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Thread: Atlantis Record Broken!

  1. #201
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    Aug 2012
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    if ur on na1 ur probably a noob. no offence but u can't even attack. why not come to na51 and show how good u can be? na1 is probably way diffrent then a new server.
    No Current alliance or server

  2. #202

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    Quote Originally Posted by KILLTHREAT View Post
    Has anybody solo'd atl yet? Lol think I might have to
    if im not mistaken domi and co did the first atlantis with 3 members. Friend of mine who was tight with domi on age1 told me bout that. closest I've heard of to a solo and by some definitions of "soloing" using three accounts counts as long as theyre all run by the same person ... so if ppl start using that to define soloing then i think that should count too lol
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  3. #203
    Join Date
    Sep 2013
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    In your head
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    wow, that's amazing! on na50 atlantis is gonna get taken

  4. #204
    Join Date
    Dec 2012
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    Look out the window
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    759

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    Quote Originally Posted by lpalmer113 View Post
    wow, that's amazing! on na50 atlantis is gonna get taken
    It's already been taken. Late Thursday night and into the early hours of yesterday I believe.

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  5. #205
    Join Date
    Jun 2011
    Location
    United Kingdom
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    Quote Originally Posted by XFARMX View Post
    if ur on na1 ur probably a noob. no offence but u can't even attack. why not come to na51 and show how good u can be? na1 is probably way diffrent then a new server.
    OOh of course, I have no idea how to attack or defend lol...
    Selection of the many I have, might suggest otherwise

    Attack:

    http://ww.evonyurl.com/m82thx (15 versus 0)
    http://ww.evonyurl.com/qwp8ww (15 versus 0)
    http://ww.evonyurl.com/xxz4cg (15 versus 0)
    http://ww.evonyurl.com/z2qruy (15 versus NPC)
    http://ww.evonyurl.com/k0sr29 (9 versus 12)
    http://ww.evonyurl.com/b8szo1 (9set versus 9 set)
    http://ww.evonyurl.com/0wiwt0 (12 versus 13)
    http://ww.evonyurl.com/32nux4 (15 versus 13)
    http://ww.evonyurl.com/f6xbg5 (15 versus 13)
    http://ww.evonyurl.com/5fsrhm (15 versus 9 or 12)
    http://ww.evonyurl.com/mai2a0 (15 versus 9 or 12)
    http://ww.evonyurl.com/n8vrqk (15 versus 9 or 12)


    Defence:

    http://ww.evonyurl.com/i6bypt (13 set versus 15 set)
    http://ww.evonyurl.com/6soy63 (13 set versus 15 set)
    http://ww.evonyurl.com/5jzzfk (13 set versus 15 set)
    http://ww.evonyurl.com/4xt41l (13 set versus 15 set)
    http://ww.evonyurl.com/u9xyf1 (13 set versus 15 set)
    http://ww.evonyurl.com/wi2kve (13 set versus 15 set)
    http://ww.evonyurl.com/tf2it3 (15 set versus 15 set)
    http://ww.evonyurl.com/so2od6 (15 set versus 15 set)
    http://ww.evonyurl.com/575bnm (15 set versus 15 set)


    Ooh wait sorry though lol, I'm clueless I forgot, I guess I better noob out
    Last edited by Jonathan Na1; 09-09-2013 at 02:41 AM.
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  6. #206

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    Quote Originally Posted by Jonathan Na1 View Post
    OOh of course, I have no idea how to attack or defend lol...
    Selection of the many I have, might suggest otherwise

    Attack:

    http://ww.evonyurl.com/m82thx (15 versus 0)
    http://ww.evonyurl.com/qwp8ww (15 versus 0)
    http://ww.evonyurl.com/xxz4cg (15 versus 0)
    http://ww.evonyurl.com/z2qruy (15 versus NPC)
    http://ww.evonyurl.com/k0sr29 (9 versus 12)
    http://ww.evonyurl.com/b8szo1 (9set versus 9 set)
    http://ww.evonyurl.com/0wiwt0 (12 versus 13)
    http://ww.evonyurl.com/32nux4 (15 versus 13)
    http://ww.evonyurl.com/f6xbg5 (15 versus 13)
    http://ww.evonyurl.com/5fsrhm (15 versus 9 or 12)
    http://ww.evonyurl.com/mai2a0 (15 versus 9 or 12)
    http://ww.evonyurl.com/n8vrqk (15 versus 9 or 12)


