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Thread: Why Evony wont fix Double Truce ?

  1. #11

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    Quote Originally Posted by RTA View Post
    easy solution - eliminate the need to farm. If people don't need to worry about upkeep, they won't b0t to achieve it.

    my 2 cents.
    eliminateing farming would only fix part of what the Bot does .

    with a " Good " bot account , set up the right way i mean , Its impossible to capture the city .

  2. #12

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    Quote Originally Posted by berryboo View Post
    eliminateing farming would only fix part of what the Bot does .

    with a " Good " bot account , set up the right way i mean , Its impossible to capture the city .
    completey agree, but you got to start somewhere
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  3. #13
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    Quote Originally Posted by RTA View Post
    easy solution - eliminate the need to farm. If people don't need to worry about upkeep, they won't b0t to achieve it.

    my 2 cents.
    Couple issues with this. First is assuming bots were only used to farm (which they arn't) players still would because the increased food is more food they can sell for other res to build those massive armies. Second of all the fact players have to feed their armies is the only way to get alot of players to open their gates rather then sit and play the comfort game. Since they need to keep their res I can time trans with my other waves to force the gates so I can actually fight alot of players who wouldn't otherwise put up a struggle. No need to worry about refuge means they never have to open as food amounts are irrelevant even if I take it all there are no consequences.

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  4. Default

    I've seen this double/triple/quadruple truce on my server. I know to check the valleys to be sure it is truce not holiday. Has anyone successfully reported anyone for this?

    I've done the screenshots, showing the server time, filed a complaint and sent the screenshots as attachments. Showing the chronology of the offense, I got a standard response letter and the player appears to be unpunished. What works to file a successful complaint?

  5. #15
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    Quote Originally Posted by WitchyVudugrl29 View Post
    What works to file a successful complaint?
    good question, as yet i've found nothing that works
    blessed are the geeks: for they shall inherit the earth


  6. #16
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    Evony can't fix it.
    They physically can't say, this is why it isnt making cooldown mode effective.
    We know the bots are the reason it does it, but the REAL reason is Evony can't fix it.

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    Quote Originally Posted by MetalX View Post
    you do know EVONY creates Glitches to benefit players who coin??
    Really? I should coin more... XD

  7. #17
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    Quote Originally Posted by LORDBEASTwn1 View Post
    Evony can't fix it.
    They physically can't say, this is why it isnt making cooldown mode effective.
    We know the bots are the reason it does it, but the REAL reason is Evony can't fix it.
    For anyone claiming Evony CAN"T fix something or that they CAN"T detect the bots has only one sided knowledge.. A: They have FIXED some of the most elusive hero tranfers( which without the fix was hurting their bottom line) B: anyone that uses or had used a bot on a captcha server can verify that Evony penalizes them for doing so...in upwards of over 45 captchas in a single hour period....Considering that unless you coin or get REALLY lucky on the wheel you are working with maybe 3 truces...so those that are stacking them like they are going out of style spent..therefor chances of this infraction being overlooked is higher...face it...everything in this world costs something...just be happy this is just a game...because the people that coin here don't even come close to those that coin in RL...life is unfair..the game is unfair...only one person can make that change..and guess who that is..*hands you a mirror*

  8. #18

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    For the record I'm someone who has played on and off for two years and have spent money on each server I've played but who is currently not playing and will not play until bots are gotten rid of.

    All the people who say "They need bots because people won't play without them", maybe that's true. But the game sucks as it is. It sucks. I like to make the joke about how in three decades of playing video games that were really bad because you were simply playing a simple computer program with no creativity or intelligence finally with the internet you're allowed to challenge other people anywhere at any time. And what do people do? They set about making bot programs so you end up playing simple computer programs with no intelligence again.

    Maybe, just maybe, the game would be even more popular and more profitable if you could actually play it the way it's designed. With no shared log ins. With no bots. I mean that's friggin' fun. After the first week or two of a server - for the next month or so it's fun - after that it's gets stupid. Without bots it wouldn't - it would stay fun. There's danger and excitement. And if you have to feed the troops you aren't going to have 10 million archers in a city. People will be more inclined to attack for food. Because if they don't plunder some they'll lose them to refuge so might as well lose them in battle.

    The way this game is played today sucks. It's a bunch of cowards who have to cheat rather than risk losing a computer game. And there's no fun to be found.

    I think it's silly to say no one would play if botting (and shared log ins!) were really outlawed. I don't play (or pay) because they aren't. And that's not sour grapes, I've never lost a city and I've always dominated this game. But you can no longer play the game as it's intended. It's not fun. It's stupid. And it's pointless.

    And yeah as far as double truces and the third party scripts people use, it's pretty easy prove someone did that. There's no reason to allow it. If you want to sell more truces change the way you can officially use them rather than reward cheaters with inaction.

    (Fully expect my post to be deleted)
    Last edited by JShep; 03-02-2012 at 07:19 AM.

  9. #19

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    I've seen a lot of people stacking truces, and it seriously interferes with game play, but i've never seen anyone suspended for it. We've seen a few players literally stay in truce for 3-7 days at a time so they can rebuild. It's upsetting that evony has done nothing to remedy this situation because it seems like they are able to determine when items are used in other situations. Reasonably if you couple item-usage with the fact that you can only stack truces on a bot, it should be pretty simple to conclude they are cheating. I've seen other people suspended for using bots just to farm, so why wouldnt using bots to stack truces be an issue to them?

    Also, I couldn't say that it's about money. Many people I know have 100 truces just from winning them over 2 years, I doubt anyone is buying a pack and paying $3 for them, because logically someone without items already would be spending $1 a day to holiday rather than $6 a day to truce.

  10. #20

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    Quote Originally Posted by JShep View Post
    All the people who say "They need bots because people won't play without them", maybe that's true. But the game sucks as it is.
    [...]
    the third party scripts people use, it's pretty easy prove someone did that.
    You can eliminate the bot problem tommorrow -- simply cap the number of troops a player can have per barrack, the same way there is a cap on the population a cottage holds.

    Level 10 barrack, 100k troops. Level 10 stable, 100k ponies/cav. Level 10 workshop, 100k mech.

    You get the idea.

    Having a cap on the number of troops per barrack would encourage more cooperative gameplay, since individuals wouldn't be able to load up 20 million mech and associated troops into a single war city, port it somewhere, and then pummel another player for hours on end.

    Instead, it would take 10 players porting in on that 1 player to accomplish the same thing.


    And, as far as 3rd party scripts... you're never going to detect macro programs (such as auto-it scripts) that people use to automate farming. Yes, you can detect bot usage because bots (such as those used for WoW) attempt to mimick the actual command packets exchanged with the server, and bot makers never get it 100% correct, so it comes down to a game of cat and mouse (how fast bot makers can correct deficiencies in their program versus how fast program makers can detect where bot makers have screwed up.)

    You can also attempt to use metrics to detect bot usage, such as average amount of time between farming runs launched, because a bot can send out several farming teams much faster than a real human can in the evony client. However, those types of detection mechanisms require a significant amount of processing power to detect, since you're talking literally millions of command packets being exchanged with the server (monitor your own data stream with wireshark sometime when you're in Evony and you'd be surprised how chatty it can be.)

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