View Poll Results: What do you think of the 24 hour cool down instead of 72 hours?

Voters
858. You may not vote on this poll
  • I like it better than 72 hours.

    276 32.17%
  • I do not like the reduction of hours.

    79 9.21%
  • I'd prefer a cap on how many alliances I can join in a 72 hour period

    503 58.62%
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Thread: Developer Chat: Reducing Alliance Rejoin Cool Down

  1. #241
    Join Date
    Jul 2010
    Location
    North March and Upper Lorraine... or wherever my feet might take me.
    Posts
    37

    Default

    Quote Originally Posted by SupB View Post
    well most peoples problem is they cant drop honor, drop pres, swap cities, go to other alliances to help/discuss things, giving heroes, accidental booting, etc.

    the thing is we weren't meant to do any of that the way we do it. they're tactics that we've come up w/ ourselves to get some stuff done. the game is about farming, attacking, being attacked.
    You are completely correct on this and it is something we have all discussed on and off for some time. We were never meant to build huge armies, drop honor, utilize things the way they are. It's true! All too often Evony has tried to fix the holes we discover and unique ways we use things to try and force us to play the way they want us to play. However, not only is that ludicrous, but usually their "fixes" just create more holes that we then exploit because we are gamers and frankly, that's what we do.

    I guess, if there weren't so many other issues with the game I would mind this quirky change as much and might actually see it as a challenge, but not only is it poorly timed, it was introduced to game play wrong. It wasn't introduced as a challenge, but as a punishment and we weren't even told what we were doing wrong.

    Do I think the change has validity? Maybe, if it were presented differently and other things, that are of far more importance, were taken care of first. In my opinion, if they can't fix the botting issues (because clearly CAPTCHA didn't do it) or the ridiculous number of dead accounts and flat holders, they should hold off on "fixes" like this.

    In defense of the folks at Evony, they do often get stuck in the situation where they are damned if they do and damned if they don't. To that I sometimes think they get stuck thinking they just have to make a decision and stick with it because no matter what we will complain. In this case though I think they are actually going to exacerbate some of the issues they already have and their already discontent non-paying and time-strapped players are going to discover they are at even greater disadvantage causing the complaints to skyrocket.

    Isn't it ironic then, that this change, which will increase bullying, started over issues in Age 2, a game that was in part built to keep the Age 1 bully issues at bay.

    Like I said, maybe if it were presented differently, but as of right now they just have a bunch of Age 1 players scratching their heads in confusion and agitation. Many of those feelings stem from a lack of communication on Evony's behalf (notice they still haven't sent a game-wide message about the change) and the way it is being presented to us.

  2. #242

    Default

    I can see my original post was deleted after a few minutes, my alliance will surely hear about that. Obviously the reduction in cooldown time to 24 hours is the lesser of three evils as some have said, but the Evony team appears to be set on not getting rid of the cooldown. My post was related to the issue and had no foul/rude language and nor does this one. I'm not here to pick a fight, just to voice my opinion like others. So yes my vote is for a 24 hour cooldown. But a successful business needs to listen to all customer feedback, not just the ones suitable to the suits upstairs. I hope this post stands, and anyone who finds it inappropriate can respond accordingly. I'm open to suggestions myself.

  3. #243

    Default

    With the 72 hours rejoinning alliance cool down, will it only affect the same alliance? or does it affect players forming another alliance and forced to wait 72 hours to form a completely different Alliance?

    What I am trying to say is, over the course of the servers life time alliance form and disband and will continue until it need to. If the 72 hours affects forming a new alliances then there is a problem, this means alot of players will be force to be out of alliance for 72 hours regardless.
    As a result, this players can be vulnerable and may be force to either truce or holiday while working/ sleeping for the duration of the 72 hours while off line.

    While it is understandable the frustration leaving the alliance at will as a defensive strategy by means of saving ally's city and many other exploit.
    It is just as or more frustrating to conquer a state when everyone has master the art of dropping alliance and capping threaten city to save it.


    Would it help to have a reverse cool down where it affects you leaving the alliance not rejoinning one?
    Example, if you are booted you have and example 12 hours cool down where you are still part of the alliance but you cant participate in any reinforcement or recieve any just normal conversation up untill you rejoined.
    When the 12 hours ( just an example on a time frame) has expired you will be automatically booted and may be able to rejoin without any cool down.
    This way it prevent players from abusing the strategy.

    To be honest, this will not stop the exploit, players with skills and knowledge of manipulation will find a way.

    This patch will also just promote more multi-accounting or justify.


    In WAR, one must decide their faith, or others will decide yours.

    Think you can read it without laughing? Go ahead and try it http://bbs.evony.com/showthread.php?...19#post1810519

  4. 11-27-2011, 02:31 AM

    Reason
    Off topic, please stick to discussion on cool down reduction.

  5. #244

    Default

    Quote Originally Posted by Dorei View Post
    You are completely correct on this and it is something we have all discussed on and off for some time. We were never meant to build huge armies, drop honor, utilize things the way they are. It's true! All too often Evony has tried to fix the holes we discover and unique ways we use things to try and force us to play the way they want us to play. However, not only is that ludicrous, but usually their "fixes" just create more holes that we then exploit because we are gamers and frankly, that's what we do.