    Defence:

    http://ww.evonyurl.com/i6bypt (13 set versus 15 set)
    http://ww.evonyurl.com/6soy63 (13 set versus 15 set)
    http://ww.evonyurl.com/5jzzfk (13 set versus 15 set)
    http://ww.evonyurl.com/4xt41l (13 set versus 15 set)
    http://ww.evonyurl.com/u9xyf1 (13 set versus 15 set)
    http://ww.evonyurl.com/wi2kve (13 set versus 15 set)
    http://ww.evonyurl.com/tf2it3 (15 set versus 15 set)
    http://ww.evonyurl.com/so2od6 (15 set versus 15 set)
    http://ww.evonyurl.com/575bnm (15 set versus 15 set)


    Ooh wait sorry though lol, I'm clueless I forgot, I guess I better noob out
    while those are pretty hits theyre really just standard, i personally pay attention to layering and mech ratios. as you target specific troop types to determine whether a player really knows what they are doing. like for instance why 15k rams in those first few mech hits? 1k would accomplish the same thing, the extra wave room being used on more ballies and pults
    Quote Originally Posted by cushseth View Post
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  7. #207
    Join Date
    Jun 2011
    Location
    United Kingdom
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    415

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    Quote Originally Posted by Anja View Post
    while those are pretty hits theyre really just standard, i personally pay attention to layering and mech ratios. as you target specific troop types to determine whether a player really knows what they are doing. like for instance why 15k rams in those first few mech hits? 1k would accomplish the same thing, the extra wave room being used on more ballies and pults
    I disagree fully, more pult and bali(even keeping to a 2:1 ratio) and less rams would have lead to at least a couple hundred k less pikes being killed. Sure on the first hit more pults and bali could have been used, but I doubt it would have one-shotted the cavs if they were upped. Not only that, this was a camp hit, and I had actually estimated him at a 12 set so I was anticipating difference things to happen that what did, as it appears he had a 5 set, my 99k pult wave didn't even get a chance to land, and another addition, I didn't have very much pults at the time, increasing pults would have meant I wouldn't have had a enough for the finisher.
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  8. #208
    Join Date
    Sep 2013
    Location
    Augusta, GA
    Posts
    19

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    old thread , but good servers indeed

  9. #209

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    Quote Originally Posted by Anja View Post
    while those are pretty hits theyre really just standard, i personally pay attention to layering and mech ratios. as you target specific troop types to determine whether a player really knows what they are doing. like for instance why 15k rams in those first few mech hits? 1k would accomplish the same thing, the extra wave room being used on more ballies and pults
    In that particular situation the larger ram layer could've helped. As there were only 500k archers, those 15k rams could have survived 3 rounds, which could push the damage caused by the pults/bally to being more than what they would've been had only 1 round worth of rams been sent, even accounting a higher bally/pult count.

    Against cities with such low to mid archer counts, an increased ram layer size can be a benefit, however once the archer sizes go past 2.5-3m, the rams necessary to last more than one round become increasingly high, and lose their utility.

    Quote Originally Posted by Jonathan Na1 View Post
    I disagree fully, more pult and bali(even keeping to a 2:1 ratio) and less rams would have lead to at least a couple hundred k less pikes being killed. Sure on the first hit more pults and bali could have been used, but I doubt it would have one-shotted the cavs if they were upped. Not only that, this was a camp hit, and I had actually estimated him at a 12 set so I was anticipating difference things to happen that what did, as it appears he had a 5 set, my 99k pult wave didn't even get a chance to land, and another addition, I didn't have very much pults at the time, increasing pults would have meant I wouldn't have had a enough for the finisher.
    A 99k Pult wave is not a very smart wave to send in Age II.

    Nice Reports still.
    Last edited by Blah99200; 09-10-2013 at 07:03 PM.
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  10. #210
    Join Date
    Jun 2011
    Location
    United Kingdom
    Posts
    415

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    Quote Originally Posted by Blah99200 View Post
    In that particular situation the larger ram layer could've helped. As there were only 500k archers, those 15k rams could have survived 3 rounds, which could push the damage caused by the pults/bally to being more than what they would've been had only 1 round worth of rams been sent, even accounting a higher bally/pult count.

    Against cities with such low to mid archer counts, an increased ram layer size can be a benefit, however once the archer sizes go past 2.5-3m, the rams necessary to last more than one round become increasingly high, and lose their utility.



    A 99k Pult wave is not a very smart wave to send in Age II.

    Nice Reports still.
    I can't quite remember what it was for, but I think I was using it for killing the scouts as I expected the mechs to do lower damage due to my over estimation of his star set, I'm aware that pult heal glitches over 74,051 but I think it was gonna lose very little/nowhere near 74k.
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