View Poll Results: What do you think of the 24 hour cool down instead of 72 hours?

Voters
858. You may not vote on this poll
  • I like it better than 72 hours.

    276 32.17%
  • I do not like the reduction of hours.

    79 9.21%
  • I'd prefer a cap on how many alliances I can join in a 72 hour period

    503 58.62%
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Results 201 to 210 of 357

Thread: Developer Chat: Reducing Alliance Rejoin Cool Down

  1. #201

    Default

    We won't be reverting back to remove the patch right now, and that is not the point of this discussion. The discussion is about the potential reduction of the cool down from 72 hours to perhaps 24 hours, or, there was a suggestion put forward by a player that seems to have some pickup that there might possibly be an option to do a rejoin cap.

    I understand many have an issue with this patch, especially concerning the lack of messaging about it to everyone. My purpose on this discussion though is over the weekend to gather some thoughts on the cool down which you all have done. So thanks.

  2. #202

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    Quote Originally Posted by Shinigami Ichigo View Post
    I have accidentally booted out members before when I meant to click something else. Like the promotion button, lol. But a 72 hour rejection isn't fair to those that are booted out accidentally.

    Let's face it. Why is this so necessary? Can't fix missing HCs on the map and other exploits like people being at 1 city, an HC? Thalin, you really need to change this back as soon as possible. A good reason is that we give our members HC 12s, 14s AND 16s. We're even passing Atlantis around so people don't QUIT and LEAVE for GOOD.

    If I am unable to pass HCs as rewards to those who wouldn't have them otherwise, then I really have to question the intentions of keeping Age II servers around. It appears that you no longer want people on the "older" servers. If this is the case, by all means just get rid of HHs (historical heroes) and be done with it.
    ive accidentally booted before too and been booted myself too lol
    this mistake could become very costly for people involved

    Another issue is when u got hotheaded people that u got to boot for a few hours to keep the peace.....got some friends that may be spending a lot of time outside of alliances now lol

  3. 11-26-2011, 06:27 PM

    Reason
    Off topic

  4. #203

    Default

    Quote Originally Posted by Thalin Athasian View Post
    We won't be reverting back to remove the patch right now, and that is not the point of this discussion. The discussion is about the potential reduction of the cool down from 72 hours to perhaps 24 hours, or, there was a suggestion put forward by a player that seems to have some pickup that there might possibly be an option to do a rejoin cap.

    I understand many have an issue with this patch, especially concerning the lack of messaging about it to everyone. My purpose on this discussion though is over the weekend to gather some thoughts on the cool down which you all have done. So thanks.
    The problem is that people do not understand the purpose of what you are doing. They do not understand what goal you have in mind. As such, any of these choices are a somewhat-uninformed choice.

    Sometimes doing nothing is the wrong thing, but sometimes doing "something, anything" is also the wrong thing.

  5. #204

    Default

    Quote Originally Posted by Thalin Athasian View Post
    We won't be reverting back to remove the patch right now, and that is not the point of this discussion. The discussion is about the potential reduction of the cool down from 72 hours to perhaps 24 hours, or, there was a suggestion put forward by a player that seems to have some pickup that there might possibly be an option to do a rejoin cap.

    I understand many have an issue with this patch, especially concerning the lack of messaging about it to everyone. My purpose on this discussion though is over the weekend to gather some thoughts on the cool down which you all have done. So thanks.
    Ok Thalin, I'll be polite once again in the hopes that I dont get suspended (o.o sanctioned again tonight). I'm sorry but you have had nearly 48hrs of the whole evony community screaming about this "patch". It doesnt solve any problems on Age1 but causes massive inconvience and yes you think you have a prob with alt accts now, just give it another 48hrs and see how many turn up on servers. At the moment all states are full on our server but I know the majority of the bigger alliance have alt alliances and multiple alt accts outwith alliances to help with honor dumping etc. So far today I have seen approximately 30 castle swaps between alt alliances so all they are doing is changing the status of each alliance to allow this to be done. Again another way around is to use a non-allianced alt to take and pass on the castle, hero etc etc

    In the end Thalin, this has not benefited anyone on any evony server and has been a big detriment to Evony "the business" itself. I know quite a few players who have reset within the last 24hrs and no more will do the same.

    We are fighting botters and multi-account players and players who, for some strange reason, are on 24/7 with abolsutely no action from Evony about this.

    An Alliance is there to help and protect our smaller players and you have ruined this without the use of alt accts - and before you go looking NO I DONT HAVE ALT ACCTS and proved that last nite when you suspended me (o.o sanctioned me)

    I, lucky enough, have enough coin to throw my acct in HM until this horrid decision is reconsidered and I know a number of players who are doing the same.

  6. #205
    Join Date
    Jul 2010
    Location
    North March and Upper Lorraine... or wherever my feet might take me.
    Posts
    37

    Default

    Quote Originally Posted by Thalin Athasian View Post
    I appreciate many have opinions on the cool down itself, but I have a thread of forty pages with that. I am looking right now at commentary/feedback on the reduction of 72 hours to 24 hours. Please keep on topic, thanks.
    I appreciate your consideration and thoughts here, but the fact is you guys are trying to implement something that seriously doesn't need to be implemented. What I don't understand is why you are trying so hard to implement it despite the negative feedback. Ironically, I seldom bother to get booted and rejoin, but when I have it is not because I have some nefarious plot.

