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Thread: Still A Bit Amazed ...

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  1. #1
    Join Date
    Aug 2009
    Location
    SoCal - USA
    Posts
    44

    Default Still A Bit Amazed ...

    When Evony brought in the wall bonus change in 2009 to give all defending ranged troops wall distance bonuses, all of players soon found that attacking and conquering in a war game was increasingly difficult and many posts and complaints where put forth.

    We see now 3 years later that it is even more difficult to win a battle against a city. AgeII most active players have 300k+ archers and healthy other layers, with in 3 weeks. Making it effectively impossible to even do any damage to those defenses. It does not matter what you throw at that city they will lose, the first few waves and unless you trained phrat or mechs they will continue to lose.

    We can debate the mechanics of what to send at cities but the general situation is it takes about 25 to 1 training time offense to defense to even attempt to take down a city like that (10 warrior waves, 10 archer rainbow waves, 1 mech wave, 1 phrat wave might do it if your hero is good enough). My point is not battle mechanics my point is the game favors the defender, heavily.

    This makes Evony not a war game but a game where you attack inactives an people who have far less time to play then you, until those are all farmed and then we sit around and socialize and farm npcs. Three years off and on with this game and that has been what I have seen server after server. AgeII is even worse everyone gets armies so fast with drafting etc no one can attack anyone else. The main focus becomes taking HC's to then do more socializing, farming and drafting. The only excitement comes the first few weeks chasing HH's and attacking people who have not gotten their defenses up.

    The game seems to focus on making people feel powerful without any real risk and the more they spend the more powerful they feel. There is very little war or conflict and no one attacks each other. In ageII the top alliance never get attacked or "taken down", they merge or they reform.

    Before the wall bonus change everyone was after each other, the whole server was at war and the top alliance did not change because the Host went to jail or yelled at everyone, it changed cuz someone out played them.

    Limit wall defense distance bonus so when you send a wave of archers at other archers it at least takes out 30% of them not .05% of them. The walls should simply limit the number of defenders to AT's or archers based on the number of spaces it has in it. Simple fix and really a true perspective cuz how do you get those pults up and down the walls and how do you fit 1mil archers in them too??? The defender still gets a nice advantage 18,333 AT's or 55000 archers who outdistance everything in the game on lvl 10 walls with lvl 10 archery.

    The coiners might get mad though since that $500 dollar investment got taken away though (before you say it I coin too just not the amounts the Furstin or Prinz do in the first week of a new server), maybe that is why?

    Lets have some end game that is a strategy war game, not high school or farmville with a twist.

    Flame away ....
    Last edited by Freelove; 02-10-2012 at 01:52 PM.
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