View Poll Results: What do you think of the 24 hour cool down instead of 72 hours?

Voters
858. You may not vote on this poll
  • I like it better than 72 hours.

    276 32.17%
  • I do not like the reduction of hours.

    79 9.21%
  • I'd prefer a cap on how many alliances I can join in a 72 hour period

    503 58.62%
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Results 171 to 180 of 357

Thread: Developer Chat: Reducing Alliance Rejoin Cool Down

  1. #171

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    Quote Originally Posted by Thalin Athasian View Post
    To answer the question on the cap limit, I do not know. It was merely a suggestion by a player GK and I thought it was interesting enough to put up on the voting. It has not at all been worked on while I've rested but from what I've read from players, you're looking at between 2-4.
    I think it's important that we get clarity on this option? Lets say the number is 3, is that i can join 3 alliances in 72 hours, including the one i was booted from? It seems if done correctly it could aid in alliance cooperation but not sure how it solves the issues you were originally attempting to solve.

  2. #172

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    I do not agree with the "diplomatic" visit and "alliance family" argument at all. The 100 member limit was supposed to be to prevent exactly that crap of alliance families ruling servers and destroying the game. That is why some of us begged for the 72 hours years ago but were ignored.

    If you were willing to invest the minor programming time, then my solution to meet the original intent of the alliance limit, which some of us actually agreed with, would be first drop, can rejoin, 2nd: 24 hours, 3rd: 72 hours, 4th: 2 weeks, 5th, can never join that alliance again.

    That said, it needs to be joined with the ability to reinforce without prestige limitations, and an ability to swap cities within alliance. Capturing a city then giving it to an alliance member is a reasonable, and proper alliance function and should not require dropping from the alliance. Reinforcing is very different than using feeder accounts which the prestige rules were put in place to fight (supposedly), but do nothing to reduce. There are still just as many or more feeder accounts, they are just plundered rather than using transfers.

  3. #173

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    Quote Originally Posted by kamster View Post
    I think it's important that we get clarity on this option? Lets say the number is 3, is that i can join 3 alliances in 72 hours, including the one i was booted from? It seems if done correctly it could aid in alliance cooperation but not sure how it solves the issues you were originally attempting to solve.
    Sorry Kamster, the cap limit I'm not really giving more clarity as that option has not been really explored beyond a player suggestion. Maybe later in the week it can be further defined in detail.

  4. #174

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    You need to add an additional choice to this poll of reversing the patch. 24 is better than 72 but people including myself will still be mad about it. this patch makes no sense at all to people that actually play the game. Another issue that my alliance thought of today that i do not know if was mentioned: if a spy manages to get into an alliance and boot a bunch of people (isnt uncommon), everyone booted would have to wait 72hrs to get back in lol



    Why remove my suggestion that u need to revise your question here. I design polls all of the time and you are missing an important choice to this one.
    Last edited by terror2u; 11-26-2011 at 05:28 PM. Reason: On topic.

  5. #175

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    Upon reflection, I am seeing the point of view from both Age1 and Age2 players. Considering that they are quite different, maybe there should have been two polls. One for each Age. That way the Devs would be able to get a clearer picture of what Players from each age want. This poll is made up of both ages and those on Age1 will not be encountering the HC issues and some on Age2 will not be encountering alliance members possibly being offline and on the point of losing a city, apart from historic cities of course.
    Last edited by Eartha; 11-26-2011 at 05:22 PM. Reason: failure to preview lol

  6. #176

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    I dont know Thalin the 24 hour is way better than 72 hours. I can see your guys ideals about this and reason for it but the more and more stuff you guys add in this game you almost have to live in the game to have fun now. I do got one question though do any of you guys sit down and play an account? On these older servers it takes about 6 to 8 months to get an account up to fight with many of these players,* this is with transfering them a better hero and a level 10 city. You need tects maxed. Need high level heros to build the troops to fight these guys. To build these mass armies need high polotic heros to help get you the resorches. Who in there right mind going to spend 8 to 10 months without those just to play a game? To me thats more like work than fun.
    But for the 24 hours for me would be a lot better. I move around from 3 to sometimes 4 alliances on the weekends and hits our reds because we have same reds and I have friends in all those alliances. In doing this makes it easier if I join the alliance they are in. What would be cooler since all these alliances are blue. Put them all together as one tie like a bigger alliance. Where you could talk with them all at the same time at all times. I'm sure if we could we make one huge alliance but with your guys max on 100 members this is not possible. I heard someone said not possible to make a 100 member alliance without alts. It is very possible and dont believe me I can show you.

  7. #177

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    If I thought the limit on the number of alliances I could be in within a 72 hour period would be reasonable, I'd vote for that. As an alliance host on NA21, I need to be able to leave my alliance, join another for diplomacy discussion, issues, back up etc. and come back to my original alliance.

    If a limit on the number of alliances within a 72 hour period prevents that, then I'm for the 2nd best solution which is a 24 hour cooldown.

    Thank you for taking another look at this issue.
    Last edited by kistari; 11-26-2011 at 05:33 PM.

  8. #178
    Join Date
    Apr 2010
    Location
    In the shadows
    Posts
    493

    Default

    Quote Originally Posted by Xenther View Post
    I heard someone said not possible to make a 100 member alliance without alts. It is very possible and dont believe me I can show you.
    not sure who said that but i assume they meant 100 players who actually know what theyre doing
    much harder than just filling an alliance with your typical noobs or average players

    as far as the poll is concerned...
    by the wording i prefer option 3
    it says that there would be a limit on the # of alliances you can join within a period of time
    this seems to imply that you can drop/rejoin your alliance as many times as you wish because its not joining a different alliance
    Last edited by Vadan; 11-26-2011 at 05:29 PM.

  9. 11-26-2011, 05:26 PM

    Reason
    Off topic/other

  10. #179
    Join Date
    May 2011
    Location
    usa
    Posts
    1

    Default not cool to me...

    I am a host and i cant help any of my small members now. if they need a town hero or whatever it is they need to be booted for then rejoin. all in a nut shell, in my eyes, not cool . Pleas put it back to No coll down

  11. #180
    Join Date
    May 2010
    Location
    Home
    Posts
    1,564

    Default

    I voted that it's better then 72 hours, at least 24 you can have the option to be in truce when your out in the cold for most of it and online for the other 12 if you have work or sleep ect.

    Also I'd like to know where to post some of my complaints about real problems in age1 where they will actually be addressed and taken into consideration rather then ignored by the help spot Evony gives you when you go to the help section?

    You've got enemies? Good that means you've stood up for something in your life.

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