Quote Originally Posted by Blah99200 View Post
In that particular situation the larger ram layer could've helped. As there were only 500k archers, those 15k rams could have survived 3 rounds, which could push the damage caused by the pults/bally to being more than what they would've been had only 1 round worth of rams been sent, even accounting a higher bally/pult count.

Against cities with such low to mid archer counts, an increased ram layer size can be a benefit, however once the archer sizes go past 2.5-3m, the rams necessary to last more than one round become increasingly high, and lose their utility.



A 99k Pult wave is not a very smart wave to send in Age II.

Nice Reports still.
I can't quite remember what it was for, but I think I was using it for killing the scouts as I expected the mechs to do lower damage due to my over estimation of his star set, I'm aware that pult heal glitches over 74,051 but I think it was gonna lose very little/nowhere near 74k.