Keep the 72 hours..
Implement New ways on how we can drop prestige or pass cities within the alliance without getting the ban
I like it better than 72 hours.
I do not like the reduction of hours.
I'd prefer a cap on how many alliances I can join in a 72 hour period
Keep the 72 hours..
Implement New ways on how we can drop prestige or pass cities within the alliance without getting the ban
Civilian
Earl
Waaaaay back on s77, we were a teensy alliance who had heart. We stuck to our principles, and we kind of perfected the art of dropping to save a city literally at the last second, by taking it ourselves. We had some cracking battles, lost many, but the big guys eventually left us alone, purely cos we worked as a team. tactics then were less refined than now, but we did save a fair few cities by dropping and the adrenaline the last 60 secs racing between us or red was unbeatable.
That adrenaline is still there, but less, as tactics are refined. DS comments, contradict each other tbh. Alot of the battles now are capping npcs, getting team members in and fighting. It's one of the few thrills left tbh. Please tell me how the 72 hr cooldown helps getting team mates in? It doesnt, ergo less epic battles with multiple war cities.
The people have spoken, this change, far from encouraging battles and war, actually suppresses it, to an extent. The extent being alts.......
By putting this change in, however, you are killing war, the very thing you claim to promote....how are we now to cap v10s from a great distance by timing attacks? or multiple v10s? By claiming you are doing this to promote war, you are stifling it in all honesty.
Sorry, I repeated alot of POV but maybe repition will sink in....eventually.
Good you are (finally) asking opinion, mebbe ( revolutionary idea..Not) consult ypour players.....customers....wage payers......those that prolly did more tweets moaning than advertising.....BEFORE you implement major changes?
Seriously, I am on twitter, I am more likely to tweet bad service than good, (any industry) good should be a given, bad annoys me and I will tell people to avoid. 10k tweets as free advertising kinda backfired. shame, cos the game concept is ace. CS is not. Sort the CS, stop fiddling with pointless and unpopular patches, at least get started on the HUGE issues, and I and no doubt 10s of 1000s others will then tweet that we enjoy the game.
You have a massively loyal customer base, please start appreciating that those folks pay your wages. We all threaten to quit, each crappy patch kills a few more off. There WILL come a time when the quitters outnumber those that stay.
My vote btw? 2 alliances in 72 hrs.
DS, respect you lots but the reasons you gave are ill thought out. As mentioned above, capping 10s to bring alliance mates in to have epic battles? YAY so thats not working as an alliance?
Helping folks rebuild? As before, alliance mates helping? in order to get hit persons up to battle4 speed asap to fight more?
Thats 2 reasons your post was at very least ill though out, though well intentioned.
EDIT and yes, on s77 I did boot the wrong person due to the list jumping as folks logged on on 2 occasions, how do evony plan on dealing with this?
Last edited by forestzoe; 11-26-2011 at 10:07 PM.
This is a good thing Evony. I like it. Evony has so many unrealistic aspects. As im sure ill get some mean responses, ill give some very reasonable examples. 1: The structures of evony (cities) have found a way to break the basic laws of almost all sciences by porting cities instantly into to thin air, sending them 100 of miles away lol. 2: The period of time this game is set would be the dark/middle ages im guessing we can all agree too. Please point me to an army of those times that had a 5-10 million man standing army. Guess I missed that show on the History channel showing some army back in the day pushing 500,000 catapolts down a path. And thats just to name a very few, but here is something very realistic. The United Nations is an alliance. If a country walked into the United Nations and said, "I want out" for any reason, wouldnt you expect it would take a few days of paperwork to get them back in? I like this, its bringing some realistic actions to the game. You wanna jump outta group, you gotta wait for the clerk on his/her lunch break to rubber stamp your new application lol. Now before you bashers start your comments, yes givin this game is very real time, and a good portion of the population doesnt like sunlight, 72 hours is a bit much. 24 hours is plenty of time. But keep trying these new idea's Evony, they cant all be winners, and you wont make everyone happy, but they cant say you dont try.
Knight
lowering the cool down to 24 hrs is def better then 72 hrs, but as others have said, what if someone is accidentally booted. i like the cap idea better. having a cap will be a much better idea due to multiple alliances working together against the same enemies. many ppl do jump to other alliances to help reinforce and then return to their alliance. with the cap, people can still do that but cannot abuse the ability to leave and join their alliance at will.
There has to be some kind of "oops" button in case someone boots the wrong player. It's very easy to do by accident, and not really fair to the other person if it can't be corrected as soon as possible.
The two biggest disruptions, and i bet the most universal will be trebs and trojan city trades...
The whole point of the trojan trade is for speed and avoiding having to worry about being hit while you have a red bird for upwards of 5 hrs... Basically if i cant give a city away to someone 400 miles away without doing the rein+attack trade im flat out not going to waste my time... < (is this wordy enough to explain a very simple process 1000's of legal players do a day?)
