Our goal in Evony is for attacks to be risky but also rewarding in PvP. When cities can be attacked successfully, then they will be attacked more often. This means more battles, more wars, more sweaty palms and more last-minute defenses. These are the things that make Evony so much fun!
Last week, we put in place a 3-day timer after leaving or being removed, before a player could rejoin the alliance. This was done to fix a few tactics that hurt the ability of attackers to capture cities, and made attacks less rewarding.
Players made it clear that this timer was too long to wait after leaving an alliance, and that it felt too restrictive. Based on the player response, and looking at statistics from the game, we've decided to lower the cooldown from 3 days to just one day. We believe this shorter cooldown will provide the right balance between the needs of alliances and leaning the battlefield a bit more toward attackers. This will be carried out in the scheduled maintenance tomorrow.
Our goal in Evony continues to be to provide the most exciting and fun battlefield on the internet. Thanks to everyone who gave feedback on this change, and we look forward to hearing more from all you in the future!
See you on the battlefield,
The Evony Team




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