    I have used it to save a member's city from being taken by the enemy. This is a perfectly legit way to save a member's city without breaking ToS by logging into their account. Additionally, it allows me to use my own forces to spare the city. Later, yes we have to give the city back, but the point of an alliance is to work together. This is merely one way to do it and frankly, its not only fair, its realistic. You want to make it harder to share cities or what not, then take away the ability to leave troops inside a city once someone has left the alliance. From my vantage point you are focusing on the wrong problem to solve. Your problem isn't alliance hopping (at least not in Age 1, I can't speak for Age 2 nor do I have any desire to), yet it seems that it is the easiest for you to fix.

    I am still baffled that with all of the issues plaguing Evony right now, this is something you guys marked as an issue at the top of your list. Really? Seriously? Are you not listening?

  7. #206
    Join Date
    Oct 2009
    Location
    Lost in Space
    Posts
    7,183

    Default

    I'd prefer a cap on how many alliances I can join in a 72 hour period. With this you are saying you can drop and rejoin, but with a cap limit before a cool down hits.

    I would place a limit on how many alliances a person can join per day...Which would obviously be a small number such as two or three.

    If they try to go over this limit they'll be told that they reach their limit and must wait until the next day to join another alliance...OR

    They will be told that they cannot join another alliance that day because they already reached their cap, before they drop themselves out...

  8. 11-26-2011, 06:55 PM

    Reason
    Off topic

  9. 11-26-2011, 06:55 PM

    Reason
    Off topic

  10. 11-26-2011, 06:59 PM

    Reason
    Off topic

  11. #207

    Default

    Hi,

    I cast my vote on a cap how many alliances I can join in a set period; could even be a week or a month as far as I am concerned - being with an alliance is about loyalty, so why should I hop alliances?

    I have given Evony my reasons directly why I believe this patch was the wrong move (for AgeI). I believe it will increase the already exorbitant number of alt accounts on my two servers I am playing.

    There were two things mentioned in this thread though that might give Evony the chance to actually tackle the problems with the alt farming alliances (of AgeI) to a better degree than this patch.

    One was to take away the prestige cut when you drop out of the alliance. It would be a pain for me personally as I have 16mil prestige while a lot of the members of my alliance have around 4mil. But I use just my own account for feeding my troops. Yet I know a lot of (much bigger) players that have several alt alliances (not accounts, alliances!!!) that feed their troops. It takes time to bring up an account to shift resources/reinforce w/o being plundered. Dropping out and reducing their prestige will work against that and they can have hundreds of millions of troops being fed by the vast number of alts. If the prestige remains the same, the gap between the alts and the main account will widen exorbitantly and reduce the desirability of alt feeding accounts to zero. Hence you will see less use of bots (who farm in the alt accounts), less lag, more active players, less npc filling etc And it will finally level the playing field between players like me who play to the rules and those who use bots and alt accounts to feed their armies.

    The other is the direct server login. I log into both my servers directly and I can login as two different people at the same time (if someone's on holiday for example). I have two Evony bookmarks, one for each server. Just as an idea ... maybe there's a way how each PC can only login into one account at any given time. The beauty would be that those with multiple alts have to log out of their main account before they can reinforce from any of their alts. Currently while they are online in their main acc, the bot is running the others. But if you can't go double/triple/..., their alts are missing out on farm runs etc. Another slight improvement towards a more level playing field between players obliging to the rules and those breaking them.

    Another nice thing would be a system mail that just warns players that there had be a change/patch with the last maint. I don't say pre-warn us, but let us know you have done something. I am cheeky, I have booted players as "disciplinary" measure. If I would have done that last night, I would have been very disgruntled. Please consider that we are human and as much as we like surprises, a word every now and then would be appreciated.

    Cheers
    Ayla

  12. #208
    Join Date
    Jul 2010
    Location
    North March and Upper Lorraine... or wherever my feet might take me.
    Posts
    37

    Default

    Quote Originally Posted by Reasoner View Post
    Posts are being removed because this discussion is on the alternatives mentioned in this poll, neither then the firstly suggest 72 hours of basic cooldown..

    Anything from that is irrelevant, removing the patch is not what this topic is asking.
    Unfortunately, saying we can't hear you unless you tell us what we want is simply ridiculous. Clearly, the players are speaking their minds, giving you useful feedback that you refuse to hear because for some odd reason you guys are stuck on this idea that we NEED this change when clearly WE don't agree. Since we are the ones that play the game and put money into your pockets, shouldn't we get the final vote?

    Sure a cap would be better, if only because then it isn't such a handicap that goes completely against the whole purpose of having an alliance, but frankly, it still goes against much of the premise of the game. You are going to instead end up with major complaints from legitimate players. You are making things worse and impeding reasonable game play. The cooldown is pointless and ridiculous, but if I had to choose one because you are acting like parents who just feel the need to punish a child for no given reason then I would say the cap is the least ridiculous punishment. At least then I could rescue those who get accidentally dumped out of the alliance.

    However, let me point out that this isn't me acquiescing to accept your shoving of stupid new rules down my throat - this is me picking the least of the three evils since you refuse to see that we don't want the supposed patch at all. Sometimes, you just have to admit you are wrong and this time... you are WRONG!

  13. #209
    Join Date
    Apr 2011
    Location
    Sydney
    Posts
    40

    Default

    Thankyou for the chance to vote on this, is much appreciated that we are being heard.
    > I would much prefer a 24 hrs cooldown to a 72 hour if there MUST be one. But the cap on how many alliances u can join in a time period seems much more reasonable.

  14. #210

    Default

    I'll be checking in on this later today. Thanks for the players so far talking about this point with me. If I can give a reminder:

    • keep the discussion on the reduction of the cool down points in the vote
    • please post why you voted and the specific reasons that are pro/con to your decision
    • please avoid posting things which derail or otherwise you know will get you in trouble

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