliance from taking a city and the heroes. The city could then be given back to the off line member. If there is a cool down period, then this could not happen. Perhaps the addition of an item like the hammer would be a thing worth looking at. By placing a limit on the number of times within x hours you could jump alliances instead of a cool down period, this would allow the alliance movement to still be beneficial to the game.

  11. 11-26-2011, 02:08 PM

    Reason
    Off topic, please stick to discussion on cool down reduction.

  12. 11-26-2011, 02:11 PM

    Reason
    Banned member

  13. 11-26-2011, 02:15 PM

    Reason
    Off topic

  14. 11-26-2011, 02:19 PM

    Reason
    Off topic

  15. 11-26-2011, 02:19 PM

    Reason
    Conspiracy..

  16. 11-26-2011, 02:23 PM

    Reason
    Off topic, please stick to discussion on cool down reduction.

  17. 11-26-2011, 02:25 PM

    Reason
    Spam bot

  18. 11-26-2011, 02:27 PM

    Reason
    Off topic, please stick to discussion on cool down reduction.

  19. 11-26-2011, 02:35 PM

    Reason
    Off topic, please stick to discussion on cool down reduction.

  20. #147

    Default

    Not to sound ignorant or anything... but has anyone ever been booted from an alliance accidentally, or intentionally by the wrong person?

    I was booted overnight because I disagreed with "mgmt" over choices made

    In an active and aggressive server, this can be death for a single player without an alliance. When cities are lost because the "Evony gods" have decreed thus and such... often the challenge of rebuilding amidst the troubled waters of a game whose rules seem to constantly change is too much.

    Evony shall continue to lose revenue when:
    - the game becomes impossible to predict
    - it is impossible to feed troops
    - the act of jumping through sluggish hoops (i.e. L-A-G) becomes tiresome
    - the time-space continuum contracts to a point of being ludicrous (i.e. packing MORE players into the same space after server merges)

    Has it ever occurred to Evony that they should locate the players that violate their precious perception of right and wrong... to counsel such players and inform them that continued actions shall be met with certain consequences (not sudden death)... and to actually follow through with such words might carry more weight than to penalize all players because of a small percentile?

  21. #148

    Default

    I think a few big once, have ALOT of alt's. They bounce all over and get the advantage of always beeing there. It's not more than fair that the people spending the most time here become's the biggest. But beeing able to keep lot of alt's to feed them, makes the gap up to many other people too big.

    Not popular to say, but I'm in favour of72 hour cooldown. It would give a more even plattform to play on.

  22. #149

    Default

    This so dumb why should we have to wait anytime to rejoin alliances. your just gonna have tons of ppl making and disbanding alliances no matter with a cap or not there is always away around it. you just making more traffic on already laggy servers. But atleast now i get a nice 3 day break from hosting my alliance.

  23. 11-26-2011, 03:10 PM

    Reason
    Off topic, please stick to discussion on cool down reduction.

  24. 11-26-2011, 03:14 PM

    Reason
    Off topic, please stick to discussion on cool down reduction.

  25. #150

    Default

    I appreciate the chance to vote on this, from the tone of some of Mata's early responses it was not gonna happen. I like the third option myself, and if there is a cap on the number of times you can rejoin, perhaps it will give officers a chance to participate in more diplo. It might give smaller players who never leave home a chance to do so as well, just to save the drops of the management for things that have to be done be management.
    For the record, such a sweeping change in Age 1 that is justified only by a need in Age 2 was not the best of plans, the contempt level we seem to harbor for each other is epic...
    Thanks again for the chance to vote, I hope the issue can be sorted into some type of win/win.

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