Second is honor dumping and treb cities. Any higher level (smart) players will never go into a 1 vs 1/2/3 situation without having a treb city elsewhere and someone to attack it. Having a good heal defines the winner.
As it stands people are more likely to build a one city alt accnt and a 2nd alli etc. so that REAL accnts dont have to sit out of alli... YAY more lag
Basically your consumers will make even more alts/alt allis etc. to overcome whatever on earth this silly cool down is trying to, "fix."
You cant limit alliance boot invites, and NOT limit alts.
Oh and yeah speed up march times between alli mates if you dont like us doing trojan city trades :P. When you make it even harder for larger players to help smaller players you will be raising the already high player turnover rate of evony
<23:17>[Class E]: this game could be awesome
Earl
A 24 hour cool down would be much better then the current 72 hour fiasco, however, why is a cool down necessary when jumping into and out of the same alliance, say for the purpose of passing a city to an alliance member ?? Maybe a short cool down period when jumping between alliances but I honestly fail to see what either is supposed to accomplish. While you're at it, why not create an item that lets you do instant city transfers to alliance members, that we can use. It shouldn't be necessary to remove all defenses to pass a city to an alliance member to begin with, that would go a long way toward leveling the playing field.
Civilian
Having finally waded my way through all of the posts I have come to the conclusion that there are really two different sets of players that have to be addressed: those from Age 1 and those from Age 2.
Those of us from Age 1 (which includes myself) are confused as to the point of this. We have explained our reasons for not wanting the cooldown, described the effects it will have and have been told basically that no matter what something is going to be implemented, but we honestly have no clue why. I think the main reason you aren't getting any of the sorts of responses as to how one type is better than the other, rather than it should have never been implemented, is because we can truly not see how it improves gameplay. If you have a vision, please, share it with us, but for right now we feel in the dark and frankly, as you can tell from the agitation many of us have voiced, angry.
Those from Age 2 seem to have a bit more clue as to what is going on, especially since all of this seems to have originated from the inability to easily take HC's. I cannot pretend to have a clue what this is about, but after reading the posts I can clearly mark as Age 2, I think there is more of a consensus of understanding, something akin to "yes we have a problem" and a greater variety of agreement or disagreement on this resolution.
Since the release of Age 2, Evony has always kept the two ages separate because we truly are two different beasts. So why in this are we being treated as one in the same? Furthermore, why are we being asked to vote on this rule as one?
I feel that if I had a clue as to what your vision was for implementation of this in Age 1 was I might be more willing to take a more open view of the new rule and might even be able to give you more useful feedback. Instead, what I am hearing is "we have implemented this for your own good," but with no explanation as to why with the exception of HC's, which have nothing at all to do with us. I have actually sat here and, even after my angry posts of earlier, tried to see the merit in your plan and truly can see nothing of value in it for Age 1. Instead, I see an unwarranted mess before me and yet more people leaving the game making for empty servers and an overall declining game experience.
I have seen the questions time and again, but no real answer. What value do you guys see this having in Age 1? What vision are we obviously missing from your perspective? It is unfair for you guys to point fingers at us and demand that we simply see things your way and accept when honestly we haven't a freaking clue what you are looking at and through which glasses you have decided to peer.
Last edited by Dorei; 11-27-2011 at 01:15 AM. Reason: I apologize for my horrendous use of commas... wow!
Knight
Knight
well most peoples problem is they cant drop honor, drop pres, swap cities, go to other alliances to help/discuss things, giving heroes, accidental booting, etc.
the thing is we weren't meant to do any of that the way we do it. they're tactics that we've come up w/ ourselves to get some stuff done. the game is about farming, attacking, being attacked.
we found a work around to drop honor, but they obviously want us to do it the legit way by actually attacking/being attacked by actual attackers not fellow alliance members helping them drop it.
they don't care about how the prestige effects the game. they dont totally understand the hinderence of pres when trying to reinforce, send resources, or play possum. its not on their radar. they put the difference in pres where you get plundered to limit multi accounting, but that obviously hasnt worked. they need to undo that.
sure its cool to give someone a good city cuz they're not able to take/build one themselves, but the premise of the game is for you to take/build cities on your own, or get help attacking someone legitimately going through all their troops/walls/loyalty, and not just passing it to someone.
the game gives us whispering and mail as options, but most people use skype for things such as this, so it shouldnt be such a big deal. do you have to download it, yes, but uhh so what?
spirit of the game is to earn your heroes by playing the game. dont get me wrong is it cool to have someone give you a sweet hero, YES! However, its not what the makers of the game intended.
yes this does happen, so by that standard choice c makes the most sense.
I don't like this rule, but for the reasons I stated I can at least understand it.
also, yes the timing is horrible, but evony has a track record for doing things out of order. this is something that should have been handled over 2 years ago along w/ many many many other fixes, but they havent. i'm not sure how evony prioritizes things to get done, but they need to focus on that list more than fixing things that aren't top 5.
w/ that said, everybody should choose option c.
Last edited by SupB; 11-27-2011 at 01:38 AM.
Civilian
Knight
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