    I guess, if there weren't so many other issues with the game I would mind this quirky change as much and might actually see it as a challenge, but not only is it poorly timed, it was introduced to game play wrong. It wasn't introduced as a challenge, but as a punishment and we weren't even told what we were doing wrong.

    Do I think the change has validity? Maybe, if it were presented differently and other things, that are of far more importance, were taken care of first. In my opinion, if they can't fix the botting issues (because clearly CAPTCHA didn't do it) or the ridiculous number of dead accounts and flat holders, they should hold off on "fixes" like this.

    In defense of the folks at Evony, they do often get stuck in the situation where they are damned if they do and damned if they don't. To that I sometimes think they get stuck thinking they just have to make a decision and stick with it because no matter what we will complain. In this case though I think they are actually going to exacerbate some of the issues they already have and their already discontent non-paying and time-strapped players are going to discover they are at even greater disadvantage causing the complaints to skyrocket.

    Isn't it ironic then, that this change, which will increase bullying, started over issues in Age 2, a game that was in part built to keep the Age 1 bully issues at bay.

    Like I said, maybe if it were presented differently, but as of right now they just have a bunch of Age 1 players scratching their heads in confusion and agitation. Many of those feelings stem from a lack of communication on Evony's behalf (notice they still haven't sent a game-wide message about the change) and the way it is being presented to us.
    i agree they need to stop making fixes if they're not fixing the main problems first.

    as far as sending a gm to everybody, it'd be nice. however, i dont remember ever getting a gm from them telling us they patched something. i cant see why they would start now..oh wait...they do things well after its needed.

  6. #245

    Default

    Quote Originally Posted by WinstonX View Post
    I can see my original post was deleted after a few minutes, my alliance will surely hear about that. Obviously the reduction in cooldown time to 24 hours is the lesser of three evils as some have said, but the Evony team appears to be set on not getting rid of the cooldown. My post was related to the issue and had no foul/rude language and nor does this one. I'm not here to pick a fight, just to voice my opinion like others. So yes my vote is for a 24 hour cooldown. But a successful business needs to listen to all customer feedback, not just the ones suitable to the suits upstairs. I hope this post stands, and anyone who finds it inappropriate can respond accordingly. I'm open to suggestions myself.

    read the options again, slowly. left to right, top to bottom. focus on the 3rd one.

  7. 11-27-2011, 02:47 AM

    Reason
    Off topic

  8. 11-27-2011, 03:13 AM


  9. 11-27-2011, 03:15 AM


  10. #246

    Default

    Quote Originally Posted by borg97 View Post
    I think a few big once, have ALOT of alt's. They bounce all over and get the advantage of always beeing there. It's not more than fair that the people spending the most time here become's the biggest. But beeing able to keep lot of alt's to feed them, makes the gap up to many other people too big.

    Not popular to say, but I'm in favour of72 hour cooldown. It would give a more even plattform to play on.
    Seriously? If there is a 72 hour cap on ppl with alts...they will still be able to join the alliance that 'the main' alliance utilizes for alts...in this way BIG bot players will STILL be protected and average players will be the ones getting screwed. Big players will be less effected by this, not more.
    DIE Cheaters, Bot Players, and Liars

  11. #247

    Default

    24 hours is better than 72.

    But nothing is even better.

  12. #248
    Join Date
    Apr 2011
    Location
    Sydney
    Posts
    40

    Default

    Quote Originally Posted by zatoichi View Post
    24 hours is better than 72.

    But nothing is even better.
    Read the options again...option 3 is for a cap on how many times in a certain period u can drop from allaince and rejoin....ergo no cooldown.

  13. #249
    Join Date
    Aug 2009
    Location
    Murphy, TX, USA
    Posts
    2

    Default

    Quote Originally Posted by Thalin Athasian View Post

    • keep the discussion on the reduction of the cool down points in the vote
    • please post why you voted and the specific reasons that are pro/con to your decision
    Thalin, you are entirely missing the point: a fix that upsets the vast majority of the players is NOT a true fix.

    That said, the only sensible thing I can see is some variation on limiting number of alliance entries in a given time period. The cooldown timeframe model, be it 24h or 72h, is hurtful and is MOST hurtful to newer/less-savvy players who haven't got connections into multiple decent alliances...

    Respectfully,
    ImpCat
    ImperiousCat
    Admiral, KTC-KIS
    Crew (27,ss3,ss45,151,161,163,{171 Coming Soon!})

  14. #250

    Default

    Does anyone thought about putting the cool down on leaving the alliance instead on re joinning?

    They can still be on a 12 hour cool down or peding, when the time is up they lose the Alliance Flag and free to join any alliance right off the back without any cool down. The 12 hour cool down is just an example ofcourse.


    In WAR, one must decide their faith, or others will decide yours.

    Think you can read it without laughing? Go ahead and try it http://bbs.evony.com/showthread.php?...19#post1810